Hercules First Labor (version 0.02)
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Over 20 years ago my introduction to computers
was in playing, and then writing my own Text
Adventures. This game was written following the
structure and limits of the old Scott Adams adventures.
It even follows the programming limitations of it's
scripting structure.
All Commands are Two Words And only the first 3 letters
of each word count. So to saw "Talk Tony" you could say
"Tal Ton".
I left debugging functions in for the curious, I know
you're out there. And yes...the whole adventure
is in there in the code, but don't try to decipher it.
If you want it I'll send it to you in the orignal form
before it got converted it JavaScript functions.
Much more readable.
NOTE: It's been Tested with Microsoft IE 5/6 Only
It does seem to work in Mozilla though
Hints
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LOOK at everything
TAKE anything not nailed down
TALK to everyone
USE things when it seems appropriate
(and don't be too confused by the prologue)
And Sorry, there's no save yet. But once you know the
way through the game, it takes only minutes to get back
where you were. There's not a lot of running around
bringing things places and I left the inventory infinite
to avoid inventory juggling to speed it up.
Stats
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50 Rooms
58 Items
96 Messages
51 Nouns
75 Verbs (though that's only because I started
from the Adventureland list and never renumbered...)
The VERB list is really the only part copied from anywhere, it's
pretty much the same VERB list as many IF games.
If you're looking at this after the contest the current
version will be available at:
http://www.sayyoho.com/herc1
Written by:
Robert Carl Brown
[email protected]