One of the best compositing software for films. It was first edited by
Nothing Real in 1997 and was used to create the VFX of most Hollywood
blockbusters for a long time. It was bought by Apple in 2002. After a
long agony that started in 2006 amid [rumors of a successor called
"Phenomenon"][1] that never saw the light of day, it was officially
abandoned in 2009. Professional VFX studios such as WETA [chose to use
The Foundry's Nuke][2] instead.

This is the last version released. The final Shake update (4.1.1) was
part of the Pro Applications Update 2008-005 package for Final Cut
Studio 2.

Downloads

 1. Shake 2.5 disk image
 2. Shake 2.5 k-ed application in a zip. Copy the application to the installed Shake 2.5 folder
 3. Shake 3 disk image
 4. Shake 3 k-ed application in a zip. Copy the application to the installed Shake 3 folder
 5. Shake 3 demo
 6. First ?Lord of the Rings? composition to demo Shake
 7. Second ?Lord of the Rings? composition to demo Shake
 8. Third ?Lord of the Rings? composition to demo Shake
 9. Shake 3.5 disk image
 10. Shake 3.5 k-ed application in a zip. Copy the application to the installed Shake 3.5 folder
 11. Shake 4 install ? Version 4.0 ? 691-5461-A ? 2005 for PPC
 12. Shake 4 k dmg from The Blade
 13. Shake 4 install - Version 4.1 ? 691-5807-A ? 2006 for PPC/Intel

License
Shake 4:
D-350-JWN-154-SBI-334-FOX-170-QWZ-V9B
EDIT: This serial for v. 4.0 does not work for me (mrdav). Used the
crack I uploaded instead.

Shake 4.1 Retail:
D-337-BFX-154-SBI-260-QQL-170-QWZ-V9B

Similar software on the Macintosh Garden:
Final Cut Pro [1.2][3], [FCP 2.0][4], [FCP 3.0][5], [FCP 4][6], [Apple
Production Suite (FCP HD (4.5))][7], [Final Cut Studio (FCP 5)][8],
[Final Cut Studio 2 (FCP 6)][9], [Final Cut Studio 3 (FCP 7)][10].
Final Cut Express [1.0][11], [1.0.1 (DE)][12], [2.0][13], [HD
(3.5)][14], [4.0][15]. Final Cut Server [1.1][16], [1.5][17]. DVD
Studio Pro [1.1][18], [1.5][19], [4.0][20], [Motion 1.0][21].

Shake Features
The choice of Oscar Winning effects artists over the past nine years,
Shake now offers a host of new features that give you the highest
quality output for film and HD. Use Shake to create convincing,
photorealistic, Hollywood-caliber visual effects on a desktop ? and on
a budget.

Shake 4.1, optimized to run on new Intel-based Macintosh computers, is
now available at a price that will fit even tight production budgets.
Used to create the world?s most celebrated visual effects, Shake
provides the only compositing software with a complete toolset for
both single artists and visual effects facilities.

Final Cut Studio Integration
With Shake 4, you can leverage the creative work you?re producing in
Final Cut Studio, extending it with an integrated workflow that puts a
wide range of tools?e.g., sophisticated 3D multi-plane compositing,
32-bit Keylight and Primatte keying, cutting-edge Optical Flow image
processing, smooth stabilization, image tracking, and an open,
extensible scripting program ? at your fingertips.

You can, for example, drop Motion 2 projects directly into Shake to
create a powerful graphics and effects combination; then render the
resulting project using the shared OpenEXR format for film quality
reproduction. The result: now everyone who uses Final Cut Studio has
the power to create the most sophisticated film and television visual
effects. Without breaking the budget.

Unified 2D/3D Compositing
Shake delivers the most efficient compositing operations for handling
large images with pristine quality. From full 32-bit float Keylight
and Primatte keyers to OpenGL-accelerated 3D multi-plane compositing,
no other visual effects software delivers as complete a toolset for
individual artists and full visual effects facilities.

3D Multi-Plane Compositing
Shake?s new multi-plane compositing is integrated directly into the
node view, making it seamless to jump from 2D paint, rotoscoping and
image processing into a 3D layered composite. Adding a multi-plane
node allows you to ?plug in? any number of layers for 3D compositing.
Match CGI-rendered elements with live-action scenes by importing 3D
tracking data from applications including Maya, Boujou and Pixel Farm.
Your layers remain highly interactive while you work, thanks to OpenGL
hardware-accelerated previews.

Enhanced Node View
Since every effect in Shake is a distinct node that you can insert
into a node tree, use the Node View to select, view, navigate and
organize the functions that comprise the node tree. In the Node View,
you can access any part of your composite. As you view and select the
controls for each node, you can modify them while looking at the final
render. You can, for example, paint on a frame that rotates 3D space
without viewing the frame in a different window.

Resolution Independence
With Shake 4, you can change the resolution and bit-depth during the
compositing process as many times and wherever you wish. Output a
film-resolution 32-bit plate and an 8-bit video-resolution image
simultaneously. Shake allows you to work in 8 bits, 16 bits, or 32
bits per channel, all within the same project: No need to have all
compositing operations in a project at the same bit depth. You
optimize the project, using 16- and 32-bit operations where needed
while performing quick 8 bit operations as well.

Tracking on Rotoshape Points
In Shake, you can mask a layer or an effect to control which areas of
an image are affected. For sophisticated animations, you can keyframe
each mask or track each point on the rotoshape and apply a
photorealistic motion blur. Create multiple shapes within one
rotoshape node while modifying soft-edge falloff controls
independently on each control point.

32-bit Keylight and Primatte
Shake includes two industry-standard keyers, Primatte and Keylight,
that operate with full 32-bit float precision to ensure the
continuation of high bit depth throughout a project. Whereas other
packages take a ?one-keyer-fits-all? approach to keying, Shake allows
you to combine keys to achieve the best results.

Truelight Monitor Calibration
Truelight ? a complete HD-to-film or film-to-film color management
system from Filmlight ? is now integrated directly into Shake for pre-
visualizing the look of projected film images on LCD and CRT displays.
Use Truelight 3D Cube technology to accurately predict the look of
your HD or film imagery when printed, without unnecessary film-outs.

Advanced Image Processing
With its use of Optical Flow technology, Shake leads the way in
integrating the latest image processing breakthroughs into a single,
affordable visual effects package. The results are cleaner, sharper
and more natural-looking images.

Optical Flow-based Retiming
A sophisticated method of motion estimation that automatically tracks
an image pixel by pixel in order to create ?new? frames, Shake?s
Optical Flow-based retiming gives you smooth slow motion effects at
amazingly low frame rates. Shake can nonlinearly retime any clip,
allowing you to ramp forwards and backwards though a clip.

Smoothcam and Tracking
Use new Smoothcam to smooth out bumpy camera moves or eliminate camera
movement altogether. Smoothcam uses Optical Flow technology to
automatically remove camera jitter from static shots without setting
tracking points. Smoothcam even revives unusable shots by correcting
uneven pans across a scene. Shake also includes powerful tracking
technology that follows the movement of pixels over a series of frames
to create ?motion paths? you can attach other elements to. Shake?s
tracker allows you to define various parameters to automate tracking
of even the most difficult shots. Attach trackers to paint strokes,
warper shapes or even individual points on a mask shape.

Shape-Based Morphing and Warping
Use shape-based morphing and warping in Shake to achieve fantastic
shape-shifting or seamless corrective effects. Integrated directly
into Shake, morphing and warping shapes use the standard spline tools,
making it more intuitive to create and modify an effect than with
mesh-based warping tools. And unlike hardware-based warping tools,
Shake employs software-based rendering for fine precision. Apply
trackers to shapes and create moving morphs and warps faster: The
Shake warping engine takes full advantage of dual processors.

Auto-Align
Combine multiple source images in to a single panorama with Auto-
Align, an Optical Flow analysis-based transform node. Use Auto-Align
to align, warp and luminance match images that overlap either
horizontally or vertically. Unlike similar photographic tools, Auto-
Align works with both stills and image sequences. This means you can,
for example, turn three side-by-side shots or an expanse of action
into a single, extremely wide-angle background plate.

Open, Customizable Architecture
Harness the power of the OS X Terminal application to modify and
execute image processing scripts.
Think outside the box. Shake features an open, extensible architecture
? with internal C-like scripting language and macros ? that gives you
the power to create your own effects and functions. Extend the out-of-
the-box feature set by using Shake?s broad SDK, internal C-like
scripting language and macros to make custom effects and functions.
Customize it to fit your workflow.

Scripting
Because Shake projects are essentially scripts ? text files saved out
in ASCII format ? they are extremely flexible and easy to modify, even
without launching Shake itself. If you use a very large script that
looks at A, but the 3D artist has just created a new version for that
image, image B, you can simply open the script in a text editor and
change the reference from image B to image A. In fact, you can access
most Shake functions directly from the Mac OS X Terminal application.
Type a simple command in the Terminal to quickly take a series of TIFF
images, apply a mask and place it over a background image for 35
frames. Then launch the resulting file into a RAM player or write it
out to disk. Shake scripting lets you automate simple, repetitive
tasks without opening the application, importing images, creating a
tree and rendering.

Expressions
Any parameter in Shake may be a mathematical expression that drives
the modification or animation of other nodes. Expressions allow you to
modify multiple parts of a composite simultaneously or create
sophisticated animations ? say, a random flickering on a function that
controls brightness ? that would otherwise be unrealistic to create by
hand.

Compatibility
Architecture: PPC x86 (Intel:Mac) x86 (Windows)

v. 4.0 and 4.1 tested OK in Leopard

v2.5:
Power Macintosh:
PowerPC G4 processor with 800 MHz or higher
Mac OS X 10.2 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
graphics card with 32 VRAM and OpenGL acceleration
(ATI Radeon 7500, Nvidia GeForce 2 MX or GeForce 4 MX are compatible)
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 5.0.4 or higher
3-button mouse

Windows:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or
higher
Windows NT 4.0 with Service Pack 5, Windows 2000 with Service Pack 1
or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(3D Labs Wildcat II, ATI FireGL 8700, FireGL 8800, FireGL 2, FireGL 4,
Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or
higher
Linux with glibc 2.1 or higher
(RedHat Linux 7.1 and 7.2 are compatible)
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(ATI FireGL 8700, FireGL 8800, FireGL 2, FireGL 4, Nvidia Quadro 2,
Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

IRIX:
SGI Octane R10000 processor with 195 MHz or higher
IRIX 6.5.12m or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
SSI, SSE, MXI graphics hardware
3-button mouse

v3.0:
Power Macintosh:
PowerPC G4 processor with 800 MHz or higher
Mac OS X 10.2.5 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
graphics card with 32 VRAM and OpenGL acceleration
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 6.1 or higher
3-button mouse

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or
higher
Linux RedHat 7.2 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(ATI FireGL 8700, FireGL 8800, FireGL 2, FireGL 4, Nvidia Quadro 2,
Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

IRIX:
SGI Octane R10000 processor with 195 MHz or higher
IRIX 6.5.12m or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
SSI, SSE, MXI graphics hardware
3-button mouse

v3.5:
Power Macintosh:
PowerPC G4 processor with 800 MHz or PowerPC G5 processor or higher
Mac OS X 10.3.3 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
graphics card with 32 VRAM and OpenGL acceleration
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 6.5 or higher
3-button mouse

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or
higher
RedHat Linux 7.2 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

v4.0:
Power Macintosh:
PowerPC G4 processor with 1 GHz or PowerPC G5 processor or higher
Mac OS X 10.3.9 or Mac OS X 10.4 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
AGP or PCIe graphics card with 32 VRAM and OpenGL acceleration
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 7.0 or higher
3-button mouse
optional: AJA Kona or Blackmagic DeckLink card required to preview
composites on a broadcast video monitor

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 1 GHz or
higher
RedHat Linux 9 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(Nvidia Quadro 2, Quadro 4 with Nvidia 7664 drivers are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

v4.1:
Macintosh:
PowerPC G4 processor with 1 GHz or PowerPC G5 processor or higher or
Intel Core processor or higher
Mac OS X 10.4.6 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
AGP or PCIe graphics card with 32 VRAM and OpenGL acceleration or
Intel graphics processor
screen with 1200x1024 or 1440x900 resolution and 24-bit color depth
QuickTime 7.0.4 or higher
3-button mouse
optional: AJA Kona or Blackmagic DeckLink card required to preview
composites on a broadcast video monitor

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 1 GHz or
higher
Fedora Core 4 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 or 1440x900 resolution and 24-bit color depth
3-button mouse

Sources:
[Apple Press Info - Apple Announces Shake 2.5 for Mac OS X][22]
[Wayback Machine - Apple - Shake 2.5 - Technical Specifications][23]

[Apple Press Info - Apple Ships Shake 3][24]
[Wayback Machine - Apple - Shake 3.0 - Technical Specifications][25]
[Wayback Machine - Apple - Shake 3.5 - Technical Specifications][26]

[Apple Knowledge Base - Shake 4.0 - Technical Specifications][27]
[Wayback Machine - Apple - Shake 4.0 - Technical Specifications][28]
[Apple Knowledge Base - Shake 4.1 - Technical Specifications][29]
[Wayback Machine - Apple - Shake 4.1 - Technical Specifications][30]

  [1]: http://www.macrumors.com/pages/2006/06/20060621173738.shtml
  [2]: https://www.provideocoalition.com/is_nuke_the_new_shake/
  [3]: http://macintoshgarden.org/apps/final-cut-pro-12
  [4]: http://macintoshgarden.org/apps/final-cut-pro-20
  [5]: http://macintoshgarden.org/apps/final-cut-pro-3
  [6]: http://macintoshgarden.org/apps/final-cut-pro-4
  [7]: http://macintoshgarden.org/apps/apple-production-suite
  [8]: http://macintoshgarden.org/apps/final-cut-studio
  [9]: http://macintoshgarden.org/apps/final-cut-studio-2-fr
  [10]: http://macintoshgarden.org/apps/final-cut-studio-3-0
  [11]: http://macintoshgarden.org/apps/final-cut-express-10
  [12]: http://macintoshgarden.org/apps/final-cut-express-101-german-en-tutorial-dvd
  [13]: http://macintoshgarden.org/apps/final-cut-express-20
  [14]: http://macintoshgarden.org/apps/final-cut-express-hd-35
  [15]: http://macintoshgarden.org/apps/final-cut-express-4
  [16]: http://macintoshgarden.org/apps/final-cut-server-11
  [17]: http://macintoshgarden.org/apps/final-cut-server-15
  [18]: http://macintoshgarden.org/apps/dvd-studio-pro-11
  [19]: http://macintoshgarden.org/apps/apple-dvd-studio-pro-15
  [20]: http://macintoshgarden.org/apps/dvd-studio-pro-40
  [21]: http://macintoshgarden.org/apps/motion-0
  [22]: https://www.apple.com/pr/library/2002/07/22Apple-Announces-Shake-2-5-for-Mac-OS-X.html
  [23]: https://web.archive.org/web/20020803051315/http://www.apple.com/shake/specs.html
  [24]: https://www.apple.com/pr/library/2003/06/20Apple-Ships-Shake-3.html
  [25]: https://web.archive.org/web/20030618175619/http://www.apple.com/shake/specs.html
  [26]: https://web.archive.org/web/20040916043101/http://www.apple.com/shake/specs.html
  [27]: https://support.apple.com/kb/SP611
  [28]: https://web.archive.org/web/20051026015453/http://www.apple.com/shake/specs.html
  [29]: https://support.apple.com/kb/SP612
  [30]: https://web.archive.org/web/20070216203034/http://www.apple.com/shake/specs.html