! -------------------------------------------------------------------------
! Adaptive Hints for Inform
! (c) 1995 Michael S. Phillips
! -------------------------------------------------------------------------
! Hints Library: Mar 25, 1996
! Adaptive Hints library, release 0.92a (960325)
! -------------------------------------------------------------------------
! This module is (c) 1996 Michael S. Phillips, but it is freely usable.
! The author may be reached at:
[email protected] as of this release.
! -------------------------------------------------------------------------
! -------------------------------------------------------------------------
! A note about customizing the behavior of the hints system:
! A large number of '#ifdef xxx;' '#endif;' pairs are in the file, in
! order for the author using this hints system to be able to dictate the
! exact behavior of the hints system.
! Ideally, the definition of these variables would be done by the
! declaration of an appropriate Constant (e.g. 'Constant GIVEHINTSONCE;')
! before including AdHints.h into the game. This way, the library can be
! swapped if upgraded in such a manner that it does not require editing
! in order to preserve the desired behavior. Each meaningful definition
! (and its effect) is detailed below.
! -------------------------------------------------------------------------
! GIVEHINTSONCE: If defined, this will cause a set of hints to be given by
! the 'HINT' command once AND ONLY ONCE, and only the first time.
! Otherwise, the hint(s) will disappear and need to be viewed with
! 'REVIEW'. This is not particularly kind behavior, but it does match
! the behavior of adhint.t for TADS. If this and NOHINTREVIEW are both
! defined, then a given set of hints will appear ONE TIME ONLY and be
! utterly unretrievable afterwards.
!Constant GIVEHINTSONCE;
! -------------------------------------------------------------------------
! NOHINTREVIEW: If defined, this disables the 'REVIEW' command. Note that
! this only disables the grammar for 'REVIEW', and that ReviewSub() can
! still be called by the game if the author so desires (for instance, after
! the game is over).
!Constant NOHINTREVIEW;
! -------------------------------------------------------------------------
! REVIEWGIVENONLY: If defined, this causes ONLY those hints which were
! actually given to be shown by the 'REVIEW' command.
!Constant REVIEWGIVENONLY;
! -------------------------------------------------------------------------
! SHOWSOLVEDTAG: If defined, the string '(solved)' will appear after each
! puzzle when 'REVIEW'ing hints if the puzzle has been solved.
!Constant SHOWSOLVEDTAG;
! -------------------------------------------------------------------------
! HINTDEBUG: If defined, this will give extra internal information about
! what is going on at certain key points of the hints code. You probably
! don't want to define this unless you're debugging this particular file.
!Constant HINTDEBUG;
! -------------------------------------------------------------------------
! HINTDEBUGVERBS: If defined, this allows the various hint debugging verbs
! (allhints, allpuzzles) to be used. If HINTDEBUG is defined, these will
! be available.
!Constant HINTDEBUGVERBS;
! -------------------------------------------------------------------------
#ifdef HINTDEBUG;
#ifndef HINTDEBUGVERBS;
Constant HINTDEBUGVERBS;
#endif;
#endif;
Attribute given alias visited;
Attribute solved alias open;
Attribute in_menu alias locked;
Property hint_check;
Property additive the_hints;
Global AH_hints_available = 1;
Global AH_num_pages = 0;
Global AH_current_page = 0;
Global AH_hints_per_page = 0;
! First, we define the 'hint' class
! When constructing a hint, make certain that it 'does the right thing' and
! is declared as such a class for appropriate defaults.
! A hint will have the 'general' attribute set if it is available, and the
! 'given' attribute (which is aliased to 'visited') if the hint has been
! used. Only if it is 'given' or 'solved' (which is aliased to 'open') will
! it appear with the REVIEW command.
Class HintClass
has proper
with name "hint";
Object Hints "hints" !selfobj
has concealed
with name "h,";
! If you need an AfterPrompt() routine yourself, then call it AfterPrompt2,
! and this will automatically call it after updating the hints.
[ AfterPrompt;
AH_UpdateHints();
#ifdef AfterPrompt2;
AfterPrompt2();
#endif;
];
! Okay, a meta-routine which is passed a hint object (well, hopefully :-) )
! and cycles through the hints.
[ AH_ShowHints hintobj i j k die_now hint_number;
give hintobj given;
print "^Hints for: ", (name) hintobj, "^";
i = hintobj.#the_hints / 2;
j = 1;
hint_number = 1;
die_now = 0;
print "(Press Q to quit receiving hints, or any other key to continue)^";
while (j <= i && die_now==0) {
print "^^(", j, "/", i, ") ";
print_paddr (hintobj.&the_hints)-->(j-1);
if (j ~= i) {
@read_char 1 0 0 k;
if (k=='Q' or 'q') die_now = 1;
}
j++;
hint_number++;
}
print "^";
if (die_now == 1) return 2;
rtrue;
];
! Okay, another meta routine, this one blips through all the hints and
! calls the hint_check routine for all of them, to reset the solved and
! available flags. Note that once the puzzle is solved, it is no longer
! run (to speed things up).
[ AH_UpdateHints i j;
objectloop (i in Hints) {
#ifdef HINTDEBUG;
print "Running hint_check for: ", (name) i, "^";
#endif;
if (i hasnt solved) {
j = ZRegion(i.hint_check); ! only run if hint_check routine
if (j==2) PrintOrRun(i,hint_check,2); ! exists for hint i
}
if (i has solved) give i ~general;
}
];
! Okay, some debugging routines (useful stuff for me, but useless for most
! other people, I suspect).
#ifdef HINTDEBUGVERBS;
[ AllPuzzlesSub i;
print "All Puzzles with Hints:^";
objectloop (i in Hints) {
print " ", (name) i;
#ifdef SHOWSOLVEDTAG;
if (i has solved) print " (solved)";
#endif;
print "^";
}
];
[ AllHintsSub i ;
objectloop (i in Hints) {
give i in_menu;
}
AH_Menu();
objectloop (i in Hints) {
give i ~in_menu;
}
rtrue;
];
#endif;
! General use function -- calculates the width of a string
Array width_calc table 64;
[ AH_CalcWidth s i j;
i = 0->33; if (i==0) i = 80;
@output_stream 3 width_calc;
print (string) s;
@output_stream -3;
j = (width_calc-->0)/2;
return j;
];
! Menu support routine for HintSub
! display hints
[ AH_HintPrint i count start stop;
print "Hints Available:^";
count = 0;
if (pretty_flag == 0) {
objectloop(i in Hints) {
if (i has in_menu) {
count++;
if (count < 10) { print "^ (", count, ") "; }
else print "^ (", count, ") ";
print (name) i;
#ifdef SHOWSOLVEDTAG;
if (i has solved) print " (solved)";
#endif;
} ! in_menu
} ! objectloop
} ! pretty_flag
else {
start = AH_hints_per_page * (AH_current_page - 1);
stop = start + AH_hints_per_page;
if (AH_current_page > 1) print "^ (previous page)";
objectloop(i in Hints) {
if (i has in_menu) {
count++;
if (count > start && count <= stop) {
print "^ ", (name) i;
#ifdef SHOWSOLVEDTAG;
if (i has solved) print " (solved)";
#endif;
} ! start < count <= stop
} ! in_menu
} ! objectloop
if (AH_current_page < AH_num_pages) print "^ (next page)";
} ! elseif
];
! return titles, widths, and stuff
[ AH_HintInfo i j count target;
count = 0;
if (pretty_flag == 0) {
objectloop(i in Hints) {
if (i has in_menu) {
count++;
if (count == menu_item) j = i;
}
}
} ! plain
else {
if (AH_current_page == 1) { target = menu_item; }
else {target = ((AH_current_page - 1)*AH_hints_per_page) + menu_item;}
objectloop (i in Hints) {
if (i has in_menu) {
count++;
if (count == target) j = i;
}
}
! take care of setting count for paging
if (AH_current_page == 1 && AH_num_pages ~= 1)
{ count = AH_hints_per_page + 1; }
else {
if (AH_current_page == AH_num_pages && AH_num_pages ~= 1)
{ count = count - ((AH_num_pages-1)*AH_hints_per_page) + 1; }
else {
if (AH_current_page == 1 && AH_num_pages == 1)
{ count = count; } ! null assignment
else { count = AH_hints_per_page + 2; }
} ! elseif
} ! convoluted elseif
} ! pretty
if (menu_item == 0) {
item_name = "Hints";
item_width = AH_CalcWidth(item_name);
return count;
}
item_name = j.short_name;
item_width = AH_CalcWidth(j.short_name);
rtrue;
];
! call appropriate routine for menu
[ AH_HintMenu i j count target;
count = 0;
if (pretty_flag == 0) {
objectloop (i in Hints) {
if (i has in_menu) {
count++;
if (count == menu_item) j = i;
} ! in_menu
} ! objectloop
} ! pretty_flag
else {
! take care of special cases first:
if (AH_current_page == 1) {
if (menu_item == (AH_hints_per_page + 1)) {
AH_current_page++;
DoM_cl = 7;
return 2; ! redraw menu screen
}
} ! current page
else {
if (menu_item == 1) {
AH_current_page--;
DoM_cl = 7;
return 2; ! redraw menu screen
}
if (menu_item == (AH_hints_per_page + 2)) {
AH_current_page++;
DoM_cl = 7;
return 2; ! redraw menu screen
}
} ! elseif
j = NULL;
if (AH_current_page == 1) { target = menu_item; }
else {
target = ((AH_current_page - 1) * AH_hints_per_page)
+ menu_item - 1; ! account for (previous page) option
} ! elseif
objectloop (i in Hints) {
if (i has in_menu) {
count++;
if (count == target) j = i;
} ! in_menu
} ! objectloop
} ! elseif
AH_ShowHints(j);
rtrue;
];
[ AH_CalcMenu i h count;
count = 0;
objectloop(i in Hints) {
if (i has in_menu) count++;
}
h = 0->32;
#ifdef HINTDEBUG_PAGING;
print "^height: ", h, "^";
#endif;
if (h == 0) h = 25;
h = h - 13; ! adjust for administrative headaches
AH_num_pages = (count / h) + 1;
AH_hints_per_page = h;
#ifdef HINTDEBUG_PAGING;
print "^num pages: ", AH_num_pages;
print "^hints per page: ", AH_hints_per_page, "^";
#endif;
];
[ AH_Menu ;
AH_CalcMenu();
if (pretty_flag == 0) AH_num_pages = 1;
AH_current_page = 1;
DoMenu(#r$AH_HintPrint, #r$AH_HintInfo, #r$AH_HintMenu);
];
! Okay, the way the HintSub works is like so:
! Check to make certain a hint is available and not yet solved.
! If not, exit with a comment to that effect.
! Find out how many puzzles are currently available and not already given
! If none are left, comment that no new hints are available, and past
! hints can be viewed using the REVIEW command.
! If more than one puzzle is available at this point, pass it off to a
! menu routine.
! Otherwise, do the normal hint for the only available puzzle.
[ HintSub i j numpuz some_given;
AH_UpdateHints();
#ifdef HINTDEBUG;
print "Hints available:^";
objectloop (i in Hints) {
if (i has general) {
print (name) i, "^";
}
}
print "^";
#endif;
numpuz = 0;
some_given = 0;
objectloop (i in Hints) { ! j = the first puzzle coming out
if (i has general) { ! of this loop
#ifdef GIVEHINTSONCE;
if (i hasnt given) {
if (numpuz == 0) j = i;
numpuz++;
} else some_given++;
}
#ifnot;
if (numpuz == 0) j = i;
numpuz++;
}
if (i has given || i has solved) some_given++;
#endif;
}
if (numpuz==0) {
if (some_given ~= 0) {
"No new hints are waiting. Try using REVIEW to look at the hints \
you have already seen.";
}
"You haven't found a puzzle yet to have a hint available!";
}
if (numpuz > 1) {
objectloop (i in Hints) {
if (i has general) {
#ifdef GIVEHINTSONCE;
if (i hasnt given) {
#endif;
#ifdef HINTDEBUG;
print "Giving in_menu to puzzle: ", (name) i, "^";
#endif;
give i in_menu;
#ifdef GIVEHINTSONCE;
}
#endif;
}
}
AH_Menu();
objectloop (i in Hints) {
if (i has in_menu) {
#ifdef HINTDEBUG;
print "Removing in_menu from puzzle: ", (name) i, "^";
#endif;
give i ~in_menu;
}
}
rtrue;
}
AH_ShowHints(j);
];
[ ReviewSub i count;
AH_UpdateHints();
count = 0;
objectloop (i in Hints) {
#ifdef REVIEWGIVENONLY;
if (i has given) {
#ifnot;
if (i has solved || i has given) {
#endif;
#ifdef HINTDEBUG;
print "Adding puzzle: ", (name) i, "^";
#endif;
give i in_menu;
count++;
}
}
if (count == 0)
"No hints are available to be reviewed.";
AH_Menu();
objectloop (i in Hints) {
if (i has in_menu) {
#ifdef HINTDEBUG;
print "Removing in_menu from ", (name) i, "^";
#endif;
give i ~in_menu;
}
}
rtrue;
];
! Disabling the hints system
[ HintsOffSub;
if (AH_hints_available == 0)
"Hints are already disabled.";
AH_hints_available = 0;
"Hints are now disabled.";
];
[ HintsOnSub;
if (AH_hints_available == 1)
"Hints are already on!";
"Hints cannot be re-enabled after being disabled.";
];
! And now we declare the grammar for HINT and REVIEW
#ifdef HINTDEBUGVERBS;
Verb "puzzles" "allpuzzles"
* -> AllPuzzlesSub;
Verb "allhints"
* -> AllHintsSub;
#endif;
Verb "hints"
* "on" -> HintsOnSub
* "off" -> HintsOffSub
* -> HintSub;
Verb "hint"
* -> HintSub;
#ifndef NOHINTREVIEW;
Verb "review"
* -> ReviewSub;
#endif;