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tuse lighter gray - sphere - GPU-based 3D discrete element method algorithm wit…
git clone git://src.adamsgaard.dk/sphere
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---
commit a8dfa931c6944978116c1c0a446925e9e09821e8
parent 264d5babe736a97258c7b97f282c2b253d5693a3
Author: Anders Damsgaard <[email protected]>
Date: Wed, 24 Sep 2014 10:31:42 +0200
use lighter gray
Diffstat:
M src/sphere.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -726,10 +726,10 @@ void DEM::forcechains(const std::string format, const in…
//<< "set palette defined ( 1 '#000fff', 2 '#0090ff', 3 '#0fffee',…
// Light gray to black
- //<< "set palette defined ( 1 '#999999', 2 '#000000')\n"
+ << "set palette defined ( 1 '#d3d3d3', 2 '#000000')\n"
// White to black (useful when using lc = 0)
- << "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
+ //<< "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
//<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high…
<< "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n"
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