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trearrange profiling call - sphere - GPU-based 3D discrete element method algor…
git clone git://src.adamsgaard.dk/sphere
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---
commit 7f45ab66ff84ca552892b16da784395b5b3e5082
parent 2be4b9adda7260b17b0f543c1d8eb2232aeb9f99
Author: Anders Damsgaard <[email protected]>
Date: Fri, 23 Jan 2015 09:31:58 +0100
rearrange profiling call
Diffstat:
M src/device.cu | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
---
diff --git a/src/device.cu b/src/device.cu
t@@ -1861,10 +1861,8 @@ __host__ void DEM::startTime()
new_pressure,
dev_darcy_p,
wall0_iz);
- if (PROFILING == 1)
- stopTimer(&kernel_tic, &kernel_toc, &kernel_elapse…
- &t_setDarcyTopPressure);
cudaThreadSynchronize();
+ checkForCudaErrorsIter("Post setUpperPressureNS", iter…
// Modulate the pressures at the top wall
setDarcyTopWallPressure
t@@ -1875,7 +1873,10 @@ __host__ void DEM::startTime()
cudaThreadSynchronize();
checkForCudaErrorsIter("Post setDarcyTopWallPressure",
iter);
- checkForCudaErrorsIter("Post setUpperPressureNS", iter…
+
+ if (PROFILING == 1)
+ stopTimer(&kernel_tic, &kernel_toc, &kernel_elapse…
+ &t_setDarcyTopPressure);
}
if (PROFILING == 1)
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