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treport components - sphere - GPU-based 3D discrete element method algorithm wi…
git clone git://src.adamsgaard.dk/sphere
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---
commit cef188661b6df4c706bda6a9c4c881e6c16f9ef1
parent 35a9742af2314b68fe8eb51056d0d996870d0bbd
Author: Anders Damsgaard <[email protected]>
Date: Thu, 5 Jun 2014 12:58:05 +0200
report components
Diffstat:
M src/navierstokes.cuh | 4 ----
1 file changed, 0 insertions(+), 4 deletions(-)
---
diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh
t@@ -13,9 +13,6 @@
#include "constants.cuh"
#include "debug.h"
-#define REPORT_V_P_COMPONENTS
-#define REPORT_FORCING_TERMS
-
// Arithmetic mean of two numbers
__inline__ __device__ Float amean(Float a, Float b) {
return (a+b)*0.5;
t@@ -2250,7 +2247,6 @@ __global__ void findPredNSvelocities(
+ porosity_term
+ advection_term;
- printf("\n\nhello, world\n\n");
#ifdef REPORT_V_P_COMPONENTS
// Report velocity components to stdout for debugging
printf("[%d,%d,%d]\t"
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