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tuse cubic particle assemblage - sphere - GPU-based 3D discrete element method …
git clone git://src.adamsgaard.dk/sphere
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---
commit ad8cff4022033105dbd14ac7cc5a210420714f28
parent 8969c3ac331a2d47ba81c55ff62645143ea82995
Author: Anders Damsgaard <[email protected]>
Date: Mon, 4 Apr 2016 10:09:22 -0700
use cubic particle assemblage
Diffstat:
M python/rate-state.py | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
---
diff --git a/python/rate-state.py b/python/rate-state.py
t@@ -9,6 +9,8 @@ import numpy
# start with
# ipython sigma-sim1-starter.py 0 1 1.0 2.0e-16 10000.0 2.080e-7 1.0
+sid_prefix = 'ratestate2'
+
# device = int(sys.argv[1])
# wet = int(sys.argv[2])
# c_phi = float(sys.argv[3])
t@@ -30,19 +32,18 @@ else:
fluid = False
# load consolidated granular assemblage
-sim = sphere.sim('halfshear-sigma0=' + str(sigma0), fluid=False)
-#sim = sphere.sim('shear-sigma0=' + str(sigma0), fluid=False)
+#sim = sphere.sim('halfshear-sigma0=' + str(sigma0), fluid=False)
+sim = sphere.sim('shear-sigma0=' + str(sigma0), fluid=False)
sim.readlast()
#sim.readbin('../input/shear-sigma0=10000.0-new.bin')
#sim.scaleSize(0.01) # from 1 cm to 0.01 cm = 100 micro m (fine sand)
sim.fluid = fluid
if fluid:
- sim.id('ratestate-sigma0=' + str(sigma0) + '-k_c=' + str(k_c) + \
- '-mu=' + str(mu) + '-velfac=' + str(velfac) + '-shear')
+ sim.id(sid_prefix + '-sigma0=' + str(sigma0) + '-k_c=' + str(k_c) + \
+ '-mu=' + str(mu) + '-shear')
else:
- sim.id('ratestate-sigma0=' + str(sigma0) + '-velfac=' + str(velfac) + \
- '-shear')
+ sim.id(sid_prefix + '-sigma0=' + str(sigma0) + '-shear')
sim.checkerboardColors(nx=6,ny=3,nz=6)
#sim.checkerboardColors(nx=6,ny=6,nz=6)
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