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tadd parameter to scale line thicknesses - sphere - GPU-based 3D discrete eleme…
git clone git://src.adamsgaard.dk/sphere
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---
commit 264d5babe736a97258c7b97f282c2b253d5693a3
parent 4c79e2fe81254dd549321cac5be97dad456a8106
Author: Anders Damsgaard <[email protected]>
Date: Wed, 24 Sep 2014 10:28:49 +0200
add parameter to scale line thicknesses
Diffstat:
M src/sphere.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
---
diff --git a/src/sphere.cpp b/src/sphere.cpp
t@@ -740,6 +740,8 @@ void DEM::forcechains(const std::string format, const int …
unsigned int n, i, j;
Float delta_n, f_n, ratio;
std::string color;
+ //const double thickness_scaling = 8.0;
+ const double thickness_scaling = 16.0;
for (n=0; n<ij.size(); ++n) {
// Get contact particle indexes
t@@ -789,7 +791,7 @@ void DEM::forcechains(const std::string format, const int …
cout << k.x[j].y, ',';
cout << k.x[j].z;
cout << " nohead "
- << "lw " << ratio * 8.0
+ << "lw " << ratio * thickness_scaling
<< " lc palette cb " << f_n
<< endl;
}
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