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tDot product for finding path along force - sphere - GPU-based 3D discrete elem…
git clone git://src.adamsgaard.dk/sphere
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---
commit a6c68eb862e5d1c07ac66791537b3ad8b6a139f6
parent 8f77eaf4a0ec03724a4555b4b44d0291194a237d
Author: Anders Damsgaard <[email protected]>
Date: Tue, 9 Oct 2012 14:02:10 +0200
Dot product for finding path along force
Diffstat:
M src/contactmodels.cuh | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/src/contactmodels.cuh b/src/contactmodels.cuh
t@@ -386,7 +386,7 @@ __device__ void contactLinear(Float3* F, Float3* T,
// The energy lost from the tangential spring is dissipated as heat
//*es_dot += -dot(vel_t_ab, f_t);
//*es_dot += length(delta_t0 - delta_t) * devC_k_t / devC_dt; // Seen in…
- *es_dot += length(delta_t0 - delta_t) * length(f_t) / devC_dt;
+ *es_dot += fabs(dot(delta_t0 - delta_t, f_t)) / devC_dt;
} else { // Static case
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