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tadd function to find cell index of wall 0 - sphere - GPU-based 3D discrete ele…
git clone git://src.adamsgaard.dk/sphere
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---
commit cf30d3f6d54414708e1265c7a353b490d1b177dc
parent af3ff5f94fe8c7134db7b7e7614fa7759368cacb
Author: Anders Damsgaard <[email protected]>
Date: Tue, 24 Feb 2015 11:00:25 +0100
add function to find cell index of wall 0
Diffstat:
M python/sphere.py | 12 ++++++++++++
1 file changed, 12 insertions(+), 0 deletions(-)
---
diff --git a/python/sphere.py b/python/sphere.py
t@@ -2313,6 +2313,18 @@ class sim:
'''
self.contactmodel[0] = contactmodel
+ def wall0iz(self):
+ '''
+ Returns the cell index of wall 0 along z.
+
+ :returns: z cell index
+ :return type: int
+ '''
+ if self.nw[0] > 0:
+ return int(sim.w_x[0]/(sim.L[2]/sim.num[2]))
+ else:
+ raise Exception('No dynamic top wall present!')
+
def normalBoundariesXY(self):
'''
Set the x and y boundary conditions to be static walls.
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