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tuse output with heavy wall - sphere - GPU-based 3D discrete element method alg…
git clone git://src.adamsgaard.dk/sphere
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---
commit 92973723eddc4dc1b88d2e40ae0338cd0ba96ed9
parent 6b29476057a9cab955d7fdaeed45eb80177fc0bf
Author: Anders Damsgaard <[email protected]>
Date: Tue, 16 Sep 2014 09:16:58 +0200
use output with heavy wall
Diffstat:
M python/shear-results.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/python/shear-results.py b/python/shear-results.py
t@@ -30,7 +30,7 @@ p_max = [[], [], []]
fluid=True
# dry shear
-sid = 'shear-sigma0=' + sys.argv[1]
+sid = 'shear-sigma0=' + sys.argv[1] + '-hw'
sim = sphere.sim(sid)
sim.readlast(verbose=False)
sim.visualize('shear')
t@@ -45,7 +45,7 @@ for c in numpy.arange(1,len(cvals)+1):
sid = 'shear-sigma0=' + str(sigma0) + '-c_phi=' + \
str(c_phi) + '-c_grad_p=' + str(c_grad_p) + \
- '-hi_mu-lo_visc'
+ '-hi_mu-lo_visc-hw'
if os.path.isfile('../output/' + sid + '.status.dat'):
sim = sphere.sim(sid, fluid=fluid)
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