Enceladus Walkthrough

Enceladus was created by Robb Sherwin for the 2019
Interactive Fiction Competition. To play more of
my games, please go to https://www.joltcountry.com/games

For more info about the 2019 Interactive Fiction
Competition, head to https://ifcomp.org

Scene One: There's a Werewolf On the HMCS Plagoo!

 The Captain has to get dressed, but she's in too much of a
 sleep fog to do so. Can you think of a way to help out?
 What is in the room that might aid such a thing?

   >hit the dresser
   >get the jumpsuit
   >give jumpsuit to Captain

 There are other people on the ship! Are they attempting to break
 into the Captain's Quarters or are they your colleagues?

   (You can check some of the scenery out and listen in, but
   eventually the plan will be to open the door)

   >open door

   (And now the three of you will head west. Yes, it's a ship so it
   would normally have ship-like directions, but geez, it's the comp.
   The Plagoo has a red magnetic pole sticking out of it if that helps.
   [It helps the author.])


Scene Two: Creepy Hallways!

 The Captain will formulate a plan as you all walk west to explore
 the ship and try to catch the werewolf. The two commands to be
 aware of are:

   >lower my specs
   (This will lower Ja'Rod's - your - X-ray specs. They go back up after
   they are used because this is dangerous future technology. When you
   want to perform a scan or are asked to perform a scan, just try:)

   >scan
   (If the specs are lowered, you'll be good. I bought real X-ray specs
   from the back of a comic in preparation for this game and I'd like
   to distinguish the ones in the game from the real ones in so
   much as the ones in the game don't actively encourage real world
   workplace sexual harassment. I'll explain this bit on Twitter after
   the comp starts.)

 Hopefully from here the way is clear, but we're going west a lot.


Scene Three: The Airlock!

 The Captain should have explained the plan. You should have a star pistol
 and you'll automatically be hiding. She's gonna snap her fingers and then
 hope you...

 >shoot hull

 That will clear out the room a little.


Scene Four: Trashing Former Co-Workers With Current Co-Workers

 The reason for this scene is to make some space jokes, don't get
 too hung up on anything here. ROBB has to get his LITTLE JOKES in.
 Eventually you - Ja'Rod - get asked to help out the two crewmembers
 left behind. I think it's

 >north

 To leave the Bridge. Keep going that direction a bunch and you'll get
 to the alternate entrance for the airlock.


Scene Five: Aftermath of the Airlock

 Okay, hopefully it makes sense conceptually what is going on. The Plagoo
 has landed on Enceladus. Mr Mailx is plugging the hole of the airlock
 and Alexandra has been wounded, but since there is not a doctor on the
 ship it's unclear where. Enceladus is an ice moon, so it's going to
 get really cold with a hole in the hull. You can talk to both of them
 but here's the walkthrough bit:

 >pull mailx
 >press green button
 >press red button
 >press green button

 With that in mind, everyone should be safe for a bit. Let's go back
 to the Bridge

 >south
 >south
 >south

Scene Six: Enceladus Surface

 We need a doctor and some metal for the ship. Let's find a doctor first.
 >east
 >east
 >east

Scene Seven: Hot Sauce Bar

 >sit on stool

 There's a couple things you can do here. You can get the bottle of hot sauce
 and drink that.
 >talk to bartender
 >drink hot sauce

 OR ... or you can open the fruit tray (my wife told me it is called
 a fruit caddy, and I am intending to add that as a synonym, but if caddy
 doesn't work, let's go with fruit tray) and open that up and take the knife
 and
 >cut myself with knife

 The Captain will talk to the bartender to get the key to the mine while you
 are being treated.

Scene Eight: The Mine

 With the key given to you by the Captain before leaving the Hot Sauce
 Bar, you can get into the Mine along with the Captain and Mr Mailx by leaving
 the bar and going north.

 Entering the mine, Mailx will "leave" you for a bit, so go
 >down
 a few times to find him.

 At the bottom of the mine is more room to the east.

 >east

 After one turn there will be a cave-in. You'll want to
 >scan
 >talk to captain
 >talk to mailx
 >west
 >enter mine cart

 Exit the mine by going south. The Captain will make the snowmobile
 workable. Go ahead and

 >enter snowmobile

Scene Nine: Outside the Plagoo

 You should be able to take out the werewolf from here.
 >throw silver at werewolf

 And the Captain will take it from here...

Scene Ten: All Good Things

 Inside the Rec Room of the Plagoo, you can talk to everyone
 if you want, and then
 >drink gintata

I hope you had some fun, let me know what you think if you made it this
far with the game!

Robb Sherwin
[email protected]
September 28th, 2019