INTRO
CENTER **********************
CENTER InvisiClues(tm)
CENTER The Hint Booklet for
CENTER PLANETFALL(tm)
CENTER **********************

[Copyright by Infocom, Inc. Provided for non-commercial use only, with the
sole intent of making information available that would otherwise be lost.

To whoever presently holds the copyright to the information contained in
this file: if you think the existence of this file violates your copyright,
please complain and the file will be removed.

Typed in from the original hintbook by Paul David Doherty.]

Sample Question^
---------------^
How can I remove tough stains from a soiled patrol uniform?^
 A. Multiple-purpose robots may have laundering experience.^
 B. Of course, if they're tough greasy stains...^
 C. ...you'll have to use Neato brand presoak.^
ENDINTRO


MENU Planetfall Invisiclues
LINK Aboard the Feinstein
LINK The Pod Trip
LINK The Dormitory Area
LINK The Admin/Mech Area
LINK The Elevators and Tower Area
LINK The Helicopter Trip
LINK The Shuttle Trip
LINK The Systems and Library Area
LINK The ProjCon and Lab Area
LINK The Computer...and Beyond
LINK General Questions
LINK How All Points Are Earned
LINK For Your Amusement


MENU Aboard the Feinstein
LINK How do I get past Blather?
LINK How can I get Blather to stop giving me demerits?
LINK What do I do about Lieutenant Measle?
LINK What should I do with the Ambassador?
LINK How can I get the translator from the Ambassador?
LINK How can I get the celery from the Ambassador?
LINK How can I get the map from the Ambassador?
LINK What should I do in the Galley?
LINK How do I get out of the Brig?
LINK The Feinstein keeps blowing up! How can I prevent it?
LINK Is there any way to open the escape pod bulkhead?

HINT How do I get past Blather?
CLUE There's no way to get beyond Deck Eight or the Reactor Lobby.
CLUE Really! There's no way.

HINT How can I get Blather to stop giving me demerits?
CLUE Scrub harder?
CLUE Don't worry too much; demerits aren't that important.

HINT What do I do about Lieutenant Measle?
CLUE All he wants is some information for your records.
CLUE Ahem. Lieutenant Measle???

HINT What should I do with the Ambassador?
CLUE Enjoy his company. He's just there to liven up the game opening.

HINT How can I get the translator from the Ambassador?
CLUE You can't.

HINT How can I get the celery from the Ambassador?
CLUE You can't.

HINT How can I get the map from the Ambassador?
CLUE The Ambassador doesn't have any map!

HINT What should I do in the Galley?
CLUE Try eating the stew.
CLUE Did you find the handbook for programming autopilots?
CLUE How did you get to a nonexistent place?
CLUE Remember the warning in the introduction: Do not use the presence or absence of a question as an indication of what is important, and don't assume that long answers indicate important questions.

HINT How do I get out of the Brig?
CLUE The best way to get out is never to get thrown in.
CLUE If you don't upset Blather by leaving your post, you'll never get thrown in the Brig.
CLUE Once you're in the Brig, there's no way out.

HINT The Feinstein keeps blowing up! How can I prevent it?
CLUE It might be a malfunction in the Hyperspatial Jump Machinery Room.
CLUE Of course, since you can't enter that room, you'll never know.
CLUE There's no way to prevent it, and you won't find out until later what caused it. Best thing to do is try to survive the shipwreck.

HINT Is there any way to open the escape pod bulkhead?
CLUE It opens automatically during any emergency.
CLUE For example, when the Feinstein begins exploding.


MENU The Pod Trip
LINK How do I control the pod?
LINK I keep getting killed during the pod trip. Help!
LINK Is there any way to keep the pod from falling into the water?
LINK Should I take the emergency provisions that appear?
LINK How do I leave the pod once it has landed?
LINK I keep drowning Underwater. How can I avoid this?

HINT How do I control the pod?
CLUE The controls are entirely automated.
CLUE Sit back and relax. Let the autopilot do the driving.

HINT I keep getting killed during the pod trip. Help!
CLUE Are you standing?
CLUE The adjective associated with the web is notable.
CLUE Get in the safety web and don't stand until you've landed.

HINT Is there any way to keep the pod from falling into the water?
CLUE No.

HINT Should I take the emergency provisions that appear?
CLUE It's always a good idea in adventure games to take anything that you can carry.

HINT How do I leave the pod once it has landed?
CLUE Have you tried opening the door?
CLUE You can't reach the door while you're still in the web.
CLUE Once the door is open, either UP or OUT works.
CLUE Needless to say, don't dally too long.

HINT I keep drowning Underwater. How can I avoid this?
CLUE The water is a dangerous place to be. Leave it immediately.
CLUE There is light filtering down from above.
CLUE Type UP.


MENU The Dormitory Area
LINK What is the significance of the Balcony?
LINK What is the significance of the ruined castle?
LINK What is the significance of the Rec Area?
LINK How do I get past the locked door with the dial?
LINK What is the significance of the four dorms?
LINK What is the significance of the sanitary facilities?
LINK How do I open the padlock?
LINK How do I open the tin can?
LINK How do I open the door at the south end of the Mess Hall?
LINK What is the ladder for?
LINK How can I get food from the dispenser in the Kitchen?


HINT What is the significance of the Balcony?
CLUE The plaque is the only thing of interest there.

HINT What is the significance of the ruined castle?
CLUE Not much.

HINT What is the significance of the Rec Area?
CLUE There are some interesting tapes and games there.
CLUE Have you noticed the locked door leading north?

HINT How do I get past the locked door with the dial?
CLUE It's a combination lock.
CLUE You could try setting it to every number from 1 to 1000.
CLUE You can find the combination in the lab area.
CLUE It is in the pocket of the lab uniform.

HINT What is the significance of the four dorms?
CLUE They are all identical.
CLUE They make good places to sleep.

HINT What is the significance of the sanitary facilities?
CLUE You won't need to use them. The game isn't THAT realistic.
CLUE They are of no importance.

HINT How do I open the padlock?
CLUE You'll need a key.
CLUE Have you seen a "glint of light" anywhere while exploring?
CLUE It's in the crevice in Admin Corridor South.
CLUE You can't reach it with your hands. You'll need something else.
CLUE The curved metal bar from the Tool Room.
CLUE It's a magnet. Try holding it over the key.

HINT How do I open the tin can?
CLUE Don't develop the next hint until you've found the can opener.
CLUE There is no can opener. You must be cheating.
CLUE There is no way to open the can.

HINT How do I open the door at the south end of the Mess Hall?
CLUE The slot next to the door is important.
CLUE You'll need the kitchen access card.
CLUE It's located beyond the rift.
CLUE It's in the desk in the Small Office. Slide it through the slot.

HINT What is the ladder for?
CLUE You need it to get past a major obstacle.
CLUE You've probably seen the obstacle.
CLUE The rift.

HINT How can I get food from the dispenser in the Kitchen?
CLUE Have you tried pushing the button?
CLUE You'll need something to catch the liquid.
CLUE The octagonal shape of the niche is important.
CLUE Open the canteen and put it in the niche.


MENU The Admin/Mech Area
LINK Is there any significance to the Physical Plant?
LINK Is there any significance to the crack in the corridor floor?
LINK Is there any significance to the deactivated robot in the Robot Shop?
LINK How do I operate the reactor elevator?
LINK How do I fix the reactors?
LINK How do I cross the rift?
LINK How can I see in the darkened areas?
LINK What is the chemical dispenser for?
LINK What do I do with the acid and base?
LINK How do I reassemble the disassembled robots?
LINK What is the significance of the Plan Room and the Systems Monitors?
LINK Is there any way to take the hose?

HINT Is there any significance to the Physical Plant?
CLUE No. Every large complex of buildings needs one.

HINT Is there any significance to the crack in the corridor floor?
CLUE Yes.

HINT Is there any significance to the deactivated robot in the Robot Shop?
CLUE Yes, indeed!
CLUE Turn it on.

HINT How do I operate the reactor elevator?
CLUE The slot in the elevator is important.
CLUE You'll need the reactor elevator access pass.
CLUE Don't develop further until you've been on the helicopter trip.
CLUE Cheating again, eh? There's no way to operate that elevator.

HINT How do I fix the reactors?
CLUE Have you opened the repair panel?
CLUE Some of the megafuses seem to be burned out.
CLUE Try replacing the megafuses with the good ones from the box in Storage East.
CLUE Oh, come now, you haven't been to the reactors, have you?

HINT How do I cross the rift?
CLUE Jumping is a bad idea.
CLUE You'll need an item which you may not have seen yet.
CLUE It's behind the padlocked door.
CLUE Extend the ladder and put it across the rift.

HINT How can I see in the darkened areas?
CLUE You'll need a light source.

HINT What is the chemical dispenser for?
CLUE Have you tried pushing any of the buttons on it?
CLUE The flask can hold the chemical fluid.
CLUE The first seven buttons are obviously coolants and catalysts.
CLUE The two white buttons produce an acid and a base.
CLUE You'll need the coolants and catalysts for the Comm Room problem.

HINT What do I do with the acid and base?
CLUE Batteries are made out of acids and bases.
CLUE Have you run into any dangerous creatures? You might be able to use the acid or base as a weapon.
CLUE Actually, these two chemicals are totally useless.

HINT How do I reassemble the disassembled robots?
CLUE A repair robot might be of help.
CLUE Don't go on until you've repaired Achilles.
CLUE There's no way to reassemble those robots.

HINT What is the significance of the Plan Room and the Systems Monitors?
CLUE There's nothing for you to do in these rooms, but you might pick up some useful information there.

HINT Is there any way to take the hose?
CLUE What hose?


MENU The Elevators and Tower Area
LINK How do I open the doors in the Elevator Lobby?
LINK How do I operate the upper and lower elevators?
LINK What is the significance of the Helipad?
LINK How do I enter the Helicopter?
LINK What is the significance of the Observation Deck?
LINK Should I do anything with the birds?
LINK What is the significance of the communications receive console?
LINK What is the significance of the communications send console?

HINT How do I open the doors in the Elevator Lobby?
CLUE Try pushing the red and blue buttons.
CLUE Then wait a little while.

HINT How do I operate the upper and lower elevators?
CLUE The slots on the control panels are important.
CLUE You'll need to find the respective access passes.
CLUE When you find them, slide them through the slot, and then type PUSH UP BUTTON or PUSH DOWN BUTTON.
CLUE The upper elevator access card is located beyond the rift.
CLUE It's in the desk in the Small Office.
CLUE Floyd has the lower elevator access card.
CLUE He may produce it when you use another access card in his presence.
CLUE Alternately, you can search him when he's turned off.

HINT What is the significance of the Helipad?
CLUE It must be where helicopters would land and take off.

HINT How do I enter the Helicopter?
CLUE Try ENTER THE HELICOPTER.

HINT What is the significance of the Observation Deck?
CLUE It gives a nice view of another complex of buildings on a nearby island.

HINT Should I do anything with the birds?
CLUE Try feeding them.
CLUE Birds like insects.
CLUE What birds? What insects?

HINT What is the significance of the communications receive console?
CLUE Try pressing the button on it.
CLUE Apparently, it received a transmission from the Feinstein just before the ship blew up.

HINT What is the significance of the communications send console?
CLUE Read the screen. The message is very interesting.
CLUE The message isn't being sent, however.
CLUE You can repair the communication system using the chemical dispenser in the Machine Shop.
CLUE The colored light on the enunciator panel refers to one of the colored buttons on the dispenser.
CLUE Keep pouring the proper chemical fluid into the hole on the console until it is fixed. It will take two or three trips.


MENU The Helicopter Trip
LINK Where do I find the helicopter?
LINK Where do I find the key to the helicopter control panel cover?
LINK Where do I find the helicopter access card?
LINK How do I use the helicopter?
LINK What destination should I select?

HINT Where do I find the helicopter?
CLUE You need to use the upper elevator to get to it.

HINT Where do I find the key to the helicopter control panel cover?
CLUE Try reading the green spool using the microfilm reader.
CLUE According to the spool, the key would be in Transportation Supply.

HINT Where do I find the helicopter access card?
CLUE Try reading the green spool using the microfilm reader.
CLUE According to the spool, the card would be in Transportation Supply.

HINT How do I use the helicopter?
CLUE Unless you have the helicopter control panel key and the helicopter access card, don't read any further.
CLUE Use the key to open the control panel cover.
CLUE Use the access card to activate the controls.
CLUE Just tell your intended destination to the voice-controlled autopilot, then sit back and enjoy the trip.
CLUE It's hard to understand how you managed to get this far, considering the key and card don't exist.

HINT What destination should I select?
CLUE Where would you expect to find people?
CLUE A large city, perhaps?
CLUE Try the capital city of Resida, Pilandoor.
CLUE Don't you feel pretty silly, considering there's no way even to get the helicopter off the ground?


MENU The Shuttle Trip
LINK Where do I find the shuttle?
LINK How do I operate the shuttle?
LINK How do I use the shuttle controls?
LINK I keep crashing when I arrive at the other station.

HINT Where do I find the shuttle?
CLUE You need to use the lower elevator to get to it.

HINT How do I operate the shuttle?
CLUE You'll need the shuttle access card. By now you should know how to use these cards.
CLUE You can't operate the shuttle after 6000.
CLUE You can probably figure out that you want to be in the control cabin facing the set of tracks, not the one facing the blank wall.

HINT How do I use the shuttle controls?
CLUE First, activate the controls (see previous question).
CLUE Pushing the lever up into the "+" position causes the shuttle to accelerate. Pulling the lever down into the "-" position causes the shuttle to decelerate.
CLUE When the lever is in the central position, the shuttle will continue to move at its current velocity.
CLUE The digital display tells the current velocity of the shuttle.

HINT I keep crashing when I arrive at the other station.
CLUE You're going too fast. Decelerate sooner.
CLUE If you're going faster than 20 when you get to the far station, you'll be killed.
CLUE If you're going between 5 and 20, you will survive, but the shuttle will be damaged.


MENU The Systems and Library Area
LINK What is the medicine in the Infirmary?
LINK How can I get through the small door in the Repair Room?
LINK How can I open the cabinets in the Repair Room?
LINK How can I repair Achilles?
LINK Is there a good fromitz board anywhere?
LINK Is there a good bedistor anywhere?
LINK What is the significance of Planetary Defense?
LINK What is the significance of Course Control?
LINK What is the significance of this second Physical Plant?
LINK How do I use the computer terminal in the Library Lobby?
LINK How do I use the microfilm reader?
LINK How do I summon the librarian?

HINT What is the medicine in the Infirmary?
CLUE Read the label.

HINT How can I get through the small door in the Repair Room?
CLUE It's too small for you to get through.
CLUE It's "robot-sized."
CLUE Ask Floyd to go through the doorway. Type FLOYD, GO THROUGH DOORWAY.

HINT How can I open the cabinets in the Repair Room?
CLUE You'll have to repair Achilles first.

HINT How can I repair Achilles?
CLUE Waldo won't be of any help (unless you're playing SUSPENDED(tm)).
CLUE Try using the microfilm reader to read the brown spool.
CLUE The brown spool is in the Radiation Lab.
CLUE Unfortunately, there's no way to get the brown spool to the microfilm reader.
CLUE There is also no way to repair Achilles.

HINT Is there a good fromitz board anywhere?
CLUE Yes.
CLUE Have you been beyond the small door in the Repair Room?
CLUE You'll have to ask Floyd to get the good (shiny) fromitz board.

HINT Is there a good bedistor anywhere?
CLUE Yes.
CLUE It's in Storage East, just off Mech Corridor North. You're not doing a very good job of exploring and mapping if you missed it.

HINT What is the significance of Planetary Defense?
CLUE The library might tell you something.
CLUE Apparently, it is an automatic meteor defense. Perhaps this planetary system has a high meteor density.
CLUE The system's discrimination circuit seems to have failed.
CLUE This is probably why the Feinstein was destroyed. You'd better repair it.
CLUE Open the access panel.
CLUE Figure out which board is malfunctioning and remove it.
CLUE It's the second board. Take it and put the shiny fromitz board in the resulting empty socket.

HINT What is the significance of Course Control?
CLUE The library might tell you something about it.
CLUE Apparently, the entire planet was moved into a more favorable but less stable orbit. This system ensures that the planet stays in the proper orbit.
CLUE The course control system seems to be malfunctioning. If the planet is approaching its sun, that would explain the melting ice caps and the rise in sea level.
CLUE You'd better repair this system.
CLUE Try opening the cube and removing the fused bedistor.
CLUE You'll need a tool.
CLUE Use the pliers from the Tool Room to remove the fused bedistor.
CLUE Put the good bedistor into the cube.

HINT What is the significance of this second Physical Plant?
CLUE The most significant thing seems to be its size. It is larger than its counterpart in the Kalamontee Complex, even though the Lawanda Complex is slightly smaller.
CLUE Perhaps there is a large section of the Lawanda Complex that you haven't seen yet...
CLUE ...such as the cryo-chambers, buried deep underground.

HINT How do I use the computer terminal in the Library Lobby?
CLUE First, turn it on.
CLUE To select an item in the menu, use the TYPE command. For example, to select item 2, type TYPE 2.
CLUE Typing TYPE 0 returns you to the next highest menu level (except, of course, if you are at the Main Menu, which is the highest level).

HINT How do I use the microfilm reader?
CLUE It must be turned on.
CLUE The colored spools are spools of microfilm.
CLUE Put one in the opening in the reader.

HINT How do I summon the librarian?
CLUE You can't.
CLUE Really!


MENU The ProjCon and Lab Area
LINK What is the significance of SanFac F?
LINK What is the significance of the ProjCon Office?
LINK Is the logo important?
LINK Is the mural important?
LINK Who is Burstini Bonz?
LINK What is the laboratory area for?
LINK Is it safe to enter the Bio Lab?
LINK What is the card on the floor of the Bio Lab?
LINK How can I get the card from the Bio Lab?
LINK Is it safe to enter the Radiation Lab?
LINK Where is the radiation suit?

HINT What is the significance of SanFac F?
CLUE Haven't you realized by now that these SanFacs are of no interest?

HINT What is the significance of the ProjCon Office?
CLUE The library might be of some help.
CLUE It was the main office for the Project.

HINT Is the logo important?
CLUE It also appears on the lab uniform.
CLUE It's yet another little hint about what's going on.

HINT Is the mural important?
CLUE Examination reveals that there might be an area behind it.
CLUE But don't worry about it now.
CLUE When the time comes, you'll know it.

HINT Who is Burstini Bonz?
CLUE Wasn't he the great Respectivist artist who became famous for painting awesomely phenomenal murals during the 89th century?

HINT What is the laboratory area for?
CLUE The library might have some information on that.
CLUE It is the laboratory built to find a cure for the Disease.

HINT Is it safe to enter the Bio Lab?
CLUE Try it.
CLUE Nope, I guess it wasn't. Hope you did a SAVE first.

HINT What is the card on the floor of the Bio Lab?
CLUE Floyd will tell you when he sees it.
CLUE It's for the Miniaturization Booth.

HINT How can I get the card from the Bio Lab?
CLUE You'll die trying.
CLUE Floyd's a robot. He might be tougher.
CLUE He'll volunteer to get the card if he has a good enough reason.
CLUE Do you know what the card is and what you would use it for?
CLUE The Miniaturization Booth is for repairing the computer.
CLUE Show Floyd the computer printout, or let him see the warning light in the Computer Room.
CLUE Then take him into Bio Lock East and do what he says.

HINT Is it safe to enter the Radiation Lab?
CLUE Try it.
CLUE Nope, I guess it wasn't. Hope you did a SAVE first.

HINT Where is the radiation suit?
CLUE It might be down near the reactors.
CLUE Find a light source, then use the Reactor Access Stairs.
CLUE There's a lamp in the Radiation Lab.
CLUE Going in circles? There's no radiation suit anywhere.


MENU The Computer...and Beyond
LINK What does the computer do?
LINK What is the significance of the printout?
LINK How does the Miniaturization Booth work?
LINK I've gotten to Station 384. What do I do now?
LINK Is there any way to communicate with the giant spider?
LINK How do I get past the giant microbe?
LINK How do I get back from the strip area?
LINK How do I get out of the Lab Office?
LINK The mutants are loose and they're after me!!! How do I get rid of them?

HINT What does the computer do?
CLUE The library might have something on it.
CLUE It runs the automated Project...
CLUE ...which is trying to find a cure for the Disease.

HINT What is the significance of the printout?
CLUE It appears that the Project was incredibly close to a successful conclusion.
CLUE Then the computer broke down.
CLUE If you've been in the Repair Room, you'll know that summoning the repair robot didn't help.
CLUE You'll have to fix the computer yourself.
CLUE Use the Miniaturization Booth.

HINT How does the Miniaturization Booth work?
CLUE You'll need the proper access card, of course.
CLUE It's in the Bio Lab.
CLUE Once you've activated the booth, type the damaged sector number.
CLUE Have you read the printout?
CLUE The damaged sector is 384. Type TYPE 384.
CLUE You will then be miniaturized and teleported into the damaged sector, where you can attempt to effect repairs.

HINT I've gotten to Station 384. What do I do now?
CLUE Explore around.
CLUE Have you seen and examined the relay?
CLUE You'll have to figure out a way to remove the speck.
CLUE Use the laser.
CLUE You must destroy the speck without harming the relay.
CLUE The dial must be set to 1, so that the beam will pass harmlessly through the red translucent exterior of the relay.
CLUE You'll have to shoot the speck a number of times to destroy it.

HINT Is there any way to communicate with the giant spider?
CLUE Yes.
CLUE Play STARCROSS.(tm)
CLUE >>This space intentionally left blank<<

HINT How do I get past the giant microbe?
CLUE Try shooting it with the laser.
CLUE That won't have any effect while the laser is set to 1, of course.
CLUE If you don't keep shooting the microbe, it will get close enough to eat you.
CLUE Repeated shootings of the microbe merely hold it at bay, and sooner or later you're killed when sector 384 comes to life.
CLUE Has the microbe shown interest in anything besides you?
CLUE The microbe is attracted to the warmth of the laser.
CLUE When the laser gets warm enough, throw it over the edge of the strip, into the void below. The microbe will leap after it.

HINT How do I get back from the strip area?
CLUE Go to Station 384.

HINT How do I get out of the Lab Office?
CLUE Opening the door right off isn't a healthy idea.
CLUE There are some buttons on the wall...
CLUE To get a clue, search the desk.
CLUE Have you opened the desk?
CLUE Put on the gas mask, then press the red button.
CLUE Then, move fast. You don't have a millichron to spare.

HINT The mutants are loose and they're after me!!! How do I get rid of them?
CLUE You can't kill them.
CLUE There's only one way to lose them.
CLUE You're very close to the end of the game.
CLUE Did you hear an announcement?
CLUE Remember the mural?
CLUE Go to the ProjCon Office.
CLUE Go south into the elevator and push the button.


MENU General Questions
LINK What do I do with my ID card?
LINK What happened to everything I was carrying when I fell asleep?
LINK How do I read that crazy native language?
LINK I keep starving to death. What can I eat?
LINK Where can I sleep?
LINK Where can I find a light source?
LINK What is a grue?
LINK How can I use the Teleportation Booths?
LINK How does the laser work?
LINK Where do I find a new laser battery?
LINK Why are some of my magnetic-striped access cards randomized?
LINK What are megafuses for?
LINK What are fromitz boards for?
LINK What are bedistors for?
LINK I seem to be getting sicker and sicker. Why? What can I do?
LINK I finished the game with fewer than 80 points. What am I missing?

HINT What do I do with my ID card?
CLUE It's useless.

HINT What happened to everything I was carrying when I fell asleep?
CLUE Do you normally go to sleep holding things?
CLUE You dropped them while you were sleeping. Check the floor of the room where you slept.

HINT How do I read that crazy native language?
CLUE It's actually a phonetic version of English.
CLUE "X" is used in place of "TH" and "C" is used in place of "CH."
CLUE Double vowels signify the long vowel sound, and single vowels indicate the short vowel sound.

HINT I keep starving to death. What can I eat?
CLUE Didn't you take the survival kit from the Escape Pod?
CLUE Of course, that doesn't last long.
CLUE There's a can of spam and eggs in Storage West.
CLUE Unfortunately, there's no way to open it.
CLUE You'll have to get into the Kitchen.
CLUE It's just south of the Mess Hall.

HINT Where can I sleep?
CLUE "Civilized people usually sleep in beds."
CLUE If you sleep elsewhere, you might be devoured (by grues?).
CLUE There are beds in the four dorms, and the Infirmary.
CLUE The bed in the Infirmary is a bad idea for other reasons.

HINT Where can I find a light source?
CLUE Try burning the towel by shooting the laser at it.
CLUE Okay, that didn't work. There _is_ a lantern somewhere.
CLUE It's in the Radiation Lab.
CLUE You can't enter the Radiation Lab and survive without a radiation suit.
CLUE There is no radiation suit.
CLUE There is no way to get a light source into the dark rooms.

HINT What is a grue?
CLUE Ask PLANETFALL.

HINT How can I use the Teleportation Booths?
CLUE You'll have to find the teleportation access card first.
CLUE It's in the lab area, which you may not have visited yet.
CLUE It's in the pocket of the lab uniform.
CLUE Slide the card through the slot, then press the button corresponding to the booth you want to teleport to.

HINT How does the laser work?
CLUE You must be holding it to fire it.
CLUE It has six settings. Each setting produces a different colored beam.
CLUE The battery in it when you find it won't last very long.
CLUE You'll need a fresh battery.
CLUE Remove the old battery; put the new one in the depression.

HINT Where do I find a new laser battery?
CLUE Have you tried making one?
CLUE Some batteries are made by mixing acids and bases.
CLUE However, there's no way to make your own battery. There is a fresh battery lying around somewhere.
CLUE It's in Lab Storage.

HINT Why are some of my magnetic-striped access cards randomized?
CLUE They've been close to a magnetic field.
CLUE You've been carrying them at the same time as the curved bar, which is a magnet.

HINT What are megafuses for?
CLUE They're electrical components.
CLUE They're usually used for repairing Reactor Systems.

HINT What are fromitz boards for?
CLUE They're electrical components.
CLUE They're usually used for repairing Planetary Defense Systems.

HINT What are bedistors for?
CLUE They're electrical components.
CLUE They're usually used for repairing Course Control Systems.

HINT I seem to be getting sicker and sicker. Why? What can I do?
CLUE You'll find out when you get to the Library.
CLUE You have contracted the Disease. It is fatal.
CLUE The medicine in the Infirmary might help a bit.
CLUE But your only long-term hope is to help bring the Project to its ultimate goal.

HINT I finished the game with fewer than 80 points. What am I missing?
CLUE You didn't repair all the broken systems.
CLUE Consult the Systems Monitors.
CLUE You must repair the Communication System, the Planetary Defense System, and the Course Control System in order to get the optimum ending.


TEXT How All Points Are Earned
(Use only as a last resort.)

FIX
 3 points for entering the Escape Pod.
 3 points for entering the Crag.
 2 points for turning Floyd on for the first time.
 2 points for firing the laser for the first time.
 4 points for entering Storage West.
 4 points for entering Admin Corridor North.
 4 points for entering the Kitchen.
 4 points for entering the Tower Core.
 4 points for entering the Kalamontee Platform.
 4 points for entering the Lawanda Platform.
 1 point for taking the kitchen access card.
 1 point for taking the shuttle access card.
 1 point for taking the upper elevator access card.
 1 point for taking the lower elevator access card.
 1 point for taking the miniaturization access card.
 2 points for Floyd's death.
 6 points for fixing the communications system.
 6 points for fixing the planetary defense system.
 6 points for fixing the course control system.
 4 points for entering the Strip Near Station.
 4 points for entering the Auxiliary Booth.
 8 points for fixing the computer.
 5 points for entering the Cryo-Elevator.
UNFIX
ENDTEXT


TEXT For Your Amusement
(after you've finished the game)

Have you tried...

..reading the graffiti in the Brig?

..attacking, talking to, or throwing something at Blather?

..attacking or talking to the Ambassador?

..touching, eating, smelling, or looking at the slime?

..scrubbing the slime?

..eating the celery?

..examining the games and tapes in the Rec Area?

..looking under the table in the Mess Hall?

..kicking, attacking, rubbing, or kissing Floyd?

..throwing acid at the mutants?

..reading your chronometer?

..taking off your chronometer or pouring acid on it?

..getting into bed in the Infirmary?

..scrubbing yourself?

..reading the towel?

..removing your uniform while Blather or Floyd were present?

..destroying the mural?

.."stealing" the lower elevator card from Floyd and then showing it to him?

..giving Floyd the Lazarus breast plate?^
ENDTEXT