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Tested to work on       : HereticP, Eternity, Doom Legacy, Vavoom, Zdoom, GZdoom and Skulltag.
May Not Run With...     : Non-Heretic source ports and any VPO limited Heretic versions.
Primary purpose         : Single player/Cooperative
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Title                   : Heretic - Curse of D'sparil
FileName                : curse.wad curse.txt
Release date            : January 12, 2010.
Author                  : Kristian 'Kristus' Kall
                         Featuring my brother Karl Kall, who made the secret map.
Email Address           : [email protected]

Other Works by Author   : Codename Hyena: Killer machine
(From oldest to newest)   Pennywise (DM map)
                         10 Sectors Megawad (Map17)
                         Darkmatch 1 (DM map)
                         Darkmatch 2 (DM map)
                         Phobia
                         Nimrod - Ixnay on the Hombre
                         Aliens Vendetta (Part of Map31)
                         Nimrod - Project Doom
                         Phobia - The age
                         Plutonia 2 (Part of Map12)
                         + a bunch of Speedmaps...

Description             : An episode 3 replacement for Heretic, playing on the story
                         of Corvus' exile as he was under the curse of D'sparil.

                         Read the back story under "Info" in Heretic.

Author droning on       : This project was all about having fun with making the maps
like Cosby on crack       and resources. I didn't bother second guessing myself (that
                         doesn't mean that I didn't still make use of critical thinking
                         though) and I think the project is better for it.

                         The mantra was that I worked on it because I wanted to, everytime.
                         It wasn't about making every room the best it could be, but to
                         not get caught up on meaningless details. If I wanted to feel like
                         I made progress, I would just push ahead and make a room.
                         If it wasn't too bad, I'd keep it. (in other words, most of the time)

                         Actually. This is the first multilevel wad I make myself that isn't
                         a TC/PC. I suppose it's about time.

                         Actually, I've been thinking of making an Heretic wad for some years
                         now. I even did consider to make Phobia (The age) for Heretic. But
                         for whatever reason I can't recall now, I decided against it.
                         Probably thought tha the cartoony aspect of Heretic would blend
                         poorly with Phobia's direction. Or maybe it was because I had already
                         used Doom resources for a few things in Phobia, and didn't care to
                         remake them.

                         Either way, here is my Heretic wad, finally. If you've actually
                         bothered to read this far, thanks.

Additional Credits to   : -My brother Karl for making the Secret map and testing it
                          all in Coop with me.
                         -Khorus, Udderdude for beta testing.
                         -Creaphis for his hcount.wad, which I used as base
                          when I made the conveyorbelt scripts.
                         -Gez for finding a bunch of bugs in the original release and telling me about them.
                         -John Romero for Heretic and Hexen.
                         -ID and Raven of course for the games.

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* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes (Rearranged Heretic music for great effect and JUSTICE)
Graphics                : Yes
Hehacked Patch          : No
Demos                   : No


* Play Information *

Game                    : Heretic
Map #                   : E3M1-E3M9 (Notice: In most source ports, E3M4 is replaced with E3M4P in
                         the level progression. However, if you just warp to 3 4 using the
                         engage## or in the command line. You'll end up in the HereticP version
                         of the map. To warp directly to E3M4P, either use the consol, or with
                         the command-line if you use a port that support MAPINFO use the command
                         "+map e3m4p")
Single Player           : Yes
Cooperative 2-4 Player  : Yes (Tested with 2 players, Survival mode included)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
                         If you only want to enjoy the maps and play resonably carelessly
                         through the episode. I suggest one of the easier skill levels.
                         Skill 3 "Bringest them oneth" is made to be casual but still offer
                         something of a challenge.
                         Skill 4 "Thou art a smite-meister" has been tested to be aggressive
                         and very challenging. (In other words. I died a lot while testing
                         these maps in this skill level).
                         Skill 5 "Plack plague possesses thee" obviously largely the same as
                         skill 4, however. For those who may complain about Skill 4 not having
                         enough ammo.

* Construction *

Base                    : From scratch
Build Time              : On and off for about a year
Editor(s) used          : DB, DB2, DETH, XWE, ZENNODE.
May Not Run With...     : Non-Heretic source ports and any VPO limited Heretic versions.
Known Bugs              : None that are serious, but here's a list.

                         **In Legacy and HereticP**
                         1. In some maps (E3M4 and E3M8), if you turn on No clipping mode before
                         moving at all, it will cause the conveyorbelt scripts to not activate.

                         **In Legacy (software) and HereticP**
                         2. In some maps the bottom of the sky can be spotted, and
                         there's a tutti frutti effect there because Vanilla Heretic
                         doesn't allow Vertical wrapping of the sky texture, and
                         Legacy copied this behaviour for some reason.

                         **In Legacy and Eternity**
                         3. The level name will not be showing up properly at the
                         'now entering' screen. It will show up in the Automap and in the 'finished'
                         though.  It just hasn't loaded the next map yet and as such, neither the
                         [level info] information that is embedded in the ExMx lump.

                         **In Vavoom and Legacy OpenGL mode**
                         4. In some place there'll be visual glitches where sector draw hacks
                         have been used.

                         **In HereticP**
                         5. Sometimes when changing from one map to another HereticP can run out
                         of allocated memory and crash. To not lose progress, make sure you save
                         before exiting the map.

Doomsday support        : Most of the maps do work in Doomsday, but at the time of writing, Doomsday
                         does not support Voodoo dolls, and a couple of the maps require this to function.
                         These maps are. E3M4 and E3M8
                         This has been promised to be fixed in future versions though.

* Copyright / Permissions *

You may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: http://www.doomworld.com/idgames/