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tflip grid indexing - sphere - GPU-based 3D discrete element method algorithm w…
git clone git://src.adamsgaard.dk/sphere
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---
commit 50488b013525b02bbf8f5d13ea682ae3a9746028
parent d668588d4b3af15e63f56421e3c21cc9164d550c
Author: Anders Damsgaard <[email protected]>
Date: Mon, 1 Sep 2014 11:21:50 +0200
flip grid indexing
Diffstat:
M python/capillary-cohesion2.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/python/capillary-cohesion2.py b/python/capillary-cohesion2.py
t@@ -61,7 +61,7 @@ for z in range(nz):
for y in range(ny):
for x in range(nx):
- if (grid[x,z] == 0):
+ if (grid[z,x] == 0):
continue # skip to next iteration
for i in range(cube.np):
t@@ -69,7 +69,7 @@ for z in range(nz):
pos = [ cube.x[i,0] + x*dx,
cube.x[i,1] + y*dy,
cube.x[i,2] + z*dz ]
- sim.addParticle(pos, radius=cube.radius[i], color=grid[z,y])
+ sim.addParticle(pos, radius=cube.radius[i], color=grid[z,x])
sim.checkerboardColors()
sim.defaultParams(capillaryCohesion=cohesion)
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