Uploaded by : Andrey Goodin
Uploader's email :
[email protected]
================================================================
Title : The Sewage Works (release 8)
Filename : WORKS.WAD
Author : Christopher Bazley & John Tardrew
Email Address : mailto:
[email protected]
Misc. Author Info : College students from Wimbledon.
This map was originally designed for
Deathmatch by John and myself, but I
subsequently textured the level, added
lighting effects, difficultly levels,
some new graphics, and extended the
map.
Description : This sewage works is populated by nasty
monsters from hell who are trying to
kill you. Your objective is simple -
get out alive. You may find that
obvious exits are blocked but you must
persevere in your quest, which will
eventually take you underground into
the sewers themselves. Cheating is not
necessary!
Warning: The difficulty levels are
harder than on an average Doom level.
Ultra-violence is *very* tough (well I
think so!), but has been tested and is
just about possible.
Additional Credits to : Anthony J. Burden & Simon Oke (authors
of the Doom Editor for Total
Headcases)
Lee Noar (for porting DETH to RISC OS)
Eddie Edwards & R-Comp Interactive
(for the RISC OS port of DooM)
Justin Fletcher (for Doom+ and DoomGFX)
Alex Macfarlane Smith (for DoomWAD)
Id Software for creating the original
PC Doom.
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* Play Information * (486DX2 66 / StrongARM recommended)
Episode and Level # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes (Ladders, sky, slime & trees etc)
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch.
Build Time : An obscene, grotesque and incalculable
length of time.
Editor(s) used : Deth v3.92 (RISC OS port v1.00)
DoomWAD v1.02
DoomGFX 1.02
DOOMFiler v1.09
Paint 1.84 (Acorn Computers)
Dazzle 1.11 (Silica Software)
Known Bugs : You cannot jump off certain platforms
into the sewage: This is necessary to
maintain the scheme of the gameplay.
(and who would, anyway?!)
There is a bug in original DOS
versions of DOOM with handling patch
Sprites and Flats - you have to
replace EVERYTHING in order for DOOM
to work right.
If you are afflicted by this bug (and
you can be bothered) you need to get
hold of Olivier Montanuy's DeuSF
utility in order to merge the new tree
and bush graphics. Alternatively,
there is a version of this WAD that
uses only original Doom sprites, named
'WORKSPC.WAD'.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites: None
BBS numbers: None
Other:
http://www.kingfishercorner.eu/