DL 1 is version 1.0 from an unknown source.
DL 2 is the 2.5 demo that came with Codewarrior 11 Gold.
DL 3 is the time-limited version 2.1 that came with Codewarrior 8
Bronze: "These libraries allow you to test all features of ACL, but
ACL will terminate your application after 10 minuts."
> ? A High Performance, Easy To Use, Multimedia C++ Framework
>
> ACL is the easiest and fastest way to build high performance
> multimedia applications and games on the Macintosh. It's more than
> likely to halve the development time it takes to get a product to
> market. It includes more than 800 functions and more than 100,000
> lines of performance-tuned C++ code. Here's some highlights of its
> features: ? A power-packed [animation engine][1] ? A full-featured
> framework for creating multimedia oriented applications. Includes
> support for:
> ? Full screen displays
> ? Controls
> ? Menus
> ? Keyboard Actions
> ? Mouse Actions
> ? Windows
> ? Commands
> ? Progress Indicators
> ? Required AppleEvents
> ? Tight integration with existing frameworks such as PowerPlant(tm)
> ? and more...
> ---
? [Pacific Media WorX - ACL homepage][2]
> THE ANIMATION ENGINE: ? Built-in double-buffering that eliminates
> display flickering
> ? Fast and intelligent refreshing
> ? Optional optimized blitter for 8 and 16 bit displays. This
> blitter is more that 2x faster than CopyBits and supports both the
> PowerPC and 68k microprocessors
> ? Animated objects may contain multiple sequences of frames.
> Sequences can be dynamically altered at any point in a sequence or
> on a frame by frame basis
> ? Speed and accelerated motion can be handled transparently
> ? Intelligent lifelike motion along curves
> ? Blit and forget sprites! Animated objects may be arbitrarily
> grouped. For example, a character which handles a sword with an
> animated light at the end may be grouped, structured, and moved as a
> single object even though it may contain dozens of independent
> sprites. When the character picks up an object, simply add it to the
> group and forget about it - everything is handled automatically!
> ? Intelligent visual sorting. Tricky issues such as which object
> lies in the foreground and background of a scene can be handled by
> using fixed values supplied by you or automatically
> ? Fast collision detection between animated objects at pixel
> precision
> ? Intelligent 'mask' objects which can mask other objects in a
> scene. Masks may contain complex geometry
> ? Command chains which can be linked to an animation object (for
> example: go to (10/10), change current sequence, go to (20/20),
> restart).
> ? Vector objects
> ---
? [Pacitic Media WorX - Animation Engine][1]
>
> Software Title: Animation Class Library
> Version: 2.5
> Author(s): Pacific Media WorX
>
> Playground
>
> Author(s) Contact Info: Playground
> Rue de la Faucille 2
> CH-1201 Geneva, Switzerland
> center at playground dot mcnet dot ch
> 100124,1546 (CompuServe)
> License: Probably proprietary
> Platform: Apple Macintosh (Classic OS)
> Description: According to the Animation Class Library (ACL)
> version
> 2.5 documentation, which was written by , the ACL is a
> software library implemented as a set of C++ classes. The ACL
> incorporates an animation engine which is designed to facilitate
> interactive animations and which includes such features as
> support for
> bitmap and vector-based graphical objects, multiple color
> palettes and
> fade effects, and collision detection with custom masks. The ACL
> also
> incorporates application framework classes and support for
> multi-
> channel sound playback.
> Notes: The documentation for version 2.5 of the ACL along with
> two
> sample applications was included on the CodeWarrior 10 Gold
> Tools
> CD-ROM from Metrowerks, Inc.
? [Obscure Software Titles, Richard Green][3]
Compatibility
Architecture: 68k PPC
68k + PowerPC (also available for Win95)
[1]:
https://web.archive.org/web/19980423222304fw_/http://pacmedia.com/acl03.htm
[2]:
https://web.archive.org/web/19980423221649fw_/http://pacmedia.com/aclindx.htm
[3]:
https://www.thedoorintomorning.com/obscure-software/