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This PWAD file replaces the existing Level 1 Hub area of HEXEN.
(Six levels - Map01 thru Map06)
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For best results use with registered version of HEXEN.
NEWHUB4.WAD Version 4.01 (fully complete)
This is the first version that I consider fully complete and I know
you will not be disappointed.
I have not been able to test Deathmatch and cooperative modes as of yet.
The reason I mention it is that I added a couple of things that need to
be done as a team of at least two (switches and stuff) There are some
areas and doors that only open in Modem or Net Deathmatch mode.
Many hours of spare time spent on this project.
All levels created using DeePBSP (Registered version).
(Great Tool! I've tried almost all of them.)
Lets credit ID and Raven Software for creating products that live on
after the original version is solved.
+++++++++ About ++++++++++++++
A little bit about the maps........
This isn't just a run around and find the keys and open doors and find
the secrets and you're done. Noooo..... Ok, so MAP01 is a single run
around find the keys level. (I justify it by saying to myself - " It's
for the kids who never get past level one".) MAP02 starts the hub area
and so starts the real fun. At midnight lots of monsters come out to
play. (or eat!) You must stop the clock to stop the monsters. Sounds
easy, but the road will take you through 3 cities each with a puzzle to
solve and each also waiting for the stroke of midnight. Your journey will
take you through the City of Fire where lava and earthquakes as well as
shooting fireballs will test your courage. (You gotta see the mini-
fireworks). The City of Steel will test your might as you try to pass
through the crushing columns. Then the City of Ice is waiting to
challenge you with the indestructible see-though wall, you will need to
find the Tuning Fork to destroy them.
(Thats right I said see-through but can't shoot through.)
If you are lucky to make it to the "Tower of Hope", well you'll need
lots of it. Hope you found all the clues for the combination lock that
is waiting for you there.
++++++++++ Statistics +++++++++
143 scripts.
5133 lines of script code.
54825 bytes of compiled script code.
++++++++++ Status +++++++++++++
NOTE: Completion does not reflect "DeathMatch Mode".
MAP01 (in the beginning) is complete.
MAP02 (prison of death) is complete.
MAP03 (city of steel) is complete.
MAP04 (city of fire) is complete.
MAP05 (city of ice) is complete.
MAP06 (tower of hope) is complete.
+++++++++ BUGS Fixed ++++++++++
(Disclaimer: The file is getting to large for me to test easily.)
1. Some mapspots where out of place. (ie. Mini-Fireworks)
2. Sometimes when going to the Tower of Hope (MAP06) the game would
lock-up. This was a map stack problem, I moved the teleport to
MAP06 from MAP03 to somewhere on MAP02.
3. Thanks to SLandis759 for finding that the Mage couldn't open the
secret door to the jail cells.
4. Thanks to Scott McNutt for the (slice and dice) script fix.
5. A sector in the Tower of Hope had the same tag id number as the
lift in the tower.
++++++++ Distribution +++++++++
This wad file cannot be altered or used as a base for other levels.
This wad file cannot be reproduced or distributed without including
this readme file intact.
Any collaborations or collections of wad or related type files made for
distribution which want to include this wad file must get permission from
the author through the E-Mail address below.
Any comments or suggestions can be sent E-Mail to :
[email protected]
++++++++ Trademarks ++++++++++++
HEXEN is a trademark of id and Raven Software.
DeeP and DeePBSP are trademarks of Sensor Based Systems Inc.
+++++++ Disclaimers ++++++++++++
Id Software will not help you with problems encountered while using this
WAD file.
+++++++ How to use +++++++++++++
Use the standard hexen command: HEXEN -file newhub4.wad or if you did
put this in your hexen directory type "newhub4" to run.
Files included: newhub4.wad (hexen wad file)
newhub.bat (calls hexen with -file command to run)
readme.now (this file)