WALKTHROUGH AND FOOTNOTES
=========================
This file gives a bare-bones walkthrough for Mansion. At the end
of this file are some footnotes on some of the game's features.
WALKTHROUGH
===========
Lines with an asterisk are not required to complete the game.
Scores are given in square brackets at the end of relevant lines.
PREAMBLE (start on Front Drive, finish in Entrance Hall)
* Go to pine tree; look at bird; read banner
Unlock and open front door; enter house
* Go to kitchen; eat meal
* Go to entrance hall; see Brookes arrive
Listen to messages from Brookes
* Go to library; wait for diary; read diary entry
SPIDERS (start and end in Entrance Hall)
Go to garden shed; get tin
Give tin to Brookes [10]
Pick up tin; get rusty key [1]
SKULL (start and end in Entrance Hall)
Go to kitchen; get knife
Go to west side of house; open window
Enter secret basement [3]
Open grate; get skull
Go to entrance hall; get candle
Go to kitchen; light candle
Put candle in skull
Go to bedroom; look under bed; get Agatha's torch
Go to front drive; open car; get Brookes' torch
Swap batteries in torches
Replace Brookes' torch
Put skull-candle in attic
Frighten Brookes with skull-candle [10]
COSTUME (start and end in Entrance Hall)
Go to shed; get spanner and waders
Unlock water house door with rusty key
Enter water house [3]
Turn blue stopcock
Go to Fountain Pool; get plastic-wrapped parcel
Open parcel
Open metal box
Take costume [1]
Go to Rose Pool; get candlestick
Go to dining room; put candlestick in bracket
Pull bracket
Go to secret passageway [3]
Get incantation
Recite incantation
Frighten Brookes with costume
BLOWDART (start and end in Entrance Hall)
Go to bedroom; get tweezers
Go to pine tree; get pine needle [1]
Go to kitchen; get straw
Put pine needle in straw
Go to secret room
Look in holes
Blow through straw [10]
RECIPE (start in Entrance Hall)
Go to library; get cookery book; read recipe
Go to centre of maze [3]
Get lavender
Go to shed; get sunflower seeds
Go to compost heap; get spinach leaves
Go to conservatory; get net
Go to pond; drop net; get frog; get net
Go to kitchen; get frog [1]
Put frog on cutting board
Get knife; try to dissect frog
Go to basement; get jar of frogs' eyes [1]
Go to entrance hall; get ugly fruit
Go to kitchen
Put lavender in saucepan
Put sunflower seeds in saucepan
Put frogs' eyes in saucepan
Stir potion ingredients
Drink potion
Frighten Brookes with ugly face [10]
END-GAME
See Brookes leave
Pick up rose
FOOTNOTES
=========
THE FROG likes to be on the floor, and (except when held by the player, either directly
on in the net) will hop out of containers and down from supporters to get there. A slightly
amusing sequence can be elicited by putting the frog in the net in the bag on the kitchen
table.
THE MAZE was a nightmare to code, but gives a rather pleasing variation on the traditional
themes. I was determined not to have the usual randomly-generated maze.
THE MOOSE'S HEAD, found in the games room, has some rather nice descriptions. Try kissing it
or throwing things at it to get an idea of this poor creature's sad existence.
THE CAR can be referred to as the "jam-jar" using rhyming slang. Try standing next to the car
whilst holding the jar of frogs' eyes and saying "open jam-jar".
BROOKES is not in the least disturbed by the costume when it is worn by the player, only
when it floats around by itself. He gives a suitably caustic message if the player wears
the costume and the wellingtons at the same time.