> If you've ever thought about becoming a video game developer then
> this book is for you! This intermediate-level programming book
> contains all the tricks of the trade that you need to know to build
> a game engine for Mac OS X.
>
> You'll learn about all of the nuances dealing with the various Mac
> OS technologies such as the HID Manager, OpenGL, OpenAL, Core
> Graphics, Rendezvous, Quicktime, and more! You'll also learn how to
> write a plug-in for Maya, do stereo 3D rendering, networking,
> AltiVec optimizations, and even how to copy-protect your games. For
> developers interested in self-publishing their games, there is an
> entire chapter dedicated to marketing and sales strategies.

The included samples contain Xcode sample projects for everything
discussed in the book: a fully functional Maya file exporter,
networking code, Vertex Array Range acceleration, threading, and a
whole lot more! All the sample projects are written in C.

Originated as a free download from Pangea Software's [website][1].

> OUR LOSS IS YOUR GAIN!
>  The warehouse that stocks and ships our inventory somehow managed
> to lose our remaining 1,000 copies of the Ultimate Game Programming
> Guide. They have been unable to locate the missing books, so it
> appears that we may be permanently out of stock.
>
> Therefore, we are releasing the book as a FREE DOWNLOAD! Yep, that's
> right. You can download the entire book as a PDF file along with all
> of the sample code projects for free.
>
> [DOWNLOAD NOW][2]
>
> In exchange for the free book, we hope you'll consider buying [one
> of our games.][3]

Download #2 is the same as download #1, but repackaged as SIT for
proper comsumption in Mac OS, as it (currently) lacks an OS-X-type
unzipper.

Compatibility

  [1]: https://pangeasoft.net/book/index.html
  [2]: https://pangeasoft.net/book/files/book.zip
  [3]: https://pangeasoft.net/macGames.html