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Title : Water Castle v1.0a
Author : J.C. Bengtson (SailorScout)
Original Release : May 2nd, 1999
E-Mail :
[email protected]
Web :
http://www.planetfortress.com/sailorscout
Included Files : WATRCAST.WAD
WATRCAST.TXT
Additional Credits : Matt Fell and Hank Leukart, for all their
useful documents pertaining to DOOM, the various
utility authors who made the tools that allowed
the creation of this map, Raven Software for making
great modifications of the engine, and id Software,
for their excellent 3D games.
Thanks to hakx and Covaro for not only helping
playtest, but also for the news coverage. :)
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Description : This map is the sequel to Water City, and as such
picks up where that map left off. I think I did a
much better job with this map then the former, as
the detail level is much higher and I've implemented
a few cool traps and puzzles.
There are two crossbows right near the start, so that
gives you a choice as to how you want to get your
prized weapon. Some people didn't like fighting with
the Elven Wand for long periods of time
(as in Watercity) so I've 'corrected' that with
this release.
If you play this level on Hard you're asking for
trouble.. health is sparse, ammo is hard to get,
you'll have to fight more then 150 enemies, and you
may even be forced to use your staff! The challenge
increases exponentially when you play on Hard, so
don't say I didn't warn you..
There are several tunnels and teleporters which don't
show on the map, and these are to enhance Deathmatch
playablity. If you DM, I highly recommend you play
this map with at least four players, as it's a fairly
large area.
This map has no Maulotaurs, Undead Warriors or
Weredragons. Expect to see quite a few Sabreclaws
and Iron Liches however, and hordes of Gargoyles :)
Revision History : v1.0a - Fixed two minor texture alignments near the
exit area and a tutti-frutti (!) behind a
lowered platform.
v1.0 - First release.
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PLAY INFORMATION
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Game/Map # : Heretic, E3M4
Demos Replaced : N/A
Supported Modes : Single Player, Cooperative Mode and Deathmatch
Difficulty Settings : Full implementation
Special Features : New sounds and music
Base : A UAC facility on Phobos. Oh, I mean, all new
level from scratch!
Build Time : A little more than a month
Editor(s) used : DETH v4.42
WARM v1.6
NWT v1.3
Level Statistics : THINGS - 666
VERTICES - 2001
LINEDEFS - 2524
SIDEDEFS - 3443
SECTORS - 484
Known Bugs : If there were any bugs that I knew of and I still
released this, I would go to hell.
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COPYRIGHT/PERMISSIONS
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Authors had better NOT use this level as a base to build additional levels,
or else I'll do something very cruel and painful to you!
You MAY distribute this compilation, provided you include the original .ZIP
file with no modifications and all other associated files.
This map copyright (C) J.C. Bengtson
All mentioned trademarks are the property of their respective companies.