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tread correct objects - sphere - GPU-based 3D discrete element method algorithm…
git clone git://src.adamsgaard.dk/sphere
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---
commit 65ff6aeb21329244d1ea445af386bd55dc296e0d
parent 554da5b1d9239305348444d2515eb8950f1858d7
Author: Anders Damsgaard <[email protected]>
Date: Tue, 27 Jan 2015 13:25:08 +0100
read correct objects
Diffstat:
M python/sphere.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/python/sphere.py b/python/sphere.py
t@@ -5966,8 +5966,8 @@ class sim:
'--k', label="$Applied shear friction$")
ax3.set_ylabel('Shear friction $\\tau\'/\\sigma_0$ [-]')
# axis limits
- ax3.set_ylim([self.w_tau_x/sb.sigma_def[0]*0.5,
- self.w_tau_x/sb.sigma_def[0]*1.5])
+ ax3.set_ylim([sb.w_tau_x/self.sigma_def[0]*0.5,
+ sb.w_tau_x/self.sigma_def[0]*1.5])
if self.fluid:
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