Back when owning a Macintosh computer was about creating things with
it (and less about hoarding them) different game development systems
battled against each other for the average user's attention. Systems
like [World Builder][1], [GameMaker][2] and others come to mind.
TADS (Text Adventure Authoring System) is one of them. Still being
around as of 2022 (see [tads.org][3]) and specializing in Interactive
Fiction � la Infocom adventures, it offers users the ability to -
relatively easily - create their own complex Interactive Fiction
games.
Since TADS has been a true multiplatform phenomenon since its
inception, a large variety of games have been created with it, [some
of which][4] are already on Macintosh Garden.
* * *
Download #1 a .sit-compressed folder with (v1.0 of) TADS, dated 1990.
Download #2 a .sit-compressed folder with v1.2 of TADS, dated 1991.
Download #3 a .sit-compressed folder with v1.2.7 of TADS, dated
1991-92.
Download #4 a .sit-compressed folder with v2.0 of TADS, dated 1992-93.
Download #5 a .sit-compressed folder with v2.0 of TADS, dated 1992-93,
including two demo adventures, deep and Ditch, by Day Drifter.
Download #6 a .sit-compressed folder with v2.2 of TADS, dated 1992-95.
Download #7 a .sit-compressed folder with v2.4.0 of TADS, dated 1999.
Download #8 a .sit-compressed folder with v0.9 of TADS Template, dated
1993, which is a visual template for quickly creating a world for your
TADS adventure. (See screenshot #3.)
* * *
All versions contain the compiler and run-time (interpreter), but v2.2
contains a debugger as well.
* * *
Compatibility
Architecture: 68k PPC
All of the downloads except DL#7 are most likely 68K-only and
compatible with System 7.x (and possibly even System 6.x and Mac OSs
8.x).
However, DL#7 is dated 1999 and most likely either FAT or PPC, and
therefore compatible with Mac OSs 8.x-9.x.
[1]:
http://macintoshgarden.org/games/world-builder-1986
[2]:
http://macintoshgarden.org/games/gamemaker
[3]:
https://www.tads.org/
[4]:
http://macintoshgarden.org/engine/tads