The path of a ball in a juggling pattern can be modeled in terms of
when and where the hands throw and catch the ball. Between a throw and
a catch the ball follows a path determined by gravity, and between a
catch and a throw the ball is carried along an arcing motion. For each
ball in a juggling pattern, a ball timeline of the hands guiding the
ball's path can thus be constructed. Juggling Editor allows you to
create, edit, and view juggling patterns characterized by these
ball timelines. In turn, Juggling Engine allows you to view the
juggling patterns one after another. A splicing of the ball timelines
is calculated to provide a smooth transition between consecutive
juggling patterns.

Compatibility
Architecture: 68k