Introduction
You can design blobs in Blob Sculptor's 3-D CAD-like environment, and
even get a quick wireframe preview of how the blob components will
melt together to make the final blobby object. Finally, you can export
your creation to one of several 3-D object file formats (POV-Ray,
PolyRay, DXF, RAW, QuickDraw3D 3DMF.) The BlobSculptor file format
(".BLB" file) itself is 100% compatible with the MS-DOS version of
BlobSculptor, so you can read and edit existing ".BLB" files as well.

The original Blob Sculptor application is authored by Alfonso Hermida
and Steve Anger on MS-DOS, and this is a Mac OS conversion of their
original work, with their permission of course.

Compatibility
Architecture: 68k

System Requirements
Blob Sculptor is a "Fat" application, so it runs native on any
PowerPC, and on any 68020 or better with a floating point unit (FPU.)
Nobody makes anything less than a 68020 anymore, but there are still
lots of existing machines without FPUs, so I have included a separate
68020 non-FPU version of the application in case you are using one of
these computers. Note that BlobSculptor will work adequately on a non-
FPU computer, but the preview display will be painfully slow. All
versions of Blob Sculptor require System 7 or better. Neither
QuickTime nor QuickDraw 3D are needed to run this software, but
QuickDraw3D is required if you wish to export models in 3DMF format on
your PowerPC.