Enceladus Walkthrough
Enceladus was created by Robb Sherwin for the 2019
Interactive Fiction Competition. To play more of
my games, please go to
https://www.joltcountry.com/games
For more info about the 2019 Interactive Fiction
Competition, head to
https://ifcomp.org
Scene One: There's a Werewolf On the HMCS Plagoo!
The Captain has to get dressed, but she's in too much of a
sleep fog to do so. Can you think of a way to help out?
What is in the room that might aid such a thing?
>hit the dresser
>get the jumpsuit
>give jumpsuit to Captain
There are other people on the ship! Are they attempting to break
into the Captain's Quarters or are they your colleagues?
(You can check some of the scenery out and listen in, but
eventually the plan will be to open the door)
>open door
(And now the three of you will head west. Yes, it's a ship so it
would normally have ship-like directions, but geez, it's the comp.
The Plagoo has a red magnetic pole sticking out of it if that helps.
[It helps the author.])
Scene Two: Creepy Hallways!
The Captain will formulate a plan as you all walk west to explore
the ship and try to catch the werewolf. The two commands to be
aware of are:
>lower my specs
(This will lower Ja'Rod's - your - X-ray specs. They go back up after
they are used because this is dangerous future technology. When you
want to perform a scan or are asked to perform a scan, just try:)
>scan
(If the specs are lowered, you'll be good. I bought real X-ray specs
from the back of a comic in preparation for this game and I'd like
to distinguish the ones in the game from the real ones in so
much as the ones in the game don't actively encourage real world
workplace sexual harassment. I'll explain this bit on Twitter after
the comp starts.)
Hopefully from here the way is clear, but we're going west a lot.
Scene Three: The Airlock!
The Captain should have explained the plan. You should have a star pistol
and you'll automatically be hiding. She's gonna snap her fingers and then
hope you...
>shoot hull
That will clear out the room a little.
Scene Four: Trashing Former Co-Workers With Current Co-Workers
The reason for this scene is to make some space jokes, don't get
too hung up on anything here. ROBB has to get his LITTLE JOKES in.
Eventually you - Ja'Rod - get asked to help out the two crewmembers
left behind. I think it's
>north
To leave the Bridge. Keep going that direction a bunch and you'll get
to the alternate entrance for the airlock.
Scene Five: Aftermath of the Airlock
Okay, hopefully it makes sense conceptually what is going on. The Plagoo
has landed on Enceladus. Mr Mailx is plugging the hole of the airlock
and Alexandra has been wounded, but since there is not a doctor on the
ship it's unclear where. Enceladus is an ice moon, so it's going to
get really cold with a hole in the hull. You can talk to both of them
but here's the walkthrough bit:
>pull mailx
>press green button
>press red button
>press green button
With that in mind, everyone should be safe for a bit. Let's go back
to the Bridge
>south
>south
>south
Scene Six: Enceladus Surface
We need a doctor and some metal for the ship. Let's find a doctor first.
>east
>east
>east
Scene Seven: Hot Sauce Bar
>sit on stool
There's a couple things you can do here. You can get the bottle of hot sauce
and drink that.
>talk to bartender
>drink hot sauce
OR ... or you can open the fruit tray (my wife told me it is called
a fruit caddy, and I am intending to add that as a synonym, but if caddy
doesn't work, let's go with fruit tray) and open that up and take the knife
and
>cut myself with knife
The Captain will talk to the bartender to get the key to the mine while you
are being treated.
Scene Eight: The Mine
With the key given to you by the Captain before leaving the Hot Sauce
Bar, you can get into the Mine along with the Captain and Mr Mailx by leaving
the bar and going north.
Entering the mine, Mailx will "leave" you for a bit, so go
>down
a few times to find him.
At the bottom of the mine is more room to the east.
>east
After one turn there will be a cave-in. You'll want to
>scan
>talk to captain
>talk to mailx
>west
>enter mine cart
Exit the mine by going south. The Captain will make the snowmobile
workable. Go ahead and
>enter snowmobile
Scene Nine: Outside the Plagoo
You should be able to take out the werewolf from here.
>throw silver at werewolf
And the Captain will take it from here...
Scene Ten: All Good Things
Inside the Rec Room of the Plagoo, you can talk to everyone
if you want, and then
>drink gintata
I hope you had some fun, let me know what you think if you made it this
far with the game!
Robb Sherwin
[email protected]
September 28th, 2019