Punkirita Quest One Liquid By Rybread Celsius [email protected]
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Special Instructions:
Type "Glow" to turn on your soul glow power and "Dim" to shut if off.

Misc. Happy Fact:
       The planet is known as Kennert, or at least the people on this known
hemisphere call it that.  You are a residant of a magical Island called
Punkirita, about 40 square miles with all types of life and terrain.  The
island has no central government, just a selection of small towns, no cities.
It seems the island chooses who lives there, for while its a desirable place
to live, the population increase is small, tourism is high.  The nearest
country is the Megaopolis of Fonek, a mess of polution and people.  Trade is
high, with Punkirita having a much higher export.  Fonek would love to make
Punkirita an outpost and share its wealths, but in this world the idea of a
navy does not exsist and there is no place for either side to put an army.
No central leader means no hostage for control, and a boycott would hurt them
more than us.





Quest One: Liquid background info

Fauna:
(not explained during game play)

rhtoric of wents - Wents are birds that almost never stop singing.  The thing
                  is that their voices are as varried as humans.  Some sound
                  like boilhogs, while others make the beutiful sounds of
                  other birds, lending to more confusion.  They are small
                  and are either dark, dark blue, easilly confused with
                  black, or on rare times yellow.  The only thing to
                  determine if one is a went is their bare rump, tough to
                  observe when they are flying around.  For rhtoric, this is
                  as a murder of crows.  Since the birds rarely shut up this
                  is what titled is assumed to a group of wents.

hare-bare        - A hare-bear at one time was considered a crossbreed, and
                  though still unique to Punkirita, this is longer believed.
                  It seems the small bears on the island were always being
                  bullied by the overly large jack-rabbits.  One thing led
                  to another, and this is the result.  They are the size of
                  a large dog, but are exceedingly friendly, but do not work
                  well as pets.

milots          - A milot is a small, individual insect, that is extrememly
                 anti-group mind as they attack clan insects on sight.  They
                 are one of the most hyperactive creatures in exsistance,
                 stopping movement about forty seconds a day.


Footnotes:

1
"..even a zero." From the massive miniseries "V", when an alien compliments
a man whose about to give his life for the greater good, and missays "hero"
as zero.  Played by the guy who was Freddy Kruger of the Elm Street movies.

2
Ms. Kim Berlight.  kimberlight is the technical name of diamonds.

3
Stalagmites vs. Stalamites.  Taken from Hero's Quest game, before Sierra
sucked.

4
Leaks are mirrors, read your Kurt Vonnegut Jr.

5
Snow White and 7 Dwarfs

SPOILERS BEYOND THIS POINT


Solution|
--------|
glow  *  3
east till in cave
north till dead-end
east, wait a few turns
Wait till message about "knees" then glow again
East
search gravel
save game
Up
throw cube at mage.

Some Things Explained
---------------------
1. The mirror object transports you to the phantom room.
2. Original reason you can not go east or west in phantom rooms is due to
  shape, look at a dice and flip it as you walk.  Remember the text says you
  kept your knowledge of north.
3. The reason the phantom room is light is do to the fact that you must spend
  at least the first turn there with your "glow" power on.  The walls take
  this light and reflect it all around, absorbing none.  Theroy.
4. When you steam the room, the walls on the side with their proper gravity
  could not take the presures coming from the lights and the water and fell
  on the jagged rocks and thats why there is so much gravel.  Bet you needed
  to know that.
5. If anything else needs clarification, e-mail me at [email protected]

Random Acts of Eggs of the Easter Variety
-----------------------------------------
1. To find footnote 1, try going north in certain parts of the forest.
2. Search the holes for a pea.  You can eat it, or for cool stuff yet to be \
  fully implemented, dropped in the phantom rooms.
3. Search in the misty room.  :)
4. Try thinking and screaming in a certain room.
5. E-mail me for a list of things to ask the mage about.

Things to Implemented in Version 2
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A return from the mountain top, seeing everything getting better.
Cool things in the phantom room, looking up and seeing the pea, etc.
Revenge on the miners, if info is found.
E-mail me your idea.

Map for Quest One
-----------------

         ______    ______    ______    ______|
        |Forest|==|Forest|==|Forest|==|Forest|
         --||--    --||--    --||--    --||--|
----------__||__    __||__    __||__    __||__|
ToWN    |Forest|==|Forest|==|Forest|==|Forest===CAVE
------------||--    --||--    --||--    --||--|
         __||__    __||__    __||__    __||__|
        |Forest|==|Forest|==|Forest|==|Forest|
         ------    ------    ------    ------|