>
>
>  Why Aimless? I started this project to learn to implement the
> Macintosh user interface, and at the same time do something
> entertaining that others could enjoy. Pseudo-random graphic displays
> are fun to watch since you never know exactly how they?ll develop.
> Like snowflakes, you might get displays that are close, but never
> exactly the same; you don?t have control over the ?aim? of the
> objects. Hence Aimless was born (coded).
>
>

DL #1 Aimless v0.8

Compatibility
Architecture: 68k