The following is a list of POKEs, PEEKs and CALLs for the Apple ][ series:

                                   POKES

Poke  32, L    Where L is 0 through 39. Sets left margin of display.
              Width must first be set.
Poke  33, W    Where W is 0 through 39. Sets width of display.
Poke  34, T    Where T is 0 through 23. Sets top margin of display.
Poke  35, B    Where B is 0 through 24. Sets bottom margin.
Poke  36, H    Where H is 0 through 39. Moves cursor to horizontal position H+1.
Poke  37, V    Where V is 0 through 23. Moves cursor to vertical position V.
Poke  50,255   Sets cursor to normal.
Poke  50,127   Sets cursor to flash.
Poke  50,63    Sets cursor to reverse
Poke  50,128   Catalog, listing and printed messages are invisible.
Poke  51,128:  Will defeat the NOT DIRECT COMMAND error when
 GOTO (line)  trying to resume a program from command mode.
Poke  214,128  Make all commands act as RUN.
Poke  216,0    Clears error flag for normal error to occur.
Poke  230,32   Draw on page 1.
Poke  230,64   Draw on page 2.
Poke  232,X    Low order bit of shape table address.
Poke  233,Y    High order bit of shape table address. These must be poked in
              order to use shape table in memory.
Poke  1012,0   If RESET is hit a cold start is activated.
Poke  1794,98  Changes paddle button 0 to button 1.
Poke  2049,1   Endless listing of first line of program.
Poke -16303,0  Display text page.
Poke -16304,0  Display graphics, high- or low-resolution.
Poke -16300,0  Switch to page 1 of text or high-resolution.
Poke -16299,0  Switch to page 2 of text of high-resolution.
Poke -16298,0  Switch to page 1 or 2 of text in graphics mode.
Poke -16297,0  Switch to page 1 or 2 of high-resolution graphics.
Poke -16302,0  Full screen high- or low-resolution graphics.
Poke -16301,0  Mixed high- or low-resolution graphics or text.
Poke -16368,0  Resets keyboard strobe to read keyboard again.
Poke -16336,0  Toggle speaker.
Poke -16296,1  Clear game I/O AN0 output (OFF-3.5V HIGH)
Poke -16295,0  Set game I/O AN0 output (ON-.3V LOW)
Poke -16294,1  Clear game I/O AN1 output (OFF-3.5V HIGH)
Poke -16293,0  Set game I/O AN1 output (ON-.3V LOW)
Poke -16292,1  Clear game I/O AN2 output (OFF-3.5V HIGH)
Poke -16291,0  Set game I/O AN2 output (ON-.3V LOW)
Poke -16290,1  Clear game I/O AN3 output (OFF-3.5V HIGH)
Poke -16289,0  Set game I/O AN3 output (ON-.3V LOW)
Poke  44513,67 Catalogs only locked files
Poke -21503,16 Prevents anyone from cataloging disk. 17 makes it catalog again
Poke -16151,0  Turns on drive 1 without reading or writing.
Poke -16135,0  Turns on drive 2.
Poke -16152,0  Turns off drive 1.
Poke -16316,0  Turns off drive 2.
Poke -16128,0  Activates slot #1.
Poke -15872,0  Activates slot #2.
Poke -15616,0  Activates slot #3.   Peeking at the 7 addresses is like reading
Poke -15360,0  Activates slot #4.   slot. If peek=162 then disk controller
Poke -15104,0  Activates slot #5.   card is installed in that slot.
Poke -14848,0  Activates slot #6.
Poke -14592,0  Activates slot #7.
Poke -21912,X  To select disk drive without executing a command.
Poke  40514,52 Allows binary greeting program (Hello program).
Poke  40514,20 Allows text greeting program.
Poke  43624,X  To select disk drive without executing a command.
Poke  43626,X  To select a slot number without executing a command.
Poke  46017,X  To select a volume number without executing a command.
Poke  36,X     Use to tab over with printers. X=one less than number to tab.
Poke  1912+SLOT,1  On apple parallel card (with P1-02 PROM) will enable line
                  feeds.

Poke  228,X    Where X is 0 through 256. This offers 256 different variations
              of colors. Use instead of Hcolor.
                     HCOLOR                 X=
                       0                    0
                       1                    42
                       2                    85
                       3                    127
                       4                    128
                       5                    170
                       6                    213
                       7                    255
              any other numbers for X will produce blends of colors.


Poke  49107,234
Poke  49108,234  Prevents language card from loading during re-boot.
Poke  49109,234

Poke -24543,24
Poke -24542,234  Allows entering of DOS commands in direct mode.
Poke -24541,234

Poke  17861,97
Poke  18123,97   Change paddle button 1 to button 0.

Poke  44505,234
Poke  44506,234  Reveals deleted file names in catalog.

Poke  58,a       This gives 20 lines of machine code disassembled starting
Poke  59,b       at the address poked in. ( a is low order bit of address
Call  -418       and b is high order bit )

Poke  42768,234
Poke  42769,234  Cancels all DOS Error Messages.
Poke  42770,234

Poke  1010,102
Poke  1011,213   RESET causes a RUN
Poke  1012,112

Poke  1010,191
Poke  1011,157   RESET is set back to normal
Poke  1012,56

Poke  1010,105
Poke  1011,213   RESET and Ctrl-C cause a jump to line 10000.
Call  -1169
Onerr goto 10000

Poke  1010,10
Poke  1011,0     RESET causes a reboot.
Poke  1012,0

Poke  1010,152
Poke  1011,216   RESET causes a continuing of the program.
Poke  1012,125

Poke  1010,242
Poke  1011,3     RESET causes a freeze of the program.
Poke  1012,166

Poke  44096,234
Poke  44097,234  allows RENAME of files that are locked.

Poke  44452,24
Poke  44605,23   Allows 20 file names (2 extra) before catalog pause.

Poke  44596,234
Poke  44597,234  Cancels catalog stop when screen is full.
Poke  44598,234

Poke  44599,234
Poke  44600,234  Stops catalog after each file name and waits for keypress.

Poke  1014,165
Poke  1015,214  Makes '&' list program in memory.


                                  PEEKS

Peek (32)         Left edge of text window (0-39)
Peek (33)         Width of text window (1-40)
Peek (34)         Top edge of text window (0-22)
Peek (35)         Bottom of text window (1-24)
Peek (36)         Current horizontal position of cursor.
Peek (37)         Current vertical position of cursor.
Peek (43)         Boot slot x 16 (after boot)
Peek (44)         End point of last HLIN, VLIN or PLOT
Peek (48)         Lo-Res COLOR value x 17
Peek (50)         Text output format (63=INVERSE 127=FLASH 255=NORMAL)
Peek (51)         Prompt character
Peek (222)        Error code number if onerr has been activated.
Peek (216)        If 127 then error detected.
Peek (224)+Peek (225) * 256   X-coordinate of last HPLOT
Peek (226)        Y-coordinate of last HPLOT
Peek (249)        Current rotation setting for draw and xdraw.
Peek (231)        Current scale setting for draw and xdraw.
Peek (214)        All commands act as RUN if greater than 127.
Peek (234)        Collision Counter (the value is the number of bits from the
                 shape that hit an object on the screen, or a change in the
                 collision counter means that a collision has occurred)
Peek (228)        HCOLOR value  (0=0 42=1 85=2 127=3 128=4 170=5 213=6 255=7)
Peek (230)        Hi-res plotting page (32=page1 64=page2 96=page3)
Peek (241)        256 minus SPEED value
Peek (243)        FLASH mask  (64=FLASH with peek(50) set 127)
Peek (-16384)     Reads keyboard. If >127 then key has been pressed and value
                 is ASCII value of key pressed.
Peek (-16336)     Toggles speaker once.
Peek (-16287)     Reads pushbutton switch on game control #0. If >127 then
                 button is being pressed.
Peek (-16286)     Reads pushbutton switch on game control #1.
Peek (42350)      Start of catalog routine.
Peek (43607)      MAXFILES values.
Peek (43697)      MAXFILES default value.
Peek (43624)      Drive number.
Peek (43626)      Slot number.
Peek (44033)      Catalog track number.
Peek (46017)      Disk volume number.
Peek (46064)      Number of sectors (13=DOS 3.2  16=DOS 3.3)
Peek (43698)      DOS command character
Peek (43702)      BASIC flag (0=INT   64=FP ROM   128=FP RAM)
Peek (44567)      Number of characters-1 in catalog file names
Peek (44611)      Number of digits-1 in sector & volume numbers
Peek (43140) thru Peek (43271)  DOS command table
Peek (43378) thru Peek (43582)  DOS error message table
Peek (45991) thru Peek (45998)  File-type code table
Peek (45999) thru Peek (46010)  Disk volume heading
Peek (78) and Peek (79)  Random Number Field
Peek (103)+Peek (104) * 256  Starting address of applesoft program.
Peek (175)+Peek (176) * 256  Ending address of applesoft program.
Peek (105)+Peek (106) * 256  Starting address of variable space.
Peek (107)+Peek (108) * 256  Starting address of array space.
Peek (109)+Peek (110) * 256  End address of numeric storage space.
Peek (111)+Peek (112) * 256  Starting address of string storage space.
Peek (115)+Peek (116) * 256  HIMEM address
Peek (76)+Peek (77) * 256    HIMEM address (INT)
Peek (74)+Peek (75) * 256    LOMEM address (INT)
Peek (117)+Peek (118) * 256  Line number being executed in program.
Peek (119)+Peek (120) * 256  Line number where program stopped.
Peek (121)+Peek (122) * 256  address in memory being executed in program
Peek (123)+Peek (124) * 256  Line number where DATA statement is read.
Peek (125)+Peek (126) * 256  DATA location address in memory.
Peek (127)+Peek (128) * 256  INPUT or DATA address in memory.
Peek (129) and Peek (130)  ASCII value of last used variable name in program.
Peek (131)+Peek (132) * 256  Last used variable address in program.
Peek (218)+Peek (219) * 256  Line number of error.
Peek (232)+Peek (233) * 256  Address of shape table in memory.
Peek (43634)+Peek (43635) * 256  Address of last BLOADed file.
Peek (43616)+Peek (43617) * 256  Length of last BLOADed file.
(Peek (978)+35)/4   Memory size of computer.
RND (Peek (78)+Peek(79)*256)   Provides 'TRUE' random number generation.
Peek (1010) thru Peek (1012)  RESET vector - first two addresses are where
                             RESET looks to jump to. Third is power up byte
Peek (1013) thru Peek (1015)  & vector - poke in address where you want the
                             ampersand to jump to when pressed.

                               CALLS

Call -936      Same as HOME.
Call -958      Clears screen from current cursor postition to bottom.
Call -875      Clear entire text line
Call -868      Clear current line from cursor to right margin.
Call -922      Issues a line feed.
Call -912      Scrolls text up one line.
Call -1994     Clears upper 20 lines of text to reversed @ signs or upper 20
              lines of lo-res graphics to black.
Call -1998     Clears all of text page to reversed @ signs or full lo-res
              screen to black.
Call -3086     Clears current high-resolution screen to black.
Call -3082     Clears current hi-res screen to HCOLOR most recently HPLOTed.
Call -384      Turns text to inverse
Call -380      Turns text back to normal.
Call -1988     Sounds bell.
Call -1233     Resets text.
Call -1036     Advances cursor.
Call -1008     Backspace
Call -756      Wait for keypress (is like a get statement without the variable
Call -678      Wait for carriage return
Call -676      Ring bell and wait for carriage return
Call -144      Scan input buffer (address $200-)
Call -1184     Clears screen and prints APPLE II on top of screen
Call -9582     Catalog
Call  64116    Cold start
Call  54915    Clears stack so no FOR-NEXT and RETURN errors will accumulate.
Call  1002     Re-enables DOS commands (if you are unable to enter DOS
              commands, this will let you)
Call  976      Reactivates DOS (if DOS is still in memory)
Call -155      Enter Monitor and sound bell.
Call -1250     Read Paddle controls (X-reg contains PDL #0 to 3)
Call -6090     RUN
Call -8192     Kills Integer basic.
Call -926      Carriage Return
Call -670      Cancels line
Call -336      Jump to Basic
Call -998      Move cursor up one line
Call -922      Move cursor down one line
Call -856      Time Delay. Poke 69,xx to set amount of delay.
Call -657      Get a line of input with no prompt, no line feed, and wait
Call -662      Get a line of input with prompt, no line feed, and wait
Call -665      Get a line of input with prompt, line feed, and wait
Call -3106     HGR
Call -3116     HGR2
Call -1216     GR
Call -211      Print "ERR" and ring bell
Call -468      Memory move after poking:
              60-61 old start address       62-63 old end address
              64-65 new end address         66-67 new start address
Call -1205     Set normal text window
Call -1728     Print hex of X & Y-registers
Call -1321     Display all registers
Call -1052     Ring bell
Call -2613     Hi-res cursor coordinates to 224-226
Call -1953     Add 3 to COLOR
Call -550      Prints contents of accumulator as 2 hex digits
Call -198      Ring bell
Call -167      Return to monitor in text mode
Call -151      Enter monitor, no bell
Call -458      Verify (compare and list differences)
Call -310      Write to tape
Call -259      Read to tape
Call -2458     Enter mini-assembler
Call -3973     Load integer
Call -3776     Save integer
Call -6090     Run integer
Call -8117     List integer
Call -321      Display the A,X,Y,P, and S registers.
Call -1370     Re-boots disk system
Call -182      Save registers
Call -882      Header routine-10 sec. of 770 HZ tone and sync. bit to signal
              end of header and begin data.
Call -1716     Print X blanks  (X register contains # to print)
Call -6739     NEW
Call -1906     Disassembler entry
Call -1402     IRQ handler
Call -1390     Break handler
Call -1223     Set screen to text mode (Destroys accumulator)
Call -1181     Multiply routine
Call -1148     Divide routine
Call -1087     Calculate text base address.
Call -1027     Print A-register as ASCII on text screen 1
Call -990      Perform a vertical tab to row in accumulator
Call -980      Perform escape function
Call -741      Keyin routine
Call -715      Read key and perform escape function if needed.
Call -626      Print carriage return (destroys acc. & Y-reg)
Call -541      Print a hex digit
Call -531      Output character in accumulator (destroys acc. & Y-REG COUT)
Call -528      Get monitor character output
Call -378      Set I flag
Call -375      Set keyboard
Call -333      Continue Basic
Call -330      Memory location 'GO'
Call -318      Perform monitor trace
Call -1059     Universal Bell