It's winter out at the hotel. You're the caretaker and are responsible
for keeping the hotel and surrounding grounds clean and tidy.
Throughout the whole period of your employment with the hotel you have
never experienced a winter as bad as this. The whole place has been
completely covered with a thick blanket of snow; so bad that the
entire hotel staff and occupants have left the hotel for the winter.
As usual, you've been given the short end of the stick, and have been
asked to stay behind, to perform your duties.
Fine, not a problem, you told yourself....until the strange occurences
started; objects started moving, things came to life. It all started
when you were in the lounge, and glanced up at the clock - you heard
an eerie laugh somewhere from below, and the clock suddenly stopped.
Then, there was silence. Starting to feel scared, all on your own in
the middle of nowhere, you decide that the safest thing to do would be
to try and escape, before you fall victim to the horrors of the hotel.
Hotel Hell; Not a nice place to die.
YOUR GOAL
Your goal is simple; get out of the place as quick as possible.....
alive.
LOADING INSTRUCTIONS
Insert your "HOTEL HELL" disk label face up into the disk drive.
Type: LOAD "*",8,1 and press the RETURN key. Hotel Hell will load
automatically.
Press any key to bypass the graphic title screen. When prompted to do
so, insert side 2 of the game and press any key to continue.
MOVEMENT
To wander around the hotel and its surrounding gardens you must tell
the computer in which direction you wish to travel. It understands the
four compass points: NORTH, SOUTH, EAST, WEST, as well as UP and DOWN,
which can be abbreviated to N, S, E, W, U and D.
ACTIONS
Hotel Hell allows you to use many and various commands. The simplest
form of command consists of a verb (eg. GET) and a noun (eg. KEY).
Therefore:
GET KEY
will pick up the key (if it is present). If any other objects are
present the computer will ask you if you would like to pick these up
as well.
Adjectives and prepositions may also be used in your sentences, as
long as they are kept between the verb and the noun. For example,
Hotel Hell will understand the following (all will be treated as the
same action):
OPEN TOOLBOX
OPEN BLUE TOOLBOX
OPEN THE TOOLBOX
OPEN THE BLUE TOOLBOX
SPECIAL COMMANDS
There are a few special commands which will aid you in your escape
from the horrors of the hotel:
INVENTORY:
This gives you a list of all the objects that you are carrying or
wearing. Note that you can only carry up to a maximum of 5 items. The
computer will tell you that you have reached your limit if you attempt
to pick up more than 5 items. Inventory may be abbreviated to simply
"I".
SCORE:
This displays the number of turns that you have taken, as well as your
current score out of the maximum score possible (100). Your current
score and turns taken are displayed as part of the status line at the
top of the screen. Score may be abbreviated to "T".
VERBOSE:
In verbose mode, room descriptions are given when you enter a room for
the first time and, thereafter, the room name is only shown in the
status line. The default mode setting is verbose.
BRIEF:
In brief mode, room descriptions are not given. You will only get the
room description if you request it by typing LOOK, rather than
automatically when you enter the room.
GRAPHICS/PICTURES:
In graphics mode, graphics are displayed the first time you enter a
room containing a picture. After viewing the picture you will not see
it again in the same session of playing Hotel Hell. This is so that
the repetitive loading of a picture will not detract from gameplay.
TEXT/WORDS:
In text mode, graphics will not be loaded or displayed at all. Use
this command to turn the graphics completely off.
DRAW/DISPLAY:
This shows the last graphic screen loaded.
LOAD/RESTORE:
This command allows you to restore a previously saved game. You did
save the game before you picked up the landmine, didn't you?
SAVE:
This command save allows you to save your current position to disk.
Saving is strongly advised before attempting something dangerous.
Hotel Hell will save directly to the game disk, so you will not need
to change disks.
WAIT:
This will leave you waiting for ten moves. Who knows what might happen
in ten moves?
HELP/HINT/CLUE:
If you're stuck, information on how to receive help.
LOOK/L/REDESCRIBE/R:
This command will redescribe the current location (only if in verbose
mode) and also display the list of any objects present.
QUIT:
Have you had enough? This command will end your current game.
PAUSE:
As several puzzles are timed, this command will allow you to pause the
game to decide your next move.
CREDITS/VERSION:
This command displays the full credits and copyright notices.
TEXT SCREEN LAYOUT
The text display is divided into two sections. The top line displays
your status. Reading from left to right the information is:
CURRENT ROOM NAME SCORE / MOVES TAKEN
A SPECIAL NOTE ON TEXT
The computer will often need to refer to the disk to read in room
descriptions. If you would like to pause text loading, then press any
key (except Run/Stop). The text should pause. Pressing any key again
will resume loading.
If you would like to terminate text loading from disk, then press the
RUN/STOP key once during the middle of a paragraph. Loading should
terminate, taking you straight back to the game.
HOTEL HELL
Programmed by: Mario Moeller
Designed by: Mario Moeller
Written in 100% machine code
Features digitized graphics
Hotel Hell Copyright (c) 1991 Mario Moeller
User's Guide (c) 1991 Mario Moeller