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twmode read disabled - sphere - GPU-based 3D discrete element method algorithm …
git clone git://src.adamsgaard.dk/sphere
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commit 1c6319ca9e7ffc2f677b46a368bd94c84a24b543
parent 8e0723ad50d9b9b4b8bad4e0cfcd9a430b618d05
Author: Anders Damsgaard <[email protected]>
Date: Thu, 6 Sep 2012 08:43:36 +0200
wmode read disabled
Diffstat:
M src/integration.cuh | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/src/integration.cuh b/src/integration.cuh
t@@ -173,7 +173,7 @@ __global__ void integrateWalls(Float4* dev_w_nx,
// write-after-read, or write-after-write hazards.
Float4 w_nx = dev_w_nx[idx];
Float4 w_mvfd = dev_w_mvfd[idx];
- int wmode = devC_wmode[idx]; // Wall BC, 0: devs, 1: vel
+ //int wmode = devC_wmode[idx]; // Wall BC, 0: devs, 1: vel
Float acc;
// Find the final sum of forces on wall
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