Title                   : Waterwheel
Game                    : Doom II (v1.9)
Filename                : WWHEEL.WAD
Author                  : John Bishop
Email Addresses         : [email protected] (work)
                         [email protected] (personal)
Web pages:              : http://www.users.waitrose.com/~sharx

Author's works          : BrikBlat! (with Chris Christensen)
                         The Honeycomb (with Chris Christensen)
                         The Orangery
                         Crabbet (with Chris Christensen)
                         Kiddy
                         Sprike
                         The Waterwheel

                         Author of 'Getting Started with DOOM Editing'
                         available from my website.

Contributed to          : BIOWAR (Maps 6 and 13)
                         Plutonia 2 (Maps 3 and 28)

Description             : UAC constructed a bolt-hole on the dark side
                         of the moon which was terraformed for the purpose.
                         It was known as the Waterwheel because of its shape.
                         When you completed the cleanup at Deimos you were
                         warped to the Waterwheel because the infestation
                         had spread even there. You find yourself transported
                         to the centre of the Waterwheel and need to find
                         your way to the exit warp-point cleaning up as you go.

                         Sadly, the hell spawn has already carved holes into
                         the roof and the upper levels have been flooded.
                         Fortunately, door blocks have prevented the flooding
                         from spreading to the control rooms that make up
                         the wheel(s) and the lower levels where the bugs from
                         hell have constructed their dead-rooms.

Notes:                  : Took a while to finish this one, mainly because of
                         the amount of effort it takes to create rooms with
                         interesting texture mixes and lighting effects. I
                         hope you think it's been worth it! As usual there
                         are a number of secrets and puzzles to work out
                         but none are too difficult for the average player.

Additional Credits to   : Ben Morris for his superb editor, DCK,
                         Jens Hykkelbjerg for the excellent Reject
                         Map Builder RMB version 2.1, the DEU Team,
                         and, of course, the wizards of Id.

--------------------------------------------------------------------------------

* Play Information *

Level #                 : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

--------------------------------------------------------------------------------

* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                         WinDEU consistency checker
                         RMB version 2.1 reject map builder

Known Bugs              : None - EMail me if you find any.

--------------------------------------------------------------------------------

* Copyright / Permissions *

Please keep this WAD and its associated TXT file intact and give me
credit for it. Otherwise feel free to distribute it at will.

You may use this WAD as a basis for your own WAD design if you really
need to.

Email me with questions or comments at any of the above addresses.