WALKTHROUGH AND FOOTNOTES
=========================
This file gives a bare-bones walkthrough for Mansion. At the end
of this file are some footnotes on some of the game's features.


WALKTHROUGH
===========
Lines with an asterisk are not required to complete the game.
Scores are given in square brackets at the end of relevant lines.

PREAMBLE (start on Front Drive, finish in Entrance Hall)
* Go to pine tree; look at bird; read banner
  Unlock and open front door; enter house
* Go to kitchen; eat meal
* Go to entrance hall; see Brookes arrive
  Listen to messages from Brookes
* Go to library; wait for diary; read diary entry

SPIDERS (start and end in Entrance Hall)
  Go to garden shed; get tin
  Give tin to Brookes [10]
  Pick up tin; get rusty key [1]

SKULL (start and end in Entrance Hall)
  Go to kitchen; get knife
  Go to west side of house; open window
  Enter secret basement [3]
  Open grate; get skull
  Go to entrance hall; get candle
  Go to kitchen; light candle
  Put candle in skull
  Go to bedroom; look under bed; get Agatha's torch
  Go to front drive; open car; get Brookes' torch
  Swap batteries in torches
  Replace Brookes' torch
  Put skull-candle in attic
  Frighten Brookes with skull-candle [10]

COSTUME (start and end in Entrance Hall)
  Go to shed; get spanner and waders
  Unlock water house door with rusty key
  Enter water house [3]
  Turn blue stopcock
  Go to Fountain Pool; get plastic-wrapped parcel
  Open parcel
  Open metal box
  Take costume [1]
  Go to Rose Pool; get candlestick
  Go to dining room; put candlestick in bracket
  Pull bracket
  Go to secret passageway [3]
  Get incantation
  Recite incantation
  Frighten Brookes with costume

BLOWDART (start and end in Entrance Hall)
  Go to bedroom; get tweezers
  Go to pine tree; get pine needle [1]
  Go to kitchen; get straw
  Put pine needle in straw
  Go to secret room
  Look in holes
  Blow through straw [10]

RECIPE (start in Entrance Hall)
  Go to library; get cookery book; read recipe
  Go to centre of maze [3]
  Get lavender
  Go to shed; get sunflower seeds
  Go to compost heap; get spinach leaves
  Go to conservatory; get net
  Go to pond; drop net; get frog; get net
  Go to kitchen; get frog [1]
  Put frog on cutting board
  Get knife; try to dissect frog
  Go to basement; get jar of frogs' eyes [1]
  Go to entrance hall; get ugly fruit
  Go to kitchen
  Put lavender in saucepan
  Put sunflower seeds in saucepan
  Put frogs' eyes in saucepan
  Stir potion ingredients
  Drink potion
  Frighten Brookes with ugly face [10]

END-GAME
  See Brookes leave
  Pick up rose


FOOTNOTES
=========

THE FROG likes to be on the floor, and (except when held by the player, either directly
on in the net) will hop out of containers and down from supporters to get there. A slightly
amusing sequence can be elicited by putting the frog in the net in the bag on the kitchen
table.

THE MAZE was a nightmare to code, but gives a rather pleasing variation on the traditional
themes. I was determined not to have the usual randomly-generated maze.

THE MOOSE'S HEAD, found in the games room, has some rather nice descriptions. Try kissing it
or throwing things at it to get an idea of this poor creature's sad existence.

THE CAR can be referred to as the "jam-jar" using rhyming slang. Try standing next to the car
whilst holding the jar of frogs' eyes and saying "open jam-jar".

BROOKES is not in the least disturbed by the costume when it is worn by the player, only
when it floats around by itself. He gives a suitably caustic message if the player wears
the costume and the wellingtons at the same time.