U N C O N D I T I O N A L   E L I M I N A T I O N
                                 (i.e. ZAP)
                       M a p  7 : H I G H G R O U N D
             - Replacement of MAP07 (Dead Simple) for DOOM 2 -


Files:                  zap07.wad zap07.txt

Release note:           This is an updated version with a new sky texture,
                       a microscopic bug fix (A bug! At last! :)
                       a new text file and no lmp this time.

Author:                 Andy Badorek
Email:                  [email protected]
Misc Author Info:       not much interested in other computer games
Other files:            Single Player: TWILAB, DEMONIC PARK, ZAPxy, ...
                       Deathmatch: ZUMA01, TOD, MBASExy
                       Levels for Memento Mori, Memento Mori II
                       and Paradox

Description:            This map is special because it's Map07.
                       The Doom Engine allows usage of special sector tags
                       666 and 667 (lowering / rising floors) in this
                       level. 667 is tricky, though, because it has a
                       certain chance of rising too far and blocking the
                       way, so I used only 666.

                       Like the original Map07 this level is ideal for
                       Deathmatch. In fact I took an older Deathmatch level
                       to begin with then put some Single Player gameplay
                       into it. Many ideas of the original MBASE02 were
                       just too good for being dumped in a DM level.

                       There's a new awesome sky texture in this release, and
                       some changes to the items layout: more ammo.

                       Of course, like all ZAP-maps this level is top
                       quality in terms of design and gameplay.

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Game:                   DOOM 2 ver 1.9
Map:                    07
Single:                 Yes
Multi:                  Yes
Deathmatch:             Yes - try skill 1 for something different!
Skill settings:         Yes
Extras:                 New sky texture.

Editors used:           DCK34, IDBSP11B
Base:                   MBASE02.WAD
Build time:             10 hours

Known Bugs:             Weapon-in-the-air bug fixed. (Co-op only, didn't occur
                       in single or deathmatch)

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Additional credits:     migru for play-testing
                       Ben Morris for DCK
                       Ron Rossbach for IDBSP
                       id Software for the game

Copyright/Permissions:  I know I can't stop anybody from ripping the sky from
                       this WAD. You may use it if you give credit and
                       don't use it in multi-level WADs.

Where to get ZAP07:     cdrom.com and mirrors
                       My favorite i.e. fastest European mirror-site is
                       http://ftp.sunet.se/pub/pc/games/idgames

Feel free to send comments or demos regarding any of my wads to:
[email protected]