AdHints.h

Revision history:

0.92a (960325):
   * Eliminated bug introduced in 0.91, wherein the hint_check routine
     would never actually run (whoops); thanks to a particularly observant
     user who beat me to tracking it down :-)

0.92 (960309):
   * Eliminated [MORE] when paging up/down with more than a screenful
     of hints (ZIP-derived interpreter problem)

0.91 (960213):
   * fixed small problem in AH_Update_Hints which caused bogus error if
     a hint was lacking a hint_check routine
   * added history.txt (this file) to chronicle changes

0.90 (960131):
   * First public release


TODO:
(1) Allow random rather than ordered hints (a la the adhints.t module for
   TADS)
(2) Give hints one at a time, e.g.
   > HINT
   You saw something useful back in the shack.
   > HINT
   Maybe the candle on the table in the shack would be useful.
(3) Improve puzzle checking capabilities (a la TADS' seen attribute)
(4) Improve customizability -- change to on-the-fly control?
(5) Improve interface (if necessary)