================================================================ Title                   : rmh19.wad (revised demos for Doom 1.9) Author                  : Ryan Hare Email Address           : [email protected] ================================================================ * Play Information * Episode and Level #s    : Episode 1, Missions 1-9 Single Player           : Yes Cooperative 2-4 Player  : Yes Deathmatch 2-4 Player   : Yes! Difficulty Settings     : Yes (all) New Sounds              : No New Graphics            : No Demos Replaced          : Yes, all three (for Doom 1.9) Description:              These wads are designed to be primarily                          for Deathmatch play, but the author                          intended for them to be still useful                          and enjoyable for play by individuals                          (or even cooperative mode).  The designs                          are most conducive towards exciting
ll levels are relatively                          compact, but they are set up in such a                          way so that the other modes of play are                          still fun and fast-moving.   ================================================================ Mission 1:                This wad uses only light weapons (pistol,                          shotgun, and chainsaw).  Deathmatch mode                          games will end up with a lot of chainsaw                          fights.                          This particular level replaces the original                          rmh1_1.wad which has been renamed granite.wad                          and now stands alone.                           Mission 2:                The setting is a secret base in a crater,                          and features trenches, nooks, and much                          rugged terrain for sneaking, hiding, and                          sniping.
lity, just as in                          the original e1m3. Mission 4:                This outdoor area features a swimming pool                          and a sort of garden. Sled's garden. It is                          clearly a recreation area for some UAC bigwigs.                          Things are somehwat different now...                          Don't flip the switch that creates the                          stairs up to the well more than once!                          However, if you do, another switch behind                          the well resets the step. Mission 5:                This wad is designed to be a station                          hovering in the sky over Phobos.  One                          can look down at the surface through                          the loading bay in the center. The north                          end is where the very audible engines                          are located.
where UAC miners have                          broken into volcanic activity, not to                          mention other sorts of evil. Mission 7:                As was the original e1m7, this is a                          computer station.  It is especially                          designed to really keep Deathmatches                          moving.  The first appearance of the                          famed BFG9000. Mission 8:                The final confrontation against                          Sled the Impaler.  This is a pretty                          nasty level, especially on ultra-                          violence. Mission 9:                This is an arena, with many pink,                          slobbering beasts and belligerent                          sporting fans. Considerable chainsaw                          action is essential. ================================================================ * Construction * Base                    : New levels from scratch
d Time              : For all these wads? A lot! Editor(s) used          : DEU 5.21 and BSP 1.2x (mostly), DoomEd the                          Real Thing 2.6b4 Known Bugs              : These levels were made for Doom version 1.666.                          On earlier versions there may be "hall-of                          -mirrors" effects that are a result of a maximum                          number of line-defs deficiency that existed                          in the earlier versions and which was improved                          in version 1.666.  Not all the levels will                          have this problem, if it occurs.  Players                          with Doom 1.666 should have no trouble. * Copyright / Permissions * Authors may NOT use these levels as a bases to build additional levels.   You MAY distribute this WAD, provided you include this file, with no modifications.  You may distribute this file in any electronic
s file intact. * Where to get this wad * ftp sites:  ftp.orst.edu            ftp.cdrom.com BBS: in Reno,NV: InterComm BBS (702-359-2666)            MegaSystem BBS (702-849-2207)