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Primary purpose         : Single play
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Title                   : Rusty Shekels For Cinnamon Sap
Filename                : RUSTY.WAD, SHEKELS.SEH
Release date            : 10/27/22
Author                  : Xyzzy01
Email Address           : [redacted]
Other Files By Author   : XERXESIA.WAD, one of the only WADs of mine that
                         matter anymore.
Misc. Author Info       : Dunno how long I can keep this mapping hobby up,
                         having just graduated with an Associate's degree in
                         Computer Science and all...

Description             : This is a large vanilla map made for the game
                         Strife that makes use of a rather extensive
                         SeHackEd patch. The changes are listed in a
                         separate text file.

Additional Credits to   : fraggle for giving me a copy of SeHackEd, complete
                         with the example patches that came with it. Without
                         his help, I would've given up making this map.
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* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Strife
Map #                   : MAP02, MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : From scratch
Build Time              : Three months
Editor(s) used          : Ultimate Doom Builder, Slade, MS Paint, SeHackEd
                         v0.4
Known Bugs              : Crashes in the UFO sections are intentional.
                         There's one crusher room that may crash
                         occasionally, don't know how to fix that so save
                         often. The switch at the southern side of that same
                         room may fail to work sometimes as well. On super
                         rare occasions the spectre might survive being
                         crushed? might need to look into that. You can also
                         get stuck in a black void area from the barrel room,
                         but only when you're strafe-running to the right, it
                         seems. Just run forward normally before you teleport
                         there. Also, there are several places where you can
                         see things in walls before they are supposed to show
                         up; don't worry about it, I'll chalk that up to the
                         very silly way I designed the map. There is also the
                         DRAWSEG HOMs and sprite flicker that usually come
                         with large vanilla maps, meh.
May Not Run With        : DSDA-Doom and other ports that don't currently
                         support Strife, ZDoom family and derivatives (no
                         SeHackEd support last I checked)
Tested With             : Chocolate Strife v3.0.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors