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tcorrect white color - sphere - GPU-based 3D discrete element method algorithm …
git clone git://src.adamsgaard.dk/sphere
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---
commit 4c79e2fe81254dd549321cac5be97dad456a8106
parent b0c3fb589061c6fcf45732d04f7a3f57af798a30
Author: Anders Damsgaard <[email protected]>
Date: Wed, 24 Sep 2014 10:25:20 +0200
correct white color
Diffstat:
M src/sphere.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -729,7 +729,7 @@ void DEM::forcechains(const std::string format, const int …
//<< "set palette defined ( 1 '#999999', 2 '#000000')\n"
// White to black (useful when using lc = 0)
- << "set palette defined ( 1 '#999999', 2 '#000000')\n"
+ << "set palette defined ( 1 '#ffffff', 2 '#000000')\n"
//<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high…
<< "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n"
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