Start of a transcript of
A Paper Moon
An Interactive Fiction Adventure
Copyright (c) 2003 by Andrew Krywaniuk.
Release 1 / Serial number 030923 / Inform v6.21 Library 6/10
Standard interpreter 1.0 (4F) / Library serial number 991113
This is a walkthrough for the standard ending. In order to earn all the points,
you have to solve all the puzzles from both the standard and alternate endings.
Escaping the bedroom
---
>break glass
>cut sheet with shard
>tie rope to door
>search bed
>get paper
>out
>d
Solving the dark/slimy/windy puzzle
---
>get torch
>ne
>fold paper into boat
>put matches in boat
>put boat in water
>n
>ne
>e
>get boat
>ne
>light torch
>e
>put torch in boat
>put boat in water
>l
>e
>se
>get boats
>s
>s
>get all from pedestal
>n
>n
>nw
>n
>pray
Getting the pearl
---
>e
>x pipes
>get torch
>burn detector
>burn paper
>enter room
>get pearl
>out
>w
Exploring the garage
---
>w
>s
>sw
>in
>x junk
>open suitcase
>get wig
>x car
>x window
>put wire in window
>enter car
>press release
>w
>x seat
>pull lever
>get pen
>out
>look in trunk
>get boots
>out
Crossing the chasm and getting the pillar
---
>ne
>s
>in
>wear shirt and shoes
>order beer
>z
>z
>z
>drink beer
>drop glass
>out
>n
>n
>e
>se
>fold paper into bullhorn
>shout "armstrong"
>fold paper into plane
>write "armstrong" on plane
>throw plane
>cross bridge
>ne
>wear wig
>topple pillar
>remove wig
>get pillar
Winning
---
>sw
>cross bridge
>nw
>w
>s
>ring bell
>z
>z
>z
>give all treasures to johann
*** You have won ***
In that game you scored 67 out of a possible 74, in 124 turns, earning you the
rank of grand supreme couch master.
Would you like to RESTART, RESTORE a saved game, UNDO your last move, give the
FULL score for that game, see some suggestions for AMUSING things to do or QUIT?
> full
In that game you scored 67 out of a possible 74, in 124 turns, earning you the
rank of grand supreme couch master.
The score was made up as follows:
5 discovering the origami paper
5 creating an exit from your bedroom
5 discovering the entrance to Johann's house
5 meeting Carl the Souse
5 getting Gary to lower the drawbridge
3 removing the car seat
8 taking the orb of beauty and book of truth
8 toppling the pillar of strength
5 taking the pearl of wisdom
10 winning the grand prize on Wheel of Sloth
6 not using all the hints
2 folding an origami bullhorn