When Pascal asked for information about Moebius it was a surprise to
discover that there was nothing on any of the major game info sites.
What follows comes from the Moebius manual and info supplied
in "Quest for Clues" (edited by Shay Addams, published by Origin):
Overview
Your quest is to recover the Orb of Celestial Harmony stolen from Moebius by a
renegade disciple named "Kaimen".
In each of four realms-- Earth, Water, Air, Fire-- you must defeat evil monks who
have taken over the Shrines of Moebius, free the priests, and liberate the temple.
Your reward will be magical prayers (a.k.a. spells) and artifacts.
Liberated (good) Monks can bless your belongings
Prayers
Speak with the Dead- gain wisdom from hanging reamins of victims of the evil
Warlord
Protection- remove enemies
Waterwalk- tread on water and avoid dangerous currents
Cure Sickness- cure sickness due to wound from beast or demon
Guiding Light- provides light, even in wind and rain
As in Ultima IV, you are an avatar who must deal correctly with good as well as
evil personages. From good citizens of the realm you may obtain valuable clues and
other help.
(C)ommunicate- to initiate a conversation
(H)elp- obtain advice and goodies
(F)ollow- ask person to follow you
(S)tay- ask person to stay in a place
(G)o- ask person to go away
Other commands
(H)ammer rocks that block your path
(U)se (T)orch to get light
(U)se (W)hetstone to sharpen sword
(U)se (S)hovel to obtain soil sample
(G)et water if near a cistern, not a river or stream)
(G)et chest if near chest
(U)se (B)ody elixir to restore body
(U)se (M)ind elixir to restore Mind
(E)quip sword
(B)are hands (best when dealing with friendly persons)
(D)oor: open or close it
(F)ireball: use a fireball (being hit by a fireball nullifies current blessings)
use (M)agic force to (D)evine true nature of an artifact (learn Divination in
Training Arena before leaving House of Moebius)
Charm artifacts must be blessed in order to be useful
(M)agically (I)nvoke a charm (uses Mind energy)
(M)agic (S)top ends use of the charm
Charms <and items needed to invoke them>
Ventriloquism- causes those nearby to think you are elsewhere <need tiger teeth>
Paralysis- causes everyone nearby to freeze <need beetle pincers>
Teleport- takes you and anyone in contact with you to the last place at which
obtained a soil sample <need soil sample>
Invisibility- makes you invisible to those around you unless you get too close
<need fish scales found at an astrologer's observatory>
Spirit- lets you pass through any solid object (but does not supply light) <need
panda hair obtained by capturing a panda>
Were-Spell- lets you assume the form of the realm's native beasts (charm obtained
only from the Minstrel at a moment just at dawn when he is in benign human form)
<need condor feathers found in condor nesting area>
Tricks and Tips
Evil guards will try to steal from you and you will have to run them down and
defeat them to recover stolen items
Close doors after entering or leaving-- makes it easier to chase down thieves
Hang around each realm long enough to get six or more promotions-- the first realm
is easiest; so, stay there even longer
Search all doors, chests, and vials to accumulate goodies
Collect lots of magical components, especially 6 each of panda hair and beetle
pincers (having a sword equipped makes getting them easier)
In general, unarmed combat is more effective than using a sword (especially an
unblessed sword)
The low kick is your best weapon against most opponents except Monks
Punches to the face are good against assassins
Monks can be stunned with fireballs first; then, attack with middle and high kicks
to the face/ paralyzing + hammer blows works well, too
How to use magical word given by good Monks
use (M)agic by (U)ttering Prayer learned from a good Monk
To pray ...
1- fast 7 body points (in Earth realm) + 5 points each per successively higher
realm
2- say the (M)agic (U)tterance (mantra given by a good Monk)
3- continue fasting to maintain the effects of prayer
4- use the (M)agic (S)top command to end your fast
How to pass the end of the 3rd world (Air)...
If you were a large bird, you could fly to the Gate.