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Title : Chaos Rush v1.0
Author : J.C. Bengtson (SailorScout)
Original Release : May 20th, 1997
E-Mail :
[email protected]
Web :
http://www.planetfortress.com/sailorscout
Included Files : CHAOSRSH.ACS
CHAOSRSH.TXT
CHAOSRSH.WAD
Additional Credits : Matt Fell and Hank Leukart, for all their
useful documents pertaining to DOOM, the various
utility authors who made the tools that allowed
the creation of this map, Raven Software for making
great modifications of the engine, and id Software,
for their excellent 3D games.
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Description : I created this back in 1997 as an experiment to learn
the new features of Hexen. As you can tell by the
rather square nature of the map, I started playing
with Hexen right after I finished WATRCITY.WAD for
Heretic.
The map consists of a central icey area which
branches out and expands as you proceed to hit
switches, though there aren't that many. I made
this to learn many of the features present in the
original MAP39, so there are one or two things
(such as the crushers) which should only kill you
if you're really crazy and run under one. :)
I'll admit, this level is short, hard, and not
for everyone. Try playing not only on varying skill
levels, but also with different classes. It's
considerably harder to complete with the Fighter
then it is with the Cleric, and the Mage has a fair
time due to his distance weapons. The enemies vary
by class too, so bear that in mind as well.
This makes a great DM map, as there's a nice amount
of supplies but not too much to make any one class
overbearing. It's hilarious to see an enemy chase
after you with a much more powerful weapon, only to
be frozen solid by the ice shards in the central
area of the map. Use this section to your advantage!
Finally, thanks to the freaky numbering in the retail
Hexen maps, this is MAP39 but you'll need to do a
"-warp 30" on the command line, NOT "-warp 39".
Revision History : v1.0 - First release.
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PLAY INFORMATION
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Game/Map # : Hexen, MAP39 (30)
Demos Replaced : N/A
Supported Modes : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings : Full implementation
Special Features : The WAD includes a new MAPINFO lump which simply
changes the sky and map name. This isn't needed, but
is recommended as the default is for a lightning
sky and the sectors aren't set up for "realistic"
lighting effects.
Base : A UAC facility on Phobos. Oh, I mean, all new
level from scratch!
Build Time : About 2 weeks on and off.. I think.
Editor(s) used : HETH v3.92
WARM v1.5
NWT v1.3
Level Statistics : THINGS - 426
VERTICES - 718
LINEDEFS - 855
SIDEDEFS - 1110
SECTORS - 141
Known Bugs : If there were any bugs that I knew of and I still
released this, I would go to hell.
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COPYRIGHT/PERMISSIONS
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Authors CAN use this level as a base for additional levels, provided I'm
properly credited! This means that you mention my name, e-mail, URL and the
level you got this from (CHAOSRSH.WAD) in your map's documentation. I would
appreciate being notified if you use this as a base!
You MAY distribute this compilation, provided you include the original .ZIP
file with no modifications and all other associated files.
This map copyright (C) J.C. Bengtson
All mentioned trademarks are the property of their respective companies.