The True Color Professional Paint Program, Studio/32.
> Luc [Barthelet] sold his company ?Version Soft? and its high quality
> [Paintworks product line][1] [for the Apple IIgs] to EA in 1988,
> when Electronic Arts still had ambitions to be a leading artist
> tools company. [...] After building Studio 1, Studio 8 and Studio 32
> for EA, Luc led the successful reverse engineering effort that
> established EA as a player on the Sega Genesis console market.
> \- excerpt adapted from [Luc Barthelet's biography on
> MobyGames][2].
> For projects with artists, EA used its own early graphics software
> programs like Deluxe Paint (1985) and Studio/32 to create sprite
> graphics. I think before that time graphics were plotted as
> individual pixel points.
> \- excerpt adapted from [Mike Lopez on Quora][3].
* DL #1: Studio/32 1.2 disks as a StuffIt 4 self-extracting archive
of Disk Copy 4.2 images encoded as MacBinary II.
* DL #2: Studio/32 1.1 disk images compressed with DropStuff 5.
* DL #3: Studio/32 Guide scanned as an Acrobat 4 PDF.
There are 4 disk-images (all 800K).
The Program disk contains the Studio/32 program and a folder called
Tutorial.
The Help & Utility disk contains the program's help file, two
Studio/32 utilities and a folder called Art.
The Art#1 disk contains two 32-bit images that show off Studio/32's
versatility.
The Art#2 disk contains two more 32-bit images.
Version 1.2 adds support for System 7 features such as TrueType fonts,
PubSub and balloon help, along with support for printing to multiple
pages and draft page transparency.
SERIAL CODE: 3006114368
See also: [Studio/8][4], [Studio/1][5]
Compatibility
Architecture: 68k
Mac II or higher (68020 or later with an FPU)
Apple System 6.0.5 (That's what it says in the smoky manual)
Tested running well in Mini vMac (Mac II) under Mac OS's 6.0.8 and
7.1, also tested running fine in Basilisk II (Mac OS 7.6.1).
[1]:
http://www.whatisthe2gs.apple2.org.za/paintworks-plus
[2]:
https://www.mobygames.com/developer/sheet/view/developerId,29352/
[3]:
https://www.quora.com/How-was-game-development-in-the-NES-era-in-the-80s-different-from-today/answer/Mike-Lopez-30
[4]:
http://macintoshgarden.org/apps/studio8
[5]:
http://macintoshgarden.org/apps/studio-1