This was the first level I ever made...Looking back on it, I think it
turned out pretty well! The D & D groove stayed with me for a long time
though....
                           -Zdim (R. Carlson)

- - - - - - - - - - - - - The CREATURES of LIGHT and DARKNESS wad - - - - - -

                         A sinister and surprising level for
                         Raven Software's classic game:
                         HERETIC!

                          v4.0 (2-4 player deathmatch)
                          v2.0 (2 player cooperative game)
                          v1.0 (solo game)

File Title              : COLD10.WAD
                         COLD20.WAD
                         COLD40.WAD

Do not load them all together - Each wad is a different game type!

Author                  : Richard Carlson

Description             : You arrive at Widow's Grieve. It is dusk and
                         not a sound is heard across the forbidding
                         quagmire. Briefly, you consider heading back to
                         Merz's for another stiff one, but some dark
                         magic has silently filled in the tunnel
                         behind you with stone... You curse D'Sparil
                         and this mad quest.

                         You shudder, knowing full well that luck, as
                         much as anything, has kept you one step ahead
                         of the Serpent Rider so far.

                         If any of their kind were to ever become aware
                         of this place... Well, let's just say it would
                         be a very bad thing. The locations of the Seven
                         Places of Power are known by an even fewer
                         number of mortal sorcerors. (And sorcerors are
                         pretty damn rare.) Most of them are smart enough
                         to keep their mouths shut. Then again, Merz told
                         you...

                         You magically summon your last few possessions
                         with an absent gesture. A bottomless pack, a
                         good shield spell and a jar of healthy juice
                         appear nearby. You meditate awhile and then
                         review the facts:

                          A Power Place IS nearby. You have to find the
                          entrance.

                          A plethora of Legendary Artifacts no doubt
                          await the eager, heroic mage.

                          Death (or worse) is the fate of the foolish. Be
                          patient, resourceful and, above all, observant,
                          and you may live to talk about it.

                          If the means to destroy a Serpent Rider can be
                          found here, then surely a way of escape for you
                          must also exist as well...

                         You sigh. Your feet are soaked with the cold, oily,
                         green muck. Time to get going. It would be nice to
                         at least find someplace dry before nightfall...


Author's Comments       :

  1.

  As with any Heretic level, please play COLD10 in a dimly lit
  or dark room.  I recommend that you NOT use gamma correction
  unless you really have an unusually dark monitor.  Gamma correction
  tends to "wash out" the otherwise deep, rich Heretic colors. I have
  carefully chosen the light levels to fit the "underground" setting.
  Some parts of this level are dimly lit. This is not to disorient the
  player. It is to create the proper mood and to exploit certain textures
  that would look unconvincing in brighter light. (Look around for a
  magic torch. They last quite a while and are the only thing that will
  temporarily banish the "darkness that is darker than darkness itself",
  the Spell of Fourfold Darkness, often encountered in such places as
  this...)


  2.

  Be smart. Save often.
  Use your Heretic ITEMS carefully. COLD10 is designed to make use of
  all of the Heretic specials in ways that are integral to the plot. If
  you fall into a lava pit with no way out don't go cryin' to mama.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Play Information *

Game Type               : Heretic
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Crushing Ceilings       : None (...and there was great rejoicing...)
Pods                    : Yes
"Alternate Endings"     : Yes


* Construction *

Base                    : New level from scratch
Build Time              : 25+ hrs
Editor(s) used          : WadAuthor v1.20/Warm v1.6(?)
Known Bugs              : Pentium 100 (or better) recommended...
                         I don't want to give anything away, but this wad
                         may crash unless you have a fairly robust system.


* Special Thanks *

ID - RAVEN               -I wouldn't play Duke Nuke'Em if they paid me.

LOOKING GLASS            -Makers of my favorite fppov games, circa 1996.

Gary Gygax/Dave Arneson  -They gave us the dream toy of all time: D&D.

the authors of WadAuthor -Hey, I'm no programmer! These guys deserve TONS
                           of credit for a great DOOM "construction kit"!


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. If you do, don't blame me if you get boils and start losing your
hair.

You may distribute COLD10, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (bbs, diskette, cd, etc.) as long as you include this file
intact (and mail me a copy of the cd/diskette at the address below).


* Where to get this WAD *

BBS numbers:

Thieves Kitchen   612-561-7967
Aquarius          612-636-9174
SPORGA            612-854-6909
City Lights       612-639-1873
The Black Hole    612-442-5635
Middle Earth      612-722-9224
Mystic Mansion    612-653-6708
The Vault         612-754-2238

Other:

cdrom.com

Zdim's Weapon Rack
 http://www.geocities.com/TimesSquare/Alley/6181/index.html