<?xml version="1.0" encoding="UTF-8"?>
<game title="ADVENT" author="Arthur Tavistock Jnr">
  <monster number="0">
     <name>Arthur</name>
     <noun>arthur</noun>
     <adj>shepherd</adj>
     <hp>40</hp>
     <hdamage>5</hdamage>
     <loc>1</loc>
     <missmsg>Alas! The Lord does not see fit to allow you to inflict harm at this time! Your blow slides harmlessly past! </missmsg>
     <dodgemsg>"God on my left hand!" you cry as you ward off the cruel attack. God's blessing falls upon you, and you escape without injury! </dodgemsg>
     <painmsg>"O Lord my God, why hath you forsaken me?" you cry in anguish as grevious injury is witnessed upon your body! </painmsg>
     <death>"O Lord my God, I give my life unto thee, verily until the last breath!" you gasp piously as the spirit flees your body. God hears your prayer, and takes you up to sit with Him in His house where all are welcome! </death>
     <desc>You are but a humble shepherd, but you are pure of heart and the Lord doth smile upon thee! Don't let Him down! </desc>
     <hitchance>75</hitchance>
     <dodgechance>50</dodgechance>
     <attack>"God on my right hand!" you cry as you deliver His judgment in the form of a punishing blow! </attack>
     <hitmsg>Lo! The Lord blesses you with success, and you inflict a grevious wound upon your enemy! </hitmsg>
  </monster>
  <room number="9999">
     <name>Manger</name>
     <score>10</score>
     <smelldesc>You breathe deeply of the pungent smells, knowing that these rude animals are blessed in the sight of the Lord! </smelldesc>
     <sounddesc>Lo! The baby Jesus is awake, but not a tear doth he shed! </sounddesc>
     <desc>This is but a chilly old manger, but it is filled with the radiance of the Lord! For Lo!, the saviour hath been born today, and is lying right here in a crib! Do you have the three gifts yet? If so, lay them down at the holy child's feet! </desc>
     <lighted />
     <bgcolor>FFFFCC</bgcolor>
  </room>
  <room number="1">
     <name>Field</name>
     <desc>Bare, featureless grass stretches in all directions. It's a tough life being a shepherd sometimes! Still, the lack of distractions gives you plenty of time to think, and to pray. </desc>
     <smelldesc>Mmm, consider the flowers of the field -- they do not reap and neither do they sow, but they sure do smell nice!</smelldesc>
     <sounddesc>All you can hear is the gentle baaing of happy sheep.</sounddesc>
     <lighted />
     <bgcolor>DDFFDD</bgcolor>
  </room>
  <monster number="2">
     <name>sheep</name>
     <adj>fluffy</adj>
     <noun>sheep</noun>
     <desc>The sheep are innocent in the sight of God, and frolic happily to and fro without a care in the world! Why can't people be the same way?</desc>
     <dodgechance>80</dodgechance>
     <hitchance>0</hitchance>
     <hdamage>1</hdamage>
     <value>-100</value>
     <loc>1</loc>
     <turnstofight>9999</turnstofight>
     <pickupable />
     <flammable />
     <visible />
     <dodgemsg>The sheep leaps out of the way, bleating alarmedly! You feel God frown on you! </dodgemsg>
     <painmsg>The sheep squeals in pain! You feel God's anger beating down on you! </painmsg>
     <death>Before you can do any more harm to the innocent creature, God takes it up to His own heavenly pastures where it can frolic unmolested. How could you hurt such a harmless creature! </death>
     <hp>10</hp>
  </monster>
  <thing number="3">
     <name>shepherd's crook</name>
     <adj>shepherd's</adj>
     <noun>crook</noun>
     <desc>This sturdy crook has stood you well over the years, though sheep may be stuck in hedges and though robbers and lions may attack your flock, always hath it been a stout companion! </desc>
     <weapon />
     <visible />
     <flammable />
     <pickupable />
     <loc>1</loc>
     <weight>10</weight>
     <value>10</value>
  </thing>
  <thing number="4">
     <name>shepherd's robe</name>
     <adj>shepherd's</adj>
     <noun>robe</noun>
     <desc>The simple robe of a shepherd, this preserves your human dignity from the eyes of the world! </desc>
     <clothing />
     <worn />
     <pickupable />
     <visible />
     <flammable />
     <loc>0</loc>
  </thing>
  <countdown number="5">
     <triggers>
        <onunwear target="4" />
     </triggers>
     <conditions logic="and" />
     <event>
        <desc>Your face reddens in shame as you feel the Lord's anger at your immoral nakedness! You quickly pull on your robe again. </desc>
        <wear target="4" wearer="0" />
     </event>
  </countdown>
  <thing number="6">
     <name>shiny gold</name>
     <adj>shiny</adj>
     <noun>gold</noun>
     <desc>See how it gleams! This is surely a treasure worthy of a King! </desc>
     <value>10</value>
     <weight>5</weight>
     <weapon />
     <pickupable />
     <visible />
     <treasure />
  </thing>
  <room number="7">
     <name>Crossroads</name>
     <score>10</score>
     <desc>You stand at a crossroads, both bodily and spiritually! Where does your path lead next? And what deeds does the Lord wish you to perform for His glory? </desc>
     <lighted />
     <bgcolor>8899EE</bgcolor>
  </room>
  <room number="8">
     <name>Bethlehem</name>
     <score>10</score>
     <desc>For a rustic shepherd, this small town has the appearance of a bustling metropolis! How ever will you find your path among these crowds of busy people? </desc>
     <sounddesc>Your ears ache from the incessant noise of a thousand busy people! </sounddesc>
     <smelldesc>The air of the town is dusty and smells of sweat! </smelldesc>
     <lighted />
     <bgcolor>FFBB88</bgcolor>
  </room>
  <connection number="9">
     <from>1</from>
     <to>7</to>
     <dir>e</dir>
  </connection>
  <connection number="10">
     <from>7</from>
     <to>8</to>
     <dir>e</dir>
  </connection>
  <connection number="11">
     <from>8</from>
     <to>9999</to>
     <dir>e</dir>
  </connection>
  <connection number="12">
     <from>9999</from>
     <to>8</to>
     <dir>w</dir>
  </connection>
  <connection number="13">
     <from>8</from>
     <to>7</to>
     <dir>w</dir>
  </connection>
  <connection number="14">
     <from>7</from>
     <to>1</to>
     <dir>w</dir>
  </connection>
  <room number="15">
     <name>Wilderness</name>
     <desc>You roam aimlessly for a while over the barren scrublands, but eventually decide to head back to your own field. </desc>
     <bgcolor>88FF88</bgcolor>
     <lighted />
  </room>
  <countdown number="16">
     <triggers>
        <onenter target="15" firstonly="false" />
     </triggers>
     <conditions logic="and" />
     <event>
        <move target="0" loc="1" />
     </event>
  </countdown>
  <thing number="17">
     <name>star</name>
     <noun>star</noun>
     <desc>A bright star glimmering in the sky shows you the direction to the place where the new King hath been born. You must go East!</desc>
     <adj>sky</adj>
     <loc>1</loc>
  </thing>
  <countdown number="18">
     <triggers>
        <oneveryturn firstonly="false" />
     </triggers>
     <event>
        <movetosameroomas target="17" loc="0" />
     </event>
  </countdown>
  <connection number="19">
     <from>1</from>
     <to>15</to>
     <dir>n</dir>
  </connection>
  <connection number="20">
     <from>1</from>
     <to>15</to>
     <dir>s</dir>
  </connection>
  <connection number="21">
     <from>1</from>
     <to>15</to>
     <dir>w</dir>
  </connection>
  <instructions>You are but a lowly shepherd boy, tending your sheep one crisp winter's evening. You have always dreamed of performing great deeds to the glory of the Lord! But perhaps on this day you may find more adventure than you bargained for...</instructions>
  <winmessage>Congratulations, you won! You are truly blessed in the eyes of the Lord! </winmessage>
  <losemessage>Bad luck, you lost! Perhaps you need to listen more closely to the Lord's guidance! </losemessage>
  <room number="22">
     <name>Market</name>
     <score>10</score>
     <desc>Even busier than the main part of town, this marketplace is a hive of frenetic activity! Most of it seems to be centered around the stall of one particularly corrupt-looking merchant. </desc>
     <lighted />
     <bgcolor>FF33EE</bgcolor>
  </room>
  <room number="23">
     <name>Castle</name>
     <score>10</score>
     <desc>This is the castle of the he who is called King of the land -- but, of course, on this day a King is born who is greater than he!</desc>
     <lighted />
     <bgcolor>224400</bgcolor>
  </room>
  <monster number="24">
     <name>corrupt merchant</name>
     <adj>corrupt</adj>
     <noun>merchant</noun>
     <desc>The merchant is clutching a bar of shiny gold! Surely this is one of the three treasures which rightly belong to the new King! </desc>
     <hp>20</hp>
     <value>10</value>
     <turnstofight>9999</turnstofight>
     <dodgechance>50</dodgechance>
     <dodgemsg>The merchant cunningly ducks under your blow. </dodgemsg>
     <painmsg>"Have mercy!" cries the merchant as your punishment rains down upon him. </painmsg>
     <death>"Enough, enough!" cries the merchant. "I repent of my wicked ways! Here, have your gold!" And he throws the gold to the floor and runs off in terror! You pray that the Lord shall show him his true path. </death>
     <corpse>6</corpse>
     <visible />
     <loc>22</loc>
  </monster>
  <countdown number="25">
     <triggers>
        <oneveryturn firstonly="true" />
     </triggers>
     <conditions logic="and" />
     <event>
        <desc>Suddenly, the angel of the Lord appears! "Young shepherd," intones the angel, "the Lord has chosen thee for a great task! Today in Bethlehem a new King is born, who is Christ the Lord! From near and far people will come to do him homage! But those who have come the farthest, three wise men of foreign parts, have been ensnared by Satan, and their gifts stolen! You must recover the three gifts and deliver them unto the baby Jesus!" You bow down and pray to the Lord, and promise that you will carry out this quest to the best of your ability! "This star shall guide your path," adds the angel, pointing at a bright star in the sky. "May the Lord be with thee!" And with that, it fades away into nothingness.

</desc>
     </event>
  </countdown>
  <room number="26">
     <name>Dungeon</name>
     <score>10</score>
     <desc>This smelly dungeon is where he who is called King of the land keeps his prisoners, many of whom are guilty of nothing more than piety and holiness! Truly, the Lord shall deliver justice unto the tyrant when He deems the time to be ripe! </desc>
     <smelldesc>It smells horrible! You pity the poor prisoners who have to live in such conditions. </smelldesc>
     <lighted />
     <bgcolor>000000</bgcolor>
  </room>
  <connection number="27">
     <from>23</from>
     <to>26</to>
     <dir>d</dir>
     <locked />
     <key>29</key>
  </connection>
  <connection number="28">
     <from>26</from>
     <to>23</to>
     <dir>u</dir>
  </connection>
  <thing number="29">
     <name>rusty key</name>
     <adj>rusty</adj>
     <noun>key</noun>
     <desc>It's a heavy key of rusted iron. Who knows what it might open?</desc>
     <value>10</value>
     <weight>5</weight>
     <visible />
     <pickupable />
  </thing>
  <countdown number="30">
     <triggers>
        <onenter firstonly="true" target="26" />
     </triggers>
     <conditions logic="and" />
     <event>
        <desc>"Thank goodness you're here!" cries a wizened old man. It's one of the three wise men! "I was supposed to take this frankincense to the new-born King, but the evil tryant was jealous and threw me in this dungeon. Please, take it for me!" He drops a vial of frankincense on the floor and staggers out. </desc>
        <move target="31" loc="26" />
     </event>
  </countdown>
  <thing number="31">
     <name>frankincense</name>
     <noun>frankincense</noun>
     <desc>It's a rare kind of sap with a delicious smell. A gift fit for a King! </desc>
     <value>10</value>
     <pickupable />
     <visible />
     <treasure />
  </thing>
  <thing number="32">
     <name>myrrh</name>
     <noun>myrrh</noun>
     <desc>It's a rare sap with a delightful aroma. Truly, a gift fit for a King!</desc>
     <pickupable />
     <treasure />
     <visible />
     <value>10</value>
  </thing>
  <room number="34">
     <name>Hillside</name>
     <score>10</score>
     <desc>This hillside is harsh and rocky. Are you sure you are following your true path by coming to this barren place? </desc>
     <lighted />
     <bgcolor>554444</bgcolor>
  </room>
  <monster number="33">
     <name>huge boulder</name>
     <adj>huge</adj>
     <desc>One of the gifts you need is imprisoned within this boulder! How can you possibly get it out? </desc>
     <noun>boulder</noun>
     <value>10</value>
     <hp>50</hp>
     <hitchance>0</hitchance>
     <dodgechance>0</dodgechance>
     <loc>34</loc>
     <turnstofight>9999</turnstofight>
     <painmsg>CRACK! A cloud of dust rises up from the boulder as you smite it! </painmsg>
     <visible />
     <corpse>32</corpse>
     <death>The Lord gives strength to your arm, and you shatter Satan's boulder into tiny pieces! A vial of precious myrrh tumbles out onto the ground, by God's will undamaged by your mighty blow. </death>
  </monster>
  <countdown number="35">
     <triggers>
        <onenter target="34" firstonly="true" />
     </triggers>
     <conditions logic="and" />
     <event>
        <desc>"Thank goodness you're here!" says a wizened old man. It's one of the three wise men! "Satan has stolen my gift of myrrh and imprisoned it within yonder massive boulder! You must find some way to release it!" And with that he staggers off. </desc>
     </event>
  </countdown>
  <room number="36">
     <name>Shrine</name>
     <score>10</score>
     <desc>This is a small shrine by the side of the road, where pilgrims pause and give thanks to the Lord. You feel the urge to pray! </desc>
     <lighted />
     <sounddesc>It is perfectly silent here.</sounddesc>
  </room>
  <countdown number="38">
     <triggers>
        <oncommand>pray</oncommand>
     </triggers>
     <conditions logic="and" />
     <event>
        <heal amount="10" target="0" />
        <descnear target="36">The Lord grants you assistance in your quest: a rusty iron key appears on the floor in front of you. Whatever can it be for? </descnear>
        <move target="29" loc="36" />
     </event>
  </countdown>
  <connection number="39">
     <from>7</from>
     <to>34</to>
     <dir>n</dir>
  </connection>
  <connection number="40">
     <from>7</from>
     <to>36</to>
     <dir>s</dir>
  </connection>
  <connection number="41">
     <from>34</from>
     <to>7</to>
     <dir>s</dir>
  </connection>
  <connection number="42">
     <from>36</from>
     <to>7</to>
     <dir>n</dir>
  </connection>
  <connection number="43">
     <from>8</from>
     <to>23</to>
     <dir>n</dir>
  </connection>
  <connection number="44">
     <from>8</from>
     <to>22</to>
     <dir>s</dir>
  </connection>
  <connection number="45">
     <from>23</from>
     <to>8</to>
     <dir>s</dir>
  </connection>
  <connection number="46">
     <from>22</from>
     <to>8</to>
     <dir>n</dir>
  </connection>
  <newverb oldverb="kill" newverb="smite" />
</game>