A lighthearted look at the cost of illumination ...

_Enlightenment:_A_One_Room_Absurdity_


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0. Note from the author.

The documentation looks better in a fixed-width font than a proportional
font. It also looks better if you read the .htm files with a web browser,
since there's pretty graphics (Ok, they aren't beautiful, but they're
functional). I refuse to point out the inherent contradiction in requiring
graphics for the proper documentation but not the game proper =).

The text of Spelunker Today!, the pack-in magazine is in "spelunk.txt".
I hope you find it useful and/or amusing; you don't HAVE to read any of
the documentation if you don't want to, though. Well ... except for the bit
about not having to read any of the documentation which you've probably
just read.

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1. Welcome to Enlightenment: A One Room Absurdity

In Enlightenment, you take on the role of a daring adventurer who goes where
no other adventurer has gone before (or, more correctly, where no other
adventurer has gone before and survived). Now you are on your way back to
the surface, but unfortunately getting out may not be as simple as you had
assumed ...

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2. What is Interactive Fiction

Interactive Fiction is a type of role-playing game where the computer
describes your surroundings, and responds to your input. Here are some
sample sentences that you would find useful if Enlightenment actually
allowed them to do anything useful:

> WALK EAST
> GO UP
> WEST
> NE
> TAKE MY TEMPERATURE
> EAT MY SHORTS
> PUT ALL EXCEPT THE BIRD INTO THE CAGE
> EXAMINE THE INVISIBLE MAN
> PUSH BIG RED BUTTON
> HIT THE ROOF
> KILL TIME
Should you get a headache from all the capital letters, you may also type
in lower or mixed case; for instance:
> PusH sTudLyCaps tO THe maX
> look at eecummings

Some other verbs you may find useful (by no means a comprehensive list):
Attack, Close, Cut, Drop, Eat, Examine, Get, Inventory, Look, Open, Pull,
Push, Put, Search, Tie, Throw, Untie

Also some meta-verbs:
Oops - To replace an incorrectly typed word with another incorrectly typed
      word.
Again - To repeat an action Save - To save a game.
Restore - To load a game.
Undo - To undo a move that you'd rather not have done.
Footnote - To read a listed footnote.
Hint - To access Enlightenment's online adaptive hints.
Quit - Strangely enough, to quit.


Verbs other than directions can be abbreviated:
Inventory ("I"), Again ("G"), Examine ("X"), Wait ("Z") and Look ("L")

You may communicate with intelligent lifeforms as follows:
> ASK BEEBOP ABOUT RAPSTEADY
> WAITER, GIVE ME WATER
> COMPUTER, TEA. EARL GREY. HOT
Alternatively, you can turn off the computer and talk to some real people.
Should you come across an intelligent lifeform in Enlightenment, please
contact the author as he certainly didn't put one in the game, and it will
come as a great surprise to him.


In the following sample script, player input is on the lines beginning with
">"

   You wake to the sound of music blaring from your bedside radio. You
   attempt to open your bedroom door, and are not amused when the
   handle falls off. At this rate, you'll be late.


   Stuck
   A One-Room Non-Interactive Mundanity


   In Your Bedroom
   Your bedroom is sparsely furnished; it only contains your bed and a
   bedside table. Morning light streams in from the window, while the
   door in the south wall is unfortunately broken.

   > OPEN THE DOOR
   You can't even think while that radio is blaring.

   > BREAK THE RADIO
   As you smash the radio, you wonder if there was a better way.

   > UNDO
   In Your Bedroom
   [Previous turn undone.]

   > TURN RADIO OFF
   With a *click* the room falls silent.

   > OPEN HANDLE
   That's not something that can be opened.

   > OPEN DOOR
   It's broken.

   > PUSH ON IT
   The door opens inwards.

   > PULL IT
   You can't get a grip on it.

   > KNOCK ON IT
   You hammer on the door, but get no answer.

   > BREAK IT
   You try your best, but only get a sore shoulder.

   > PUT HANDL IN IT
   I don't understand the word "handl"

   > OOPS HANDLE
   You attempt to fit the handle into the door, but fail. It really
   seems broken.

   > DROP HANDLE
   Dropped.

   > INVENTORY
   You have nothing except your wits.

   > EXAMINE BED
   It's a sturdy wooden bed. Its blankets and sheets are still messed
   up because you just got out of it.

   > LOOK UNDER BED
   There's nothing but dust there.

   > LOOK
   In Your Bedroom
   Your bedroom is sparsely furnished; it only contains your bed and a
   bedside table. Morning light streams in from the east window, while
   the door in the south wall is unfortunately broken.

   Someone has dropped the door's handle.

   > OPEN WINDOW
   The window opens a little.

   > AGAIN
   You manage to force the window open.

   > LOOK THROUGH WINDOW
   You see your garden below.

   > JUMP INTO GARDEN
   That's too great a leap.

   > LOOK AT BED
   It's a heavy king-sized bed with soft sheets and warm blankets.

   > GET SHEETS
   Done.

   > TIE SHEETS TO BED
   Tied.

   > PUT SHEETS THROUGH WINDOW
   You put the sheets through the window, and note with satisfaction
   that they end only a few feet from the ground.

   > CLIMB DOWN SHEETS
   But you're still wearing your pajamas.

   > LOOK AT TABLE
   It's a wooden single-drawer type.

   > OPEN DRAWER
   Inside are some clothes.

   > GET CLOTHES
   (first taking the clothes)
   You pull your clothes out of the drawer.

   > WEAR THEM
   (removing your pajamas first)
   You put on the clothes.

   > I
   You are carrying your pajamas.

   > E
   You climb down the sheets into your garden.

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3. Enlightenment Credits

   Written by:
     Taro Ogawa ([email protected])

   Alpha Testers:
     Ben Farrell
     Ben Howard
     Josh Price
     Seiji Ogawa

   Beta Testers:
     Alex Hoffer
     Gina Simon
     Jennifer Maher
     TenthStone
     Theresa (Contralto)
     Vincent Lynch

   Thanks to:
     Activision
       for permissions
     Crowther & Woods, Infocom, Magnetic Scrolls, and the Nethack Dev Team
       for hours of enjoyment
     David Dyte
       for continuing the comp, and lotsa useful advice
     G. Kevin Wilson
       for starting the IF competition (An incentive to write!)
     Graham Nelson
       for Inform, and Curses
     L. Ross Raszewski
       for a plethora of libraries
     Laird Malamud
       for arranging permissions
     Lima Dev Team
       for thought processes
     Liza Daly
       for co-running the beta-tester pool
     Lucian Smith
       for co-running the beta-tester pool
     Mary Kuhner
       for help when needed
     The int-fiction community
       for keeping it alive

   Special Thanks to:
     Anyone who's ever put a troll
     ... or a bridge
     ... or a maze
     ... or a &*$&^$& deathtrap
     in their game

   The Official Mascot of Enlightenment is:
     Wishywashy, the pet rock.

   The Mascot's colours are:
     GREY, GREY, GREY, GREY, GREY

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4. Licence/Copyright

Enlightenment is copyright 1998, Taro Stephen Ogawa ([email protected]).
Permission is given to distribute this game without fee (If you want to
distribute this for a fee, no matter how nominal, please contact me) provided
all documentation is distributed unaltered with the game file. No implied or
express warranty is provided with this product. By receiving this licence,
you accept all liability for any physical, emotional, mental, spiritual, or
financial damage including (but not limited to) loss of sleep, loss of hair,
gnawing of fingers, maiming, mutilation, heart failure, brain failure,
carpal tunnel syndrome, bankruptcy, damage to equipment, death, or purchase
of a Microsoft Product. Failure to read this licence constitutes acceptance
of all conditions. Reading this licence constitutes acceptance of all
conditions. You are also responsible for any and all problems not mentioned
in this licence including, but not limited to, everything. If you resemble
any of the characters in this game or documentation, you should quit
impersonating fictional characters.

Properties of Activision are used by their permission, and remain the
property of Activision Inc.