ROOM 2
A View of a Lake
NORTH 0
NORTHEAST 0
NORTHWEST 0
WEST 3
SOUTH 0
SOUTHEAST 0
EAST 4
UP 0
DOWN 0
ENTER 0
EXIT 0
SPECIAL 0
KEY 0
LIGHT 0
POINTS 0
END_ROOM
ROOM_DESCR 2
You are standing on a weather-worn cliff top over looking a pale blue lake.
The lake is de-oxygenated giving it it's pale blue colour. All around you tall
mountains rise from the ground giving a picturesque view. Wind tossed soil
covers the ground where trees grow giving a deep and healthy colour.
Leading away from the cliff are two well travelled paths; one leading to the
east and the other to the west.
END_ROOM_DESCR
SPECIAL 0
END_SPECIAL
CREATURE 302
Bird
Inquisitive
A small and inquisitive bird is perched on the cliff top.
LOCATION 2
THRESHHOLD 2
TIME_THRESH 3
END_CREATURE
CREATURE_DESCR 302
The bird is small and brown in colour. It has a small twig in its beak and
is perched on the cliff top. It examines what you are doing and turns to face
the lake.
END_CREATURE_DESCR
ROOM 3
Down by the Lake
NORTH 5
NORTHEAST 0
NORTHWEST 0
WEST 0
SOUTH 0
SOUTHEAST 0
EAST 2
UP 2
DOWN 0
ENTER 0
EXIT 0
SPECIAL 0
KEY 0
LIGHT 0
POINTS 0
END_ROOM
ROOM_DESCR 3
You are standing down by the lake. You can hear the sound of birds above. The
lake is reasonably calm, ripples of water spread across it and concentric
circles appear on the surface as birds dive down to catch their prey. The
formation of the rocks here is unique, they are all flattened and small as if
compressed by something. The pale blue water laps against the side of the rock
here and a small stream of water has cuts its way down to the north.
END_ROOM_DESCR
SPECIAL 0
END_SPECIAL
NOUN 201
Lake
Tranquil
The lake is tranquil and laps gently at the side of the rock.
DRINKABLE
UNMOVABLE
WEIGHT 100
SIZE 100
LOCATION 3
END_NOUN
NOUN_DESCR 201
The lake is calm and small ripples spread across it gently from east to west.
The lake spans a long distance and is surrounded by high rising montains. The
lake is a pale blue in colour due to the fact it is de-oxygenated.
END_NOUN_DESCR
NOUN 202
Pebble
Small
There is a small flattened pebble here.
WEIGHT 001
SIZE 001
LOCATION 3
POINTS 01
END_NOUN
NOUN_DESCR 202
The pebbles are small,round and flattened.
END_NOUN_DESCR
ROOM 4
East of the Cliff Top
NORTH 6
NORTHEAST 0
NORTHWEST 0
WEST 2
SOUTH 0
SOUTHEAST 0
EAST 0
UP 2
DOWN 0
ENTER 0
EXIT 0
SPECIAL 0
KEY 0
LIGHT 0
POINTS 0
END_ROOM
ROOM_DESCR 4
You are standing East of the weather-worn cliff top. Here a natural wall of
rock has blocked out the view of the lake. The rock in this area is a soft
sedimentary rock that when taken crumbles in the hand. Inset into the soft
rock is a dark, metal container with a dial of the surface.
Around the dial are several strange symbols that you fail to recognise.
The path continues to the north.
END_ROOM_DESCR
SPECIAL 0
END_SPECIAL
NOUN 203
Dial
Rotating
The dial is here and is inset into the rock.
UNMOVABLE
TURNABLE
WEIGHT 001
SIZE 010
LOCATION 4
END_NOUN
NOUN_DESCR 203
The dial is small and round. Around the dial strange and unrecognisable
symbols are depicted
END_NOUN_DESCR
TURN_DESCR 203
As the dial turns it makes a clicking noise but no effect can be recognised.
END_TURN_DESCR
ROOM 5
A Crack in the Rock
NORTH 8
NORTHWEST 7
SOUTH 3
DOWN 8
ENTER 8
LIGHT 0
END_ROOM
ROOM_DESCR 5
You are standing by a large crack in the rock. A small stream winds it's way
towards the crack and then dissapears underground. The crack is situated to the
North. From here you can hear the sound of the water gently lapping against
the soft rock, but, the lake is not visible from here. A smaller less travelled
path branches out to the Northwest.
END_ROOM_DESCR
ROOM 8
Inside the Rock
SOUTH 5
EXIT 5
LIGHT 0
POINTS 0
END_ROOM
ROOM_DESCR 8
The room is a small cavern of strange and unique rock formations.
The cavern is only small but inside a small stream flows cutting
away at the soft sedimentary rock. Carved into the rock is a strange symbol.
END_ROOM_DESCR
ROOM 6
Tunnel Entrance
NORTH 9
SOUTH 4
ENTER 9
SPECIAL 0
KEY 204
LIGHT 0
POINTS 0
END_ROOM
ROOM_DESCR 6
You are standing at a tunnel entrance. The tunnel continues underground and
into darkness. The tunnel has wooden stairs leading down which are, like the
area here, covered in a thin layer of sand.
END_ROOM_DESCR
SPECIAL
END_SPECIAL
NOUN 205
Mirror
Broken
A small mirror is fastened tightly to the rock.
KEY 204
UNMOVABLE
WEIGHT 001
SIZE 050
LOCATION 6
END_NOUN
NOUN_DESCR 205
The mirror is small and is fastened tightly to the rock with rusted bolts.
the mirror is shattered and there is a piece missing. Although it has been
worn away by the weather and sand you can faintly see your image in the mirror.
END_NOUN_DESCR
NOUN 206
Box
Carved
Sticking out of the sand in the cavern is the corner of a small wooden box.
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 208
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 8
END_NOUN
NOUN_DESCR 206
The box is small and wooden. It is decorated with carvings and on one panel
the image of a lake very much like the one you are near is depicted.
Surrounding the lake are flames that rise up against the rock.
END_NOUN_DESCR
NOUN 207
Lantern
Brass
There is an adventurer's brass lantern here
IS_LIGHT
WEIGHT 010
SIZE 010
LOCATION 206
POINTS 10
END_NOUN
NOUN_DESCR 207
A genuine adventurer's lantern made from brass, the lantern is reasonably
small and light to carry. There is a handle on the top for you to carry.
END_NOUN_DESCR
NOUN 208
Wire
Thin
A small piece of thin wire glistens in the sunlight
WEIGHT 001
SIZE 001
LOCATION 3
POINTS 05
END_NOUN
NOUN_DESCR 208
The wire is a small, thin, silver pice of wire that seems, at this moment, of
no apparent use.
END_NOUN_DESCR
ROOM 9
Inside the Cavern
NORTH 10
SOUTH 6
EXIT 6
LIGHT 1
END_ROOM
ROOM_DESCR 9
You are standing in a large and open cavern deep in the soft rock. Just
behind you there is a set of wooden steps that lead back up into sunlight.
The carvern has been dug out in a strange manner. Claw marks can be seen in the
soft rock. It is asthough some gargantuan beast has torn through the very rock
itself. The carvern leads onwards into a thinner tunnel to the north of the
room or back upwards to the tunnel entrance. there are no other obvious exits.
END_ROOM_DESCR
INTRODUCTION
S U R R E A L
A text adventure game by Matthew Lowe
Welcome to a new world......
......a surreal world.
END_INTRO
NOUN 209
Symbol
Strange
The symbols glows strangely in the dim light.
UNMOVEABLE
WEIGHT 001
SIZE 001
LOCATION 8
POINTS 0
END_NOUN
NOUN_DESCR 209
The symbol glows, with a light green colour, in the dimlight. It seems
to be painted on with some form of paste. The symbol depicts the image
of a figure that appears to be carrying some sort of flame and a long sword.
A S
M MMM SS
M MoMoM SS
M MMM SSS
M M M
MMM MMMMMMMMM M
MMMMM MMM MMMMMM
MMMMM
MMMMM
MM MM
MM MM
MM MM
OMMMM MMMMO
END_NOUN_DESCR
NOUN 210
Sword
Long
You've put down your adventurer's sword here.
WEIGHT 001
SIZE 001
LOCATION 1
POINTS 0
END_NOUN
NOUN_DESCR 210
The sword is long, sharp and shiny. The blade is black in colour and has
thin red lines running across it randomly that beat as if they were veins.
This gives the impression that the blade is alive.
END_NOUN_DESCR
ROOM 7
Trickle of MagicFlow
NORTH 0
NORTHWEST 0
SOUTHEAST 5
SOUTH 5
DOWN 0
ENTER 0
LIGHT 0
END_ROOM
ROOM_DESCR 7
You are standing in a small area surrounded with soft rock. There is a
thin stream of MagicFlow here. MagicFlow is the name used locally for
the underground flow of strange chemicals that spill into lakes, soil
and eventually human and animal life. As yet the full effects of MagicFlow
on humans is unknown. An obvious effect of absorbtion of the chemical is a
change in colour of the Iris to a fiery red.
END_ROOM_DESCR
NOUN 211
Stream
MagicFlow
The small stream passes through here before cutting deep into the rock.
UNMOVEABLE
WEIGHT 035
SIZE 050
LOCATION 7
POINTS 0
END_NOUN
NOUN_DESCR 211
The stream is a fiery red in colour and carries broken rock deep
underground. The MagicFlow glows with chemicals that spill out onto the
dry sand and create what looks like veins pumping blood out of the stream.
Strangely, you feel as if you've seen this somewhere before.
END_NOUN_DESCR
ROOM 10
Tunnel to the North
NORTH 11
SOUTH 9
EXIT 0
LIGHT 1
END_ROOM
ROOM_DESCR 10
You are standing in a thin tunnel deep in the soft rock. A tall wooden
stair case leads upwards. A dim light can be seen at the top of the stairs.
All around the tunnel there are a series of letters that you recognise, but
the words they make appear to be nonsense.
Tu finde thi castel floting opun thi irn gate numbr thre.
END_ROOM_DESCR
ROOM 11
A View of the sea
NORTH 0
SOUTH 10
WEST 12
EXIT 0
LIGHT 0
END_ROOM
ROOM_DESCR 11
You are standing in the fresh outdoor air again, a spray of salty water
hits you in the face. The weather has taken a turn for the worse as dark
clouds roll across the sky like and army of black horses marching to war.
To the West a large round structure stands that continues upwards a distance
and exits out onto a single metal walkway.
END_ROOM_DESCR
NOUN 212
Gate
Iron
There is a large, rusted iron gate directly in front of you.
UNMOVEABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 210
WEIGHT 035
SIZE 050
LOCATION 11
POINTS 0
END_NOUN
NOUN_DESCR 212
The gate is heavy and rusted, now a rusted black colour. Painted on the
large gate is a large number: #3
The gate has a small opening in it where it looks as though somebody has
tried to pry it open but, with no sucess.
END_NOUN_DESCR
NOUN 213
Sea
Cold
Waves crash against the wooden walkway.
UNMOVEABLE
WEIGHT 035
SIZE 050
LOCATION 11
POINTS 0
END_NOUN
NOUN_DESCR 213
The sea is wild and agressive. White foam crashes against the wooden walkway
and rises high against the rock. The effects of the waves attack can be seen
on the round structure to the west.
END_NOUN_DESCR
NOUN 214
Sundial
Carved
As the iron gate slides open a sundial appears carved into the rock.
UNMOVEABLE
WEIGHT 0
SIZE 0
LOCATION 212
POINTS 0
END_NOUN
NOUN_DESCR 214
The sundial is carved into the rock but instead of showing time shows
directions ; n,ne,nw,w,s,se,sw,e.The pole that should stick out from the
rock appears to have been snapped of as only a small piece of it lies
sticking directly out of the rock at a 90 degree angle to its surface.
The sun lies to the northwest, but as the pole in the centre is to short
no shadow is cast on the rock.
N
NW NE
W +++ E
SW SE
S
END_NOUN_DESCR
ROOM 12
Outside the Tower
NORTH 13
SOUTH 0
WEST 0
EAST 11
ENTER 13
LIGHT 0
END_ROOM
ROOM_DESCR 12
You are standing outside of a tall, round brick tower. The construction,
battered by the waves has been weathered by the crashing sea and constant
rain. There are several tubes leading into the tower, which can be found
to the north. The tubes have a fiery red liquid inside them which you
identify as MagicFlow. High up, at the top of the tower, is a thin metal
walkway. A large iron door leads into the dark room.
END_ROOM_DESCR
ROOM 13
The Tower Lives!!
NORTH 15
SOUTH 15
WEST 15
EAST 15
NORTHEAST 15
NORTHWEST 15
SOUTHWEST 15
SOUTHEAST 14
ENTER 0
LIGHT 1
END_ROOM
ROOM_DESCR 13
The room is round and dark. The room has a dim fiery glow caused by the
tubes of fiery red MagicFlow. The room is constructed of both brick and
metal.
!As you step into the room it instantly begins spinning and you get
the feeling that you are slowly rising. There is a deafening noise that
sounds like some kind of a machine. You are thrown upwards and regaining
balance you examine the room more carefully!
An iron door leads out in every direction, rusted the doors have a
small piece of writting on the which reads
"Floating Castle...?"
Fearful of you safety you realise from the view of the tower on the
outside that only one of these doors lead onto the metal walkway.
!
END_ROOM_DESCR
ROOM 15
It All Ends Here
ENTER 7
LIGHT 0
END_ROOM
ROOM_DESCR 15
You open the door and, blinded by the light, step outwards, but there
is no support beneath your feet.
You scream as the jagged rocks below become closer.... but it's too
late.
***You are Dead***
WHAT DO YOU WANT TO DO?
type QUIT to exit the game
type SCORE to find out your score
type RESTORE to load a previously saved game
type ENTER to return to surreal
*** Thank you for playing S U R R E A L ***
e-mail:
[email protected]
END_ROOM_DESCR
ROOM 14
The Metal Walkway.
ENTER 0
SOUTHEAST 16
LIGHT 0
END_ROOM
ROOM_DESCR 14
You slowly open the door and blinded by the light take a step forwards...
...
...
...As your foot comes down you here the clanging of the metal walkway
beneath you. Wiping the cold sweat from your head you shield your eyes
from the light. After spending a while in the dark your eyes adjust so
that as soon as you step outside the light seems to intense for you to
cope with. Looking around you are standing on a metal walkway, beneath
you is the sea crashing against the small wooden walkway. The metal
walkway continues southeast and in the distance a large structure can
be seen floating on the water.
END_ROOM_DESCR
NOUN 215
Key
Iron
There is an iron key resting nearby.
WEIGHT 001
SIZE 001
LOCATION 14
POINTS 5
END_NOUN
NOUN_DESCR 215
The key is made of iron and has rusted slightly, probably as a
result of the rain. The key has an unusual marking on it.
MMMMMMMMM
* M M M *
MMMMMMMMM
* M M M *
V V V
END_NOUN_DESCR
NOUN 216
Walkway
Metal
The metal walkway continues southeast from here
WEIGHT 001
SIZE 001
LOCATION 14
UNMOVEABLE
POINTS 0
END_NOUN
NOUN_DESCR 216
The metal walkway is wet and as a result the surface is quite slippy.
The metal is a light grey in colour and the walkway supported above the
ground is made of long bars of metal covered in a strong silver mesh.
END_NOUN_DESCR
NOUN 217
Lever
Metal
A metal lever stands to the right of the bridge.
WEIGHT 001
PULLABLE
SIZE 001
LOCATION 14
POINTS 0
END_NOUN
NOUN_DESCR 217
The lever is tall and made of a strong black metal. It has a handlle
at the top which is made of a lighter coloured metal. The bottom of the
lever is rusted but it still appears to be pullable.
END_NOUN_DESCR
PULL_DESCR 217
As you pull the lever back it makes a loud and piercing noise which
causes the whole walkway to shake. Other than this you can observe no
other affect of your action.
END_PULL_DESCR
ROOM 16
The Metal Walkway.
ENTER 0
EAST 17
NORTHWEST 14
LIGHT 0
END_ROOM
ROOM_DESCR 16
The metal walkway bends its way round and continues off towards the
east were it wides its way around a serious of tall green mountains. A
light mist ascends from the surface of the water below and the metal
walkway can be heard to creak as you move along it.
END_ROOM_DESCR
ROOM 17
The Metal Walkway.
ENTER 0
EAST 18
WEST 16
LIGHT 0
END_ROOM
ROOM_DESCR 17
The metal walkway bends its way round and continues off towards the
east were it wides its way around a serious of tall green mountains. A
light mist ascends from the surface of the water below and the metal
walkway can be heard to creak as you move along it.
END_ROOM_DESCR
NOUN 218
Walkway
Metal
The metal walkway continues east from here
WEIGHT 001
SIZE 001
LOCATION 16
UNMOVEABLE
POINTS 0
END_NOUN
NOUN_DESCR 218
The metal walkway is wet and as a result the surface is quite slippy.
The metal is a light grey in colour and the walkway supported above the
ground is made of long bars of metal covered in a strong silver mesh.
END_NOUN_DESCR
NOUN 219
Walkway
Metal
The metal walkway continues east from here
WEIGHT 001
SIZE 001
LOCATION 17
UNMOVEABLE
POINTS 0
END_NOUN
NOUN_DESCR 219
The metal walkway is wet and as a result the surface is quite slippy.
The metal is a light grey in colour and the walkway supported above the
ground is made of long bars of metal covered in a strong silver mesh.
END_NOUN_DESCR
ROOM 18
The Metal Walkway.
ENTER 0
EAST 19
WEST 17
LIGHT 0
END_ROOM
ROOM_DESCR 18
The walkway slowly drags itself to its end around rich, green mountains
overgrown with dense plants that cover its vast mountain sides. To the
East a large wooden structure floats upon the water. It appears to be some
form of large raft that supports a structure similar to that of a wooden
castle. Other than floating up and down on the water the castle shows no
sign of movement, It is anchored to the sea bed and a large lock prevents
it from being removed. The lock seems to be a box of rusted metal but how
it works does not seem to be in your understanding. You can continue east
onto the floating structure from here.
END_ROOM_DESCR
NOUN 220
lock
rusted
The large rusted lock lies against the walkway.
WEIGHT 100
SIZE 100
LOCATION 18
CLOSED
CLOSABLE
LOCKED 225
LOCKABLE
KEY 225
UNMOVEABLE
POINTS 0
END_NOUN
NOUN_DESCR 220
The lock appears to be a large rusted metal box but you cannot figure out
how it works. There appears to be no keyhole only a thin slit in the side
for some unknown purpose.
END_NOUN_DESCR
ROOM 19
On The Floating Castle
ENTER 20
EAST 20
WEST 18
DOWN 50
LIGHT 0
END_ROOM
ROOM_DESCR 19
Standing on the large floating Castle you rise up and down with the flow of
the waves. Looking out onto the sea you can see that the weather only gets
worse. The large wooden structure can be entered to the East and behind a
thick wooden wall the main buildings rise. A construction that is considered
to be ahead of its time. Water rises between the long wooden beams of the raft
but returns just as quickly and as the sea breeze blows in your face you
glance up at the castle ready to enter.
END_ROOM_DESCR
ROOM 20
The Castle Wall.
ENTER
EAST 21
WEST 19
LIGHT 0
END_ROOM
ROOM_DESCR 20
The castle walls rise high besides you, Tall, thick beams of wood held
tightly together with thick rope and strong metal pegs. A weather-worn
sign hangs on the wood showing a map of the castle:
~~~~~ ~~
+---------------------------------+
| |
| _________________ |
| | || || |
| | || || | ~~~~~
_____| | ||_____|| | ~~~
____| | | | ~~~~~
O------Yu ar hyre| | |
____|________| | |
_____ | |_______| |
| | | | | ~~~~
| |________|_______| |
| |~~~~
| |
+---------------------------------+ ~~
~~~~~~ ~~~~~
You can enter the main tower to the east from where you can further
explore the castle. As you glance up at the watch tower high above the
tower a single drop of rain falls from the darkening skies.
END_ROOM_DESCR
ROOM 21
A Wooden Corridor
ENTER
north 22
WEST 20
south 23
up 24
LIGHT 0
END_ROOM
ROOM_DESCR 21
You are standing in a short wooden corridor. You are supported high above
the water which you can here below crashing against the wooden barriers
supporting the raft. Four exits lead away from the corridor. To the north
lies a small library, to the south lies a room hidden in darkness and a small
wooden ladder leads upwards to the top of the castle. The final exit lies to
the west in the direction that you came.
END_ROOM_DESCR
NOUN 221
Banner
decorative
A large banner hangs at the far end of the corridor.
WEIGHT 10
SIZE 10
LOCATION 21
UNMOVEABLE
POINTS 0
END_NOUN
NOUN_DESCR 221
The banner hangs at the far end of the room and depicts a warrior with
fiery red eyes leading a battle against an army of shadowed figures.
END_NOUN_DESCR
PUSH_DESCR 221
You cannot push the barrier as the wooden wall behind it prevents it from
moving backwards.
END_PUSH_DESCR
PULL_DESCR 221
Pulling the banner tears it slightly and so you refrain from doing so.
END_PULL_DESCR
ROOM 22
The library
ENTER
north
WEST
south 21
up
LIGHT 0
END_ROOM
ROOM_DESCR 22
You are standing in a small library. Hundreds of books cover the room and
a small desk lies to the centre of the room. The room is well by a strange
device that lies on the table. The only exit from the room lies to the south
through the door you entered.
END_ROOM_DESCR
NOUN 227
Invention
Strange
A small and unusual invention lights the room.
WEIGHT 25
SIZE 10
LOCATION 22
UNMOVEABLE
POINTS 0
END_NOUN
NOUN_DESCR 227
The device is a small metal object that has a series of metal blades that
spin around a small stone. As it moves electricity jumps from the stone to
the blades creating a quick flash of light. This device lights the room with
a series of flashes in the same way a candle flickers when providing light.
The device is screwed tightly to the table.
END_NOUN_DESCR
PUSH_DESCR 227
You put your finger to the blades to try and push them but the speed at
which it spins slices your hand leaving blood lying across the table.
END_PUSH_DESCR
NOUN 222
Book
Red
A red leather bound book has been left on the table.
WEIGHT 5
SIZE 9
LOCATION 22
POINTS 5
END_NOUN
NOUN_DESCR 222
The book is red and backed with leather. The pages are old and yellowing
and in fine gold writing on the front cover the title reads:
S U R R E A L : A scientific study of the island.
It reads:
" I have examined the island and have been gathering information about
it for years.Of particular interest to me is what SURREAL's inhabitants
have called MagicFlow. This substance appears to be a series of chemicals,
elements that have not been recognised by any of our scientists. This
chemical can be found in underground streams or "FLOWS" and spills into
lakes, rivers and soil on the island. The affects of MagicFlow on humans
are unknown however, absorbtion of the chemical does not result in
instant death. An obvious affect of MagicFlow absorbtion is the
discolouration of the Iris. I am unsure of why this happens but I will
continue my studies."
END_NOUN_DESCR
READ_DESCR 222
" I have examined the island and have been gathering information about
it for years.Of particular interest to me is what SURREAL's inhabitants
have called MagicFlow. This substance appears to be a series of chemicals,
elements that have not been recognised by any of our scientists. This
chemical can be found in underground streams or "FLOWS" and spills into
lakes, rivers and soil on the island. The affects of MagicFlow on humans
are unknown however, absorbtion of the chemical does not result in
instant death. An obvious affect of MagicFlow absorbtion is the
discolouration of the Iris. I am unsure of why this happens but I will
continue my studies."
END_READ_DESCR
NOUN 223
Page
Burnt
A single page of a book has been left on the desk
WEIGHT 5
SIZE 9
LOCATION 22
POINTS 5
END_NOUN
NOUN_DESCR 223
The page is burnt and has been marked with the words: "TO BE DESTROYED".
It reads:
----------------------------------------------------------------------
" The structure of the island is far greater than I could have ever
imagined and it contains elements, that the empire must not know of.
If they were to discover this island they would surely destroy it in
trying to extract these priceless metals."
----------------------------------------------------------------------
END_NOUN_DESCR
READ_DESCR 223
----------------------------------------------------------------------
" The structure of the island is far greater than I could have ever
imagined and it contains elements, that the empire must not know of.
If they were to discover this island they would surely destroy it in
trying to extract these priceless metals."
----------------------------------------------------------------------
END_READ_DESCR
ROOM 23
The machine room
ENTER
north 21
WEST
south
up
LIGHT 1
END_ROOM
ROOM_DESCR 23
This is a small room that is plain and unlit. At the back of the room there
is a large machine that contains a thick metal sheet and a series of pipes.
The sheet cannot be removed as the machine is locked.
END_ROOM_DESCR
NOUN 225
Metal
Flat
You have a flat piece of metal with holes in.
WEIGHT 5
SIZE 5
LOCATION 224
POINTS 20
END_NOUN
NOUN_DESCR 225
The metal is thick but flat and contains a series of holes made by
the acid.
END_NOUN_DESCR
ROOM 24
The lookout tower
ENTER
north
WEST
south
down 21
LIGHT 0
END_ROOM
ROOM_DESCR 24
You are standing at the top of the floating castle. The sea breeze blows
in your face as you look out across the horizon. The weather only gets
worse. There is little of interest up here and the only exit is back down.
END_ROOM_DESCR
NOUN 226
Acid
Jar_of
There is a jar of red acid here.
WEIGHT 5
SIZE 5
LOCATION 24
POINTS 10
END_NOUN
NOUN_DESCR 226
The jar contains a bright red acid that fizzes inside the bottle. The
label on it reads:
DANGER: HIGHLY CORROSIVE
END_NOUN_DESCR
NOUN 224
Machine
Metal
The machine is silent and motionless
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 226
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 23
END_NOUN
NOUN_DESCR 224
The machine has a flat metal box and contains pipes that lead into it.
It looks as though you can open the box but your attempts to open it
only result in failure.
END_NOUN_DESCR
NOUN 228
Hole
Escape
You raise the anchor and a trapdoor opens to the bottom of the raft.
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 220
END_NOUN
NOUN_DESCR 228
END_NOUN_DESCR
ROOM 50
Returning Home
ENTER
LIGHT 0
END_ROOM
ROOM_DESCR 50
You climb down to the bottom of the raft as it slowly drifts off across
the sea. The voyage is long and the seas are violent. The ship is dark and
damp and you can hear the water beneath you and to the sound of the waves
you fall into a long dreamless sleep.......
TO BE CONTINUED?
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S U R R E A L
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type QUIT to end the Game
type SCORE to get your Score
END_ROOM_DESCR