Name: reduce_hit_point - reduce the hit points in a living
Syntax:
int reduce_hit_point(int damage)
Description:
The reduce_hit_point function reduces the hit points in a living. The
player can't die from this operation for if the hit points are reduced
below zero they are set to 1.
The single argument must be a positive integer and states the amount
if hit points to be reduced.
Return value:
The function returns an integer containing the new hit points of the
living.
Examples:
this_player()->reduce_hit_point(10);
See also: living/heal_self, living/restore_spell_points, living/hit_player