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Title                   : Water Castle v1.0a
Author                  : J.C. Bengtson (SailorScout)

Original Release        : May 2nd, 1999

E-Mail                  : [email protected]
Web                     : http://www.planetfortress.com/sailorscout

Included Files          : WATRCAST.WAD
                         WATRCAST.TXT

Additional Credits      : Matt Fell and Hank Leukart, for all their
                         useful documents pertaining to DOOM, the various
                         utility authors who made the tools that allowed
                         the creation of this map, Raven Software for making
                         great modifications of the engine, and id Software,
                         for their excellent 3D games.

                         Thanks to hakx and Covaro for not only helping
                         playtest, but also for the news coverage. :)

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Description             : This map is the sequel to Water City, and as such
                         picks up where that map left off. I think I did a
                         much better job with this map then the former, as
                         the detail level is much higher and I've implemented
                         a few cool traps and puzzles.

                         There are two crossbows right near the start, so that
                         gives you a choice as to how you want to get your
                         prized weapon. Some people didn't like fighting with
                         the Elven Wand for long periods of time
                         (as in Watercity) so I've 'corrected' that with
                         this release.

                         If you play this level on Hard you're asking for
                         trouble.. health is sparse, ammo is hard to get,
                         you'll have to fight more then 150 enemies, and you
                         may even be forced to use your staff! The challenge
                         increases exponentially when you play on Hard, so
                         don't say I didn't warn you..

                         There are several tunnels and teleporters which don't
                         show on the map, and these are to enhance Deathmatch
                         playablity. If you DM, I highly recommend you play
                         this map with at least four players, as it's a fairly
                         large area.

                         This map has no Maulotaurs, Undead Warriors or
                         Weredragons. Expect to see quite a few Sabreclaws
                         and Iron Liches however, and hordes of Gargoyles :)

Revision History        : v1.0a - Fixed two minor texture alignments near the
                                 exit area and a tutti-frutti (!) behind a
                                 lowered platform.

                         v1.0  - First release.

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PLAY INFORMATION
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Game/Map #              : Heretic, E3M4
Demos Replaced          : N/A

Supported Modes         : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings     : Full implementation

Special Features        : New sounds and music

Base                    : A UAC facility on Phobos. Oh, I mean, all new
                         level from scratch!

Build Time              : A little more than a month

Editor(s) used          : DETH v4.42
                         WARM v1.6
                         NWT v1.3

Level Statistics        : THINGS   - 666
                         VERTICES - 2001
                         LINEDEFS - 2524
                         SIDEDEFS - 3443
                         SECTORS  - 484

Known Bugs              : If there were any bugs that I knew of and I still
                         released this, I would go to hell.

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COPYRIGHT/PERMISSIONS
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Authors had better NOT use this level as a base to build additional levels,
or else I'll do something very cruel and painful to you!

You MAY distribute this compilation, provided you include the original .ZIP
file with no modifications and all other associated files.

This map copyright (C) J.C. Bengtson
All mentioned trademarks are the property of their respective companies.