| tremoved extra paranthesis - sphere - GPU-based 3D discrete element method algo… | |
| git clone git://src.adamsgaard.dk/sphere | |
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| Files | |
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| LICENSE | |
| --- | |
| commit 3126bc3283216bf1288e04d95a53973c384d09f4 | |
| parent 6f6af460c13b37e4155f9a87cb5f1838f94e89f8 | |
| Author: Anders Damsgaard <[email protected]> | |
| Date: Thu, 19 Jun 2014 10:22:15 +0200 | |
| removed extra paranthesis | |
| Diffstat: | |
| M src/contactmodels.cuh | 2 +- | |
| 1 file changed, 1 insertion(+), 1 deletion(-) | |
| --- | |
| diff --git a/src/contactmodels.cuh b/src/contactmodels.cuh | |
| t@@ -207,7 +207,7 @@ __device__ void contactLinearViscous(Float3* F, Float3* T, | |
| // Normal force component: Elastic - viscous damping | |
| f_n = fmax(0.0, -devC_params.k_n * delta_ab | |
| - - devC_params.gamma_n * vel_n_ab)) * n_ab; | |
| + - devC_params.gamma_n * vel_n_ab) * n_ab; | |
| // Make sure the viscous damping doesn't exceed the elastic component, | |
| // i.e. the damping factor doesn't exceed the critical damping, 2*sqrt(m*k… |