Name: find_living - find a living object

Syntax:
       object find_living(string name)

       The find_living efun finds the first living object that has the id
       'name'. A living object is an object that has done enable_commands,
       that is per default all players and monsters.

       The object must have set a name with set_living_name. There is a
       special hash table that speeds up the search for living objects, so
       if you know that an object is living, use find_living rather than
       find_object. If you know that the object is a player, use find_player,
       which is even faster.

Return value:
       If the living is found, its object pointer is returned, else 0.

Examples:
       object guard;
       guard=find_living("guard");

See also: efun/find_player, efun/find_object, efun/enable_commands, efun/set_living_name