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Archive Maintainer : levels/heretic/v-z/
Advanced engine needed : NONE
Primary purpose : Single play
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Title : Valley of Saints
Filename : VOS.WAD
Release date : 6 Oct. 2013
Author : ETTiNGRiNDER
Email Address :
[email protected]
Other Files By Author : COVEN.WAD
Misc. Author Info : A mortal who has played this game too long.
Description : Watched by towering monuments to the greatest of
D'Sparil's disciples, the Valley of Saints is
full of certain death to any heretic that dare
enter. Never the less, it is your quest to reach
the chapel at the summit of the cliff and destroy
the evil within. Following an ancient cavern
passage, you ready your wand and prepare to enter
the valley.
There is a firemace, and it may appear early,
late, or not at all. You'll have to adjust to
your fortunes accordingly. If you find yourself
low on ammo, remember your wand and bombs.
This WAD is tested to be fully vanilla
compatible. When designing the layout, my
guiding principle was that it should be possible
to go through the level with multiple variant
routes. I'd be interested in any speedruns or
other vanilla demos you come up with.
Additional Credits to : RottKing & Esselfortium, for some of the texture
edits from MEDIVLTX.WAD.
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* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes (Textures)
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Heretic
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Marginally, mainly how much health you get.
* Construction *
Base : New from scratch
Build Time : About a month
Editor(s) used : Eureka, WARM, SLADE
Known Bugs : A certain waterfall texture is misaligned. It
looks fine in the Eureka preview, so I'm not sure
what's wrong with it. Monsters in big rooms
(south valley, cathedral) may hear prematurely,
but those cases should all be worked around with
ambush flags. Would like to know what causes the
bug, though.
May Not Run With... : It may crash Chocolate Heretic, but works fine in
vanilla. Don't know why. I do not recommend
OpenGL ports of any kind, but they probably work
as long as certain render hacks are supported.
* Copyright / Permissions *
This map layout is freeware, and you MAY distribute, use, and edit the map
as much as you please, as long as you give credit to the original map
author(s) and do not exploit the map commercially (including in "Free"
clones that allow commercial exploitation.)
The texture edits are based on Heretic textures belonging to Raven
Software, for use specifically with Heretic. Other uses may be prohibited.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: ettingrinder.jimdo.com