Early mathermatical software
> On the other hand, if one has a picture onscreen and wishes to look
> at
> it from a different angle, it may be preferable to select the view-
> point
> using a pointer. For instance the 3D Grapher, [11], draws a picture
> of a
> surface and the viewpoint may be changed by dragging an ?eye?
> around
> in a window representing the horizontal plane of the domain, or it
> may be
> raised or lowered by shifting an ?eye level? marker. As the eye is
> dragged around, the surface is constantly being redrawn in rough
> detail,
> until the chosen viewpoint is selected and the drawing is done with
> highlevel accuracy (figure 5).
? ["Graphical Packages for Mathematics Teaching & Learning", p.6][1]
Compatibility
Architecture: 68k
[1]:
https://homepages.warwick.ac.uk/staff/David.Tall/pdfs/dot1987e-graphic-packages.pdf