Hercules First Labor (version 0.02)
--------------------
 Over 20 years ago my introduction to computers
 was in playing, and then writing my own Text
 Adventures.  This game was written following the
 structure and limits of the old Scott Adams adventures.
 It even follows the programming limitations of it's
 scripting structure.

 All Commands are Two Words And only the first 3 letters
 of each word count.  So to saw "Talk Tony" you could say
 "Tal Ton".

 I left debugging functions in for the curious, I know
 you're out there.  And yes...the whole adventure
 is in there in the code, but don't try to decipher it.
 If you want it I'll send it to you in the orignal form
 before it got converted it JavaScript functions.
 Much more readable.

 NOTE: It's been Tested with Microsoft IE 5/6 Only
       It does seem to work in Mozilla though

Hints
-----
 LOOK at everything
 TAKE anything not nailed down
 TALK to everyone
 USE things when it seems appropriate

 (and don't be too confused by the prologue)


 And Sorry, there's no save yet.  But once you know the
 way through the game, it takes only minutes to get back
 where you were.  There's not a lot of running around
 bringing things places and I left the inventory infinite
 to avoid inventory juggling to speed it up.

Stats
-----
 50 Rooms
 58 Items
 96 Messages
 51 Nouns
 75 Verbs (though that's only because I started
           from the Adventureland list and never renumbered...)

 The VERB list is really the only part copied from anywhere, it's
 pretty much the same VERB list as many IF games.



 If you're looking at this after the contest the current
 version will be available at:
     http://www.sayyoho.com/herc1

Written by:
 Robert Carl Brown
 [email protected]