The redo of a classic D&D level for HeReTiC!!!
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Title                   : White Plume Mountain II (HWHITE2.ZIP)

Original Author         : Stephen J. Woods created the original DOOM
                         wad.

                         This HERETIC conversion is by Rich
                         "Zdim" Carlson. (your humble narrator)

Email Zdim              : [email protected]

Misc. Author Info       : Steve spent hours getting the DOOM textures
                         right... I did a simple conversion and added
                         a few HERETIC specials and some creepy new areas.
                         I loved Steve's version but immediately saw
                         the need for a HERETIC (or even HEXEN) version.
                         (Hey, it's based on a D&D module, right?)

Description             : This is a HERETIC version of TSR's
                         Dungeons & Dragons module: White Plume Mountain
                         recreated by Stephen Woods. To call this a
                         SuperDungeon is no understatement. (I've
                         refereed the module no less than five times!
                         It still gets requested by rpg gamers to this
                         day and blows 'em away every time.) TSR produced
                         about a dozen classic adventures in the late
                         70's and early 80's and White Plume Mountain
                         was one of the best of the bunch. While other
                         role playing games were striving for more and
                         more realism (most gamers really don't like
                         gobs and gobs of rules), TSR, the creators of
                         Dungeons & Dragons, did just the opposite.
                         Sticking to a simple system (with gobs and
                         gobs of supplements) and a small group of
                         designers/writers/artists, a style emerged
                         that remains a standard for fantasy games, even
                         today. (The Telengard-Wizardry Factor) They
                         gave the adventure-hungry gamers exactly what
                         they wanted: interactive entertainment that was
                         CHEAP, PORTABLE and, above all, PLAYABLE.

                         But I digress...

                         White Plume Mountain was very famous for two or
                         three of its rooms and extremely famous for
                         three of its weapons: "Wave" was a magic trident
                         of some reknown. "Whelm" was a great hammer
                         of which many unbelieveable stories are told.
                         "Blackrazor" was, perhaps, the most infamous of the
                         three, being a great two handed sword of the
                         damnable kind that drinks souls.

                         In this version there are some considerable
                         differences from the original adventure but
                         most of the features are included thanks to
                         Steve's immaculate drafting skills.
                         I merely added a few HERETIC essentials and
                         some spooky areas for those D&D buffs to
                         explore.

Other Maps by Zdim      :

  DOOM     demon13/demonse, fiendish,
         lasthope/lhsplit/zdimhope

  HERETIC  gren10, chaosian/mandor11, bigred12, wizwars,
           orbqv12, wrevenge

  DOOM2    cit10

  HEXEN    arch10

  QUAKE    crypt, hunter, rathole2, fane11, pand01a

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

How to Load             : For those who are unfamiliar with
                         using PWADs, just unzip this into
                         your HERETIC directory and type:

                         Heretic -file hwhite2.wad

                         Your HERETIC wad will be unharmed.

                         Savegames for this wad only work if the
                         HWHITE2.WAD is loaded... I didn't have to tell
                         you that, did I?

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Additional Credits to   : Gary Gygax, Dave Arneson, Erol Otus (?), Tom
                         Moldvay (?), and all at TSR past and present

                         the author(s) of BSP, the author(s) of DM2CONV,
                         the author(s) of WadAuthor and the author(s)
                         of DEU

                         Stephen J. Woods for creating the "WHITE.ZIP"
                         DOOM wad in the first place (I know you said
                         I couldn't, but I did - Sorry - I couldn't
                         resist!) Please play Steve's wad, or I'll
                         feel very guilty. (And Steve... Where the
                         heck are you? I've been trying to get in
                         touch with you for months via email!)

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* Play Information *

Episode and Level #     : Episode 1 - Map 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Pods                    : you bet
Mace                    : yup
Crushing Ceilings       : NO! (but everything else)
D'Sparil                : Well... It wouldn't be a HeReTiC wad without him!

* Construction *

Base                    : based on Steve's WHITE.ZIP DOOM wad (which is,
                         in turn, based on TSR's White Plume Mountain
                         game module... Oh, right. You knew that...)
Build Time              : 50+ for Steve/15+ for Rich
Editor(s) used          : DEU, BSP and WadAuthor (conversion by DM2CONV)
Known Bugs              : Pentium 100 or better for this version - there
                          are a large number of elements/animations in
                          some areas


* Copyright / Permissions *

Do not distribute this wad via TAPE, FLOPPY, CD, etc., etc., etc.!
Steve would get very mad, too, and I don't need the bad karma.
If you must use this as a base for some other level, please do a HEXEN
conversion. But I wouldn't suggest it as I've already pretty much tweaked
the hell out of this wad, so don't blame me if it corrupts.

* Where to get this WAD *

Cdrom.com
ftp://cdrom.com/

Zdim's Weapon Rack
http://www.geocities.com/TimesSquare/Alley/6181/index.html